blob: 1cbeb1076e79cbaa6c64b0088e07559ee8b5cb79 [file] [log] [blame]
#include "Eigen/Dense"
#include "Eigen/Sparse"
#include "absl/log/check.h"
#include "absl/log/log.h"
#include "aos/realtime.h"
#include "aos/time/time.h"
#include "osqp++.h"
#include "osqp.h"
namespace frc971 {
namespace control_loops {
namespace catapult {
// MPC problem for a specified horizon. This contains all the state for the
// solver, setters to modify the current and target state, and a way to fetch
// the solution.
class MPCProblem {
public:
MPCProblem(size_t horizon,
Eigen::Matrix<double, Eigen::Dynamic, Eigen::Dynamic> P,
Eigen::Matrix<double, Eigen::Dynamic, 1> accel_q,
Eigen::Matrix<double, 2, 2> Af,
Eigen::Matrix<double, Eigen::Dynamic, 2> final_q);
MPCProblem(MPCProblem const &) = delete;
void operator=(MPCProblem const &x) = delete;
// Sets the current and final state. This keeps the problem in tact and
// doesn't recreate it, so it will be fast.
void SetState(Eigen::Matrix<double, 2, 1> X_initial,
Eigen::Matrix<double, 2, 1> X_final);
// Solves our problem.
bool Solve();
double solve_time() const { return solve_time_; }
// Returns the solution that the solver found when Solve was last called.
double U(size_t i) const { return solver_.primal_solution()(i); }
// Returns the number of U's to be solved.
size_t horizon() const { return horizon_; }
// Warm starts the optimizer with the provided solution to make it solve
// faster.
void WarmStart(const MPCProblem &p);
private:
// The number of u's to solve for.
const size_t horizon_;
// The problem statement variables needed by SetState to update q.
const Eigen::Matrix<double, Eigen::Dynamic, 1> accel_q_;
const Eigen::Matrix<double, 2, 2> Af_;
const Eigen::Matrix<double, Eigen::Dynamic, 2> final_q_;
Eigen::Matrix<double, 2, 1> X_initial_;
Eigen::Matrix<double, 2, 1> X_final_;
Eigen::Matrix<double, Eigen::Dynamic, 1> objective_vector_;
// Solver state.
osqp::OsqpInstance instance_;
osqp::OsqpSolver solver_;
osqp::OsqpSettings settings_;
double solve_time_ = 0;
};
} // namespace catapult
} // namespace control_loops
} // namespace frc971