| // automatically generated by the FlatBuffers compiler, do not modify |
| |
| import * as flatbuffers from 'flatbuffers'; |
| |
| import { Color } from '../../my-game/example/color'; |
| import { Test, TestT } from '../../my-game/example/test'; |
| |
| |
| export class Vec3 { |
| bb: flatbuffers.ByteBuffer|null = null; |
| bb_pos = 0; |
| __init(i:number, bb:flatbuffers.ByteBuffer):Vec3 { |
| this.bb_pos = i; |
| this.bb = bb; |
| return this; |
| } |
| |
| x():number { |
| return this.bb!.readFloat32(this.bb_pos); |
| } |
| |
| mutate_x(value:number):boolean { |
| this.bb!.writeFloat32(this.bb_pos + 0, value); |
| return true; |
| } |
| |
| y():number { |
| return this.bb!.readFloat32(this.bb_pos + 4); |
| } |
| |
| mutate_y(value:number):boolean { |
| this.bb!.writeFloat32(this.bb_pos + 4, value); |
| return true; |
| } |
| |
| z():number { |
| return this.bb!.readFloat32(this.bb_pos + 8); |
| } |
| |
| mutate_z(value:number):boolean { |
| this.bb!.writeFloat32(this.bb_pos + 8, value); |
| return true; |
| } |
| |
| test1():number { |
| return this.bb!.readFloat64(this.bb_pos + 16); |
| } |
| |
| mutate_test1(value:number):boolean { |
| this.bb!.writeFloat64(this.bb_pos + 16, value); |
| return true; |
| } |
| |
| test2():Color { |
| return this.bb!.readUint8(this.bb_pos + 24); |
| } |
| |
| mutate_test2(value:Color):boolean { |
| this.bb!.writeUint8(this.bb_pos + 24, value); |
| return true; |
| } |
| |
| test3(obj?:Test):Test|null { |
| return (obj || new Test()).__init(this.bb_pos + 26, this.bb!); |
| } |
| |
| static getFullyQualifiedName():string { |
| return 'MyGame.Example.Vec3'; |
| } |
| |
| static sizeOf():number { |
| return 32; |
| } |
| |
| static createVec3(builder:flatbuffers.Builder, x: number, y: number, z: number, test1: number, test2: Color, test3_a: number, test3_b: number):flatbuffers.Offset { |
| builder.prep(8, 32); |
| builder.pad(2); |
| builder.prep(2, 4); |
| builder.pad(1); |
| builder.writeInt8(test3_b); |
| builder.writeInt16(test3_a); |
| builder.pad(1); |
| builder.writeInt8(test2); |
| builder.writeFloat64(test1); |
| builder.pad(4); |
| builder.writeFloat32(z); |
| builder.writeFloat32(y); |
| builder.writeFloat32(x); |
| return builder.offset(); |
| } |
| |
| |
| unpack(): Vec3T { |
| return new Vec3T( |
| this.x(), |
| this.y(), |
| this.z(), |
| this.test1(), |
| this.test2(), |
| (this.test3() !== null ? this.test3()!.unpack() : null) |
| ); |
| } |
| |
| |
| unpackTo(_o: Vec3T): void { |
| _o.x = this.x(); |
| _o.y = this.y(); |
| _o.z = this.z(); |
| _o.test1 = this.test1(); |
| _o.test2 = this.test2(); |
| _o.test3 = (this.test3() !== null ? this.test3()!.unpack() : null); |
| } |
| } |
| |
| export class Vec3T { |
| constructor( |
| public x: number = 0.0, |
| public y: number = 0.0, |
| public z: number = 0.0, |
| public test1: number = 0.0, |
| public test2: Color = 0, |
| public test3: TestT|null = null |
| ){} |
| |
| |
| pack(builder:flatbuffers.Builder): flatbuffers.Offset { |
| return Vec3.createVec3(builder, |
| this.x, |
| this.y, |
| this.z, |
| this.test1, |
| this.test2, |
| (this.test3 === null ? 0 : this.test3.a!), |
| (this.test3 === null ? 0 : this.test3.b!) |
| ); |
| } |
| } |