| /* |
| * Copyright 2018 The Emscripten Authors. All rights reserved. |
| * Emscripten is available under two separate licenses, the MIT license and the |
| * University of Illinois/NCSA Open Source License. Both these licenses can be |
| * found in the LICENSE file. |
| */ |
| |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <assert.h> |
| #include <emscripten/emscripten.h> |
| #include <emscripten/html5.h> |
| #include <GLES3/gl3.h> |
| |
| GLuint compile_shader(GLenum shaderType, const char *src) |
| { |
| GLuint shader = glCreateShader(shaderType); |
| glShaderSource(shader, 1, &src, NULL); |
| glCompileShader(shader); |
| |
| GLint isCompiled = 0; |
| glGetShaderiv(shader, GL_COMPILE_STATUS, &isCompiled); |
| if (!isCompiled) |
| { |
| GLint maxLength = 0; |
| glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &maxLength); |
| char *buf = (char*)malloc(maxLength+1); |
| glGetShaderInfoLog(shader, maxLength, &maxLength, buf); |
| printf("%s\n", buf); |
| free(buf); |
| return 0; |
| } |
| |
| return shader; |
| } |
| |
| GLuint create_program(GLuint vertexShader, GLuint fragmentShader) |
| { |
| GLuint program = glCreateProgram(); |
| glAttachShader(program, vertexShader); |
| glAttachShader(program, fragmentShader); |
| glBindAttribLocation(program, 0, "apos"); |
| glBindAttribLocation(program, 1, "acolor"); |
| glLinkProgram(program); |
| return program; |
| } |
| |
| int main() |
| { |
| EmscriptenWebGLContextAttributes attr; |
| emscripten_webgl_init_context_attributes(&attr); |
| #ifdef EXPLICIT_SWAP |
| attr.explicitSwapControl = 1; |
| #endif |
| attr.majorVersion = 2; |
| EMSCRIPTEN_WEBGL_CONTEXT_HANDLE ctx = emscripten_webgl_create_context("#canvas", &attr); |
| assert(ctx && "Failed to create WebGL2 context"); |
| emscripten_webgl_make_context_current(ctx); |
| |
| static const char vertex_shader[] = |
| "#version 100\n" |
| "attribute vec4 apos;" |
| "attribute vec4 acolor;" |
| "varying vec4 color;" |
| "void main() {" |
| "color = acolor;" |
| "gl_Position = apos;" |
| "}"; |
| GLuint vs = compile_shader(GL_VERTEX_SHADER, vertex_shader); |
| |
| static const char fragment_shader[] = |
| "#version 100\n" |
| "precision lowp float;" |
| "varying vec4 color;" |
| "void main() {" |
| "gl_FragColor = color;" |
| "}"; |
| GLuint fs = compile_shader(GL_FRAGMENT_SHADER, fragment_shader); |
| |
| GLuint program = create_program(vs, fs); |
| glUseProgram(program); |
| |
| static const uint32_t pos_and_color[] = { |
| // 1,0,y,x, a,b,g,r |
| 0x400b36cd, 0xc00003ff, |
| 0x400b3533, 0xc00ffc00, |
| 0x4004cc00, 0xfff00000, |
| }; |
| |
| GLuint vbo; |
| glGenBuffers(1, &vbo); |
| glBindBuffer(GL_ARRAY_BUFFER, vbo); |
| glBufferData(GL_ARRAY_BUFFER, sizeof(pos_and_color), pos_and_color, GL_STATIC_DRAW); |
| glVertexAttribPointer(0, 4, GL_INT_2_10_10_10_REV, GL_TRUE, 8, 0); |
| // printf("%d\n", glGetError()); |
| #if 0 |
| switch (glGetError()) { |
| case GL_NO_ERROR: |
| std::cout << "No error!"; |
| break; |
| case GL_INVALID_ENUM: |
| std::cout << "Invliad enum."; |
| break; |
| } |
| #endif |
| assert(glGetError() == GL_NO_ERROR && "glVertexAttribPointer with GL_INT_2_10_10_10_REV failed"); |
| glVertexAttribPointer(1, 4, GL_UNSIGNED_INT_2_10_10_10_REV, GL_TRUE, 8, (void*)4); |
| assert(glGetError() == GL_NO_ERROR && "glVertexAttribPointer with GL_UNSIGNED_INT_2_10_10_10_REV failed"); |
| |
| glEnableVertexAttribArray(0); |
| glEnableVertexAttribArray(1); |
| |
| glClearColor(0.3f,0.3f,0.3f,1); |
| glClear(GL_COLOR_BUFFER_BIT); |
| glDrawArrays(GL_TRIANGLES, 0, 3); |
| |
| #ifdef EXPLICIT_SWAP |
| emscripten_webgl_commit_frame(); |
| #endif |
| |
| #ifdef REPORT_RESULT |
| REPORT_RESULT(0); |
| #endif |
| } |