blob: 675f3b68150519649dcb88aa86f52adb751eae6d [file] [log] [blame]
/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2008. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in $(WIND_BASE)/WPILib. */
/*----------------------------------------------------------------------------*/
#include "Resource.h"
#include "WPIErrors.h"
#include "ErrorBase.h"
ReentrantSemaphore Resource::m_createLock;
/**
* Allocate storage for a new instance of Resource.
* Allocate a bool array of values that will get initialized to indicate that no resources
* have been allocated yet. The indicies of the resources are [0 .. elements - 1].
*/
Resource::Resource(UINT32 elements)
{
Synchronized sync(m_createLock);
m_size = elements;
m_isAllocated = new bool[m_size];
for (UINT32 i=0; i < m_size; i++)
{
m_isAllocated[i] = false;
}
}
/**
* Factory method to create a Resource allocation-tracker *if* needed.
*
* @param r -- address of the caller's Resource pointer. If *r == NULL, this
* will construct a Resource and make *r point to it. If *r != NULL, i.e.
* the caller already has a Resource instance, this won't do anything.
* @param elements -- the number of elements for this Resource allocator to
* track, that is, it will allocate resource numbers in the range
* [0 .. elements - 1].
*/
/*static*/ void Resource::CreateResourceObject(Resource **r, UINT32 elements)
{
Synchronized sync(m_createLock);
if (*r == NULL)
{
*r = new Resource(elements);
}
}
/**
* Delete the allocated array or resources.
* This happens when the module is unloaded (provided it was statically allocated).
*/
Resource::~Resource()
{
delete[] m_isAllocated;
}
/**
* Allocate a resource.
* When a resource is requested, mark it allocated. In this case, a free resource value
* within the range is located and returned after it is marked allocated.
*/
UINT32 Resource::Allocate(const char *resourceDesc)
{
Synchronized sync(m_allocateLock);
for (UINT32 i=0; i < m_size; i++)
{
if (!m_isAllocated[i])
{
m_isAllocated[i] = true;
return i;
}
}
wpi_setWPIErrorWithContext(NoAvailableResources, resourceDesc);
return ~0ul;
}
/**
* Allocate a specific resource value.
* The user requests a specific resource value, i.e. channel number and it is verified
* unallocated, then returned.
*/
UINT32 Resource::Allocate(UINT32 index, const char *resourceDesc)
{
Synchronized sync(m_allocateLock);
if (index >= m_size)
{
wpi_setWPIErrorWithContext(ChannelIndexOutOfRange, resourceDesc);
return ~0ul;
}
if ( m_isAllocated[index] )
{
wpi_setWPIErrorWithContext(ResourceAlreadyAllocated, resourceDesc);
return ~0ul;
}
m_isAllocated[index] = true;
return index;
}
/**
* Free an allocated resource.
* After a resource is no longer needed, for example a destructor is called for a channel assignment
* class, Free will release the resource value so it can be reused somewhere else in the program.
*/
void Resource::Free(UINT32 index)
{
Synchronized sync(m_allocateLock);
if (index == ~0ul) return;
if (index >= m_size)
{
wpi_setWPIError(NotAllocated);
return;
}
if (!m_isAllocated[index])
{
wpi_setWPIError(NotAllocated);
return;
}
m_isAllocated[index] = false;
}