Got shoot action stuff building.
Still need to clean some stuff up and get it working and test it and all that fancy stuff.
diff --git a/frc971/control_loops/claw/claw.h b/frc971/control_loops/claw/claw.h
index 8a4678e..37a1787 100755
--- a/frc971/control_loops/claw/claw.h
+++ b/frc971/control_loops/claw/claw.h
@@ -205,7 +205,7 @@
virtual void RunIteration(const control_loops::ClawGroup::Goal *goal,
const control_loops::ClawGroup::Position *position,
control_loops::ClawGroup::Output *output,
- ::aos::control_loops::Status *status);
+ control_loops::ClawGroup::Status *status);
double top_absolute_position() const {
return claw_.X_hat(1, 0) + claw_.X_hat(0, 0);