/*----------------------------------------------------------------------------*/ | |
/* Copyright (c) FIRST 2011. All Rights Reserved. */ | |
/* Open Source Software - may be modified and shared by FRC teams. The code */ | |
/* must be accompanied by the FIRST BSD license file in $(WIND_BASE)/WPILib. */ | |
/*----------------------------------------------------------------------------*/ | |
#include "Commands/WaitUntilCommand.h" | |
#include "DriverStation.h" | |
#include "Timer.h" | |
/** | |
* A {@link WaitCommand} will wait until a certain match time before finishing. | |
* This will wait until the game clock reaches some value, then continue to the | |
* next command. | |
* @see CommandGroup | |
*/ | |
WaitUntilCommand::WaitUntilCommand(double time) : | |
Command("WaitUntilCommand", time) | |
{ | |
m_time = time; | |
} | |
WaitUntilCommand::WaitUntilCommand(const char *name, double time) : | |
Command(name, time) | |
{ | |
m_time = time; | |
} | |
void WaitUntilCommand::Initialize() | |
{ | |
} | |
void WaitUntilCommand::Execute() | |
{ | |
} | |
/** | |
* Check if we've reached the actual finish time. | |
*/ | |
bool WaitUntilCommand::IsFinished() | |
{ | |
return DriverStation::GetInstance()->GetMatchTime() >= m_time; | |
} | |
void WaitUntilCommand::End() | |
{ | |
} | |
void WaitUntilCommand::Interrupted() | |
{ | |
} |