blob: b1decd37ace47323698255d9d7cce5096d598c60 [file] [log] [blame]
/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2011. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in $(WIND_BASE)/WPILib. */
/*----------------------------------------------------------------------------*/
#include "Commands/CommandGroup.h"
#include "WPIErrors.h"
/**
* Creates a new {@link CommandGroup CommandGroup}.
*/
CommandGroup::CommandGroup()
{
m_currentCommandIndex = -1;
}
/**
* Creates a new {@link CommandGroup CommandGroup} with the given name.
* @param name the name for this command group
*/
CommandGroup::CommandGroup(const char *name) :
Command(name)
{
m_currentCommandIndex = -1;
}
CommandGroup::~CommandGroup()
{
}
/**
* Adds a new {@link Command Command} to the group. The {@link Command Command} will be started after
* all the previously added {@link Command Commands}.
*
* <p>Note that any requirements the given {@link Command Command} has will be added to the
* group. For this reason, a {@link Command Command's} requirements can not be changed after
* being added to a group.</p>
*
* <p>It is recommended that this method be called in the constructor.</p>
*
* @param command The {@link Command Command} to be added
*/
void CommandGroup::AddSequential(Command *command)
{
if (command == NULL)
{
wpi_setWPIErrorWithContext(NullParameter, "command");
return;
}
if (!AssertUnlocked("Cannot add new command to command group"))
return;
command->SetParent(this);
m_commands.push_back(CommandGroupEntry(command, CommandGroupEntry::kSequence_InSequence));
// Iterate through command->GetRequirements() and call Requires() on each required subsystem
Command::SubsystemSet requirements = command->GetRequirements();
Command::SubsystemSet::iterator iter = requirements.begin();
for (; iter != requirements.end(); iter++)
Requires(*iter);
}
/**
* Adds a new {@link Command Command} to the group with a given timeout.
* The {@link Command Command} will be started after all the previously added commands.
*
* <p>Once the {@link Command Command} is started, it will be run until it finishes or the time
* expires, whichever is sooner. Note that the given {@link Command Command} will have no
* knowledge that it is on a timer.</p>
*
* <p>Note that any requirements the given {@link Command Command} has will be added to the
* group. For this reason, a {@link Command Command's} requirements can not be changed after
* being added to a group.</p>
*
* <p>It is recommended that this method be called in the constructor.</p>
*
* @param command The {@link Command Command} to be added
* @param timeout The timeout (in seconds)
*/
void CommandGroup::AddSequential(Command *command, double timeout)
{
if (command == NULL)
{
wpi_setWPIErrorWithContext(NullParameter, "command");
return;
}
if (!AssertUnlocked("Cannot add new command to command group"))
return;
if (timeout < 0.0)
{
wpi_setWPIErrorWithContext(ParameterOutOfRange, "timeout < 0.0");
return;
}
command->SetParent(this);
m_commands.push_back(CommandGroupEntry(command, CommandGroupEntry::kSequence_InSequence, timeout));
// Iterate through command->GetRequirements() and call Requires() on each required subsystem
Command::SubsystemSet requirements = command->GetRequirements();
Command::SubsystemSet::iterator iter = requirements.begin();
for (; iter != requirements.end(); iter++)
Requires(*iter);
}
/**
* Adds a new child {@link Command} to the group. The {@link Command} will be started after
* all the previously added {@link Command Commands}.
*
* <p>Instead of waiting for the child to finish, a {@link CommandGroup} will have it
* run at the same time as the subsequent {@link Command Commands}. The child will run until either
* it finishes, a new child with conflicting requirements is started, or
* the main sequence runs a {@link Command} with conflicting requirements. In the latter
* two cases, the child will be canceled even if it says it can't be
* interrupted.</p>
*
* <p>Note that any requirements the given {@link Command Command} has will be added to the
* group. For this reason, a {@link Command Command's} requirements can not be changed after
* being added to a group.</p>
*
* <p>It is recommended that this method be called in the constructor.</p>
*
* @param command The command to be added
*/
void CommandGroup::AddParallel(Command *command)
{
if (command == NULL)
{
wpi_setWPIErrorWithContext(NullParameter, "command");
return;
}
if (!AssertUnlocked("Cannot add new command to command group"))
return;
command->SetParent(this);
m_commands.push_back(CommandGroupEntry(command, CommandGroupEntry::kSequence_BranchChild));
// Iterate through command->GetRequirements() and call Requires() on each required subsystem
Command::SubsystemSet requirements = command->GetRequirements();
Command::SubsystemSet::iterator iter = requirements.begin();
for (; iter != requirements.end(); iter++)
Requires(*iter);
}
/**
* Adds a new child {@link Command} to the group with the given timeout. The {@link Command} will be started after
* all the previously added {@link Command Commands}.
*
* <p>Once the {@link Command Command} is started, it will run until it finishes, is interrupted,
* or the time expires, whichever is sooner. Note that the given {@link Command Command} will have no
* knowledge that it is on a timer.</p>
*
* <p>Instead of waiting for the child to finish, a {@link CommandGroup} will have it
* run at the same time as the subsequent {@link Command Commands}. The child will run until either
* it finishes, the timeout expires, a new child with conflicting requirements is started, or
* the main sequence runs a {@link Command} with conflicting requirements. In the latter
* two cases, the child will be canceled even if it says it can't be
* interrupted.</p>
*
* <p>Note that any requirements the given {@link Command Command} has will be added to the
* group. For this reason, a {@link Command Command's} requirements can not be changed after
* being added to a group.</p>
*
* <p>It is recommended that this method be called in the constructor.</p>
*
* @param command The command to be added
* @param timeout The timeout (in seconds)
*/
void CommandGroup::AddParallel(Command *command, double timeout)
{
if (command == NULL)
{
wpi_setWPIErrorWithContext(NullParameter, "command");
return;
}
if (!AssertUnlocked("Cannot add new command to command group"))
return;
if (timeout < 0.0)
{
wpi_setWPIErrorWithContext(ParameterOutOfRange, "timeout < 0.0");
return;
}
command->SetParent(this);
m_commands.push_back(CommandGroupEntry(command, CommandGroupEntry::kSequence_BranchChild, timeout));
// Iterate through command->GetRequirements() and call Requires() on each required subsystem
Command::SubsystemSet requirements = command->GetRequirements();
Command::SubsystemSet::iterator iter = requirements.begin();
for (; iter != requirements.end(); iter++)
Requires(*iter);
}
void CommandGroup::_Initialize()
{
m_currentCommandIndex = -1;
}
void CommandGroup::_Execute()
{
CommandGroupEntry entry;
Command *cmd = NULL;
bool firstRun = false;
if (m_currentCommandIndex == -1)
{
firstRun = true;
m_currentCommandIndex = 0;
}
while ((unsigned)m_currentCommandIndex < m_commands.size())
{
if (cmd != NULL)
{
if (entry.IsTimedOut())
cmd->_Cancel();
if (cmd->Run())
{
break;
}
else
{
cmd->Removed();
m_currentCommandIndex++;
firstRun = true;
cmd = NULL;
continue;
}
}
entry = m_commands[m_currentCommandIndex];
cmd = NULL;
switch (entry.m_state)
{
case CommandGroupEntry::kSequence_InSequence:
cmd = entry.m_command;
if (firstRun)
{
cmd->StartRunning();
CancelConflicts(cmd);
firstRun = false;
}
break;
case CommandGroupEntry::kSequence_BranchPeer:
m_currentCommandIndex++;
entry.m_command->Start();
break;
case CommandGroupEntry::kSequence_BranchChild:
m_currentCommandIndex++;
CancelConflicts(entry.m_command);
entry.m_command->StartRunning();
m_children.push_back(entry);
break;
}
}
// Run Children
CommandList::iterator iter = m_children.begin();
for (; iter != m_children.end();)
{
entry = *iter;
Command *child = entry.m_command;
if (entry.IsTimedOut())
child->_Cancel();
if (!child->Run())
{
child->Removed();
iter = m_children.erase(iter);
}
else
{
iter++;
}
}
}
void CommandGroup::_End()
{
// Theoretically, we don't have to check this, but we do if teams override the IsFinished method
if (m_currentCommandIndex != -1 && (unsigned)m_currentCommandIndex < m_commands.size())
{
Command *cmd = m_commands[m_currentCommandIndex].m_command;
cmd->_Cancel();
cmd->Removed();
}
CommandList::iterator iter = m_children.begin();
for (; iter != m_children.end(); iter++)
{
Command *cmd = iter->m_command;
cmd->_Cancel();
cmd->Removed();
}
m_children.clear();
}
void CommandGroup::_Interrupted()
{
_End();
}
// Can be overwritten by teams
void CommandGroup::Initialize()
{
}
// Can be overwritten by teams
void CommandGroup::Execute()
{
}
// Can be overwritten by teams
void CommandGroup::End()
{
}
// Can be overwritten by teams
void CommandGroup::Interrupted()
{
}
bool CommandGroup::IsFinished()
{
return (unsigned)m_currentCommandIndex >= m_commands.size() && m_children.empty();
}
bool CommandGroup::IsInterruptible()
{
if (!Command::IsInterruptible())
return false;
if (m_currentCommandIndex != -1 && (unsigned)m_currentCommandIndex < m_commands.size())
{
Command *cmd = m_commands[m_currentCommandIndex].m_command;
if (!cmd->IsInterruptible())
return false;
}
CommandList::iterator iter = m_children.begin();
for (; iter != m_children.end(); iter++)
{
if (!iter->m_command->IsInterruptible())
return false;
}
return true;
}
void CommandGroup::CancelConflicts(Command *command)
{
CommandList::iterator childIter = m_children.begin();
for (; childIter != m_children.end();)
{
Command *child = childIter->m_command;
bool erased = false;
Command::SubsystemSet requirements = command->GetRequirements();
Command::SubsystemSet::iterator requirementIter = requirements.begin();
for (; requirementIter != requirements.end(); requirementIter++)
{
if (child->DoesRequire(*requirementIter))
{
child->_Cancel();
child->Removed();
childIter = m_children.erase(childIter);
erased = true;
break;
}
}
if (!erased)
childIter++;
}
}
int CommandGroup::GetSize()
{
return m_children.size();
}