| // <auto-generated> |
| // automatically generated by the FlatBuffers compiler, do not modify |
| // </auto-generated> |
| |
| namespace MyGame.Example |
| { |
| |
| using global::System; |
| using global::System.Collections.Generic; |
| using global::FlatBuffers; |
| |
| public struct Stat : IFlatbufferObject |
| { |
| private Table __p; |
| public ByteBuffer ByteBuffer { get { return __p.bb; } } |
| public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_2_0_0(); } |
| public static Stat GetRootAsStat(ByteBuffer _bb) { return GetRootAsStat(_bb, new Stat()); } |
| public static Stat GetRootAsStat(ByteBuffer _bb, Stat obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } |
| public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } |
| public Stat __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } |
| |
| public string Id { get { int o = __p.__offset(4); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } |
| #if ENABLE_SPAN_T |
| public Span<byte> GetIdBytes() { return __p.__vector_as_span<byte>(4, 1); } |
| #else |
| public ArraySegment<byte>? GetIdBytes() { return __p.__vector_as_arraysegment(4); } |
| #endif |
| public byte[] GetIdArray() { return __p.__vector_as_array<byte>(4); } |
| public long Val { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } |
| public bool MutateVal(long val) { int o = __p.__offset(6); if (o != 0) { __p.bb.PutLong(o + __p.bb_pos, val); return true; } else { return false; } } |
| public ushort Count { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetUshort(o + __p.bb_pos) : (ushort)0; } } |
| public bool MutateCount(ushort count) { int o = __p.__offset(8); if (o != 0) { __p.bb.PutUshort(o + __p.bb_pos, count); return true; } else { return false; } } |
| |
| public static Offset<MyGame.Example.Stat> CreateStat(FlatBufferBuilder builder, |
| StringOffset idOffset = default(StringOffset), |
| long val = 0, |
| ushort count = 0) { |
| builder.StartTable(3); |
| Stat.AddVal(builder, val); |
| Stat.AddId(builder, idOffset); |
| Stat.AddCount(builder, count); |
| return Stat.EndStat(builder); |
| } |
| |
| public static void StartStat(FlatBufferBuilder builder) { builder.StartTable(3); } |
| public static void AddId(FlatBufferBuilder builder, StringOffset idOffset) { builder.AddOffset(0, idOffset.Value, 0); } |
| public static void AddVal(FlatBufferBuilder builder, long val) { builder.AddLong(1, val, 0); } |
| public static void AddCount(FlatBufferBuilder builder, ushort count) { builder.AddUshort(2, count, 0); } |
| public static Offset<MyGame.Example.Stat> EndStat(FlatBufferBuilder builder) { |
| int o = builder.EndTable(); |
| return new Offset<MyGame.Example.Stat>(o); |
| } |
| |
| public static VectorOffset CreateSortedVectorOfStat(FlatBufferBuilder builder, Offset<Stat>[] offsets) { |
| Array.Sort(offsets, (Offset<Stat> o1, Offset<Stat> o2) => builder.DataBuffer.GetUshort(Table.__offset(8, o1.Value, builder.DataBuffer)).CompareTo(builder.DataBuffer.GetUshort(Table.__offset(8, o2.Value, builder.DataBuffer)))); |
| return builder.CreateVectorOfTables(offsets); |
| } |
| |
| public static Stat? __lookup_by_key(int vectorLocation, ushort key, ByteBuffer bb) { |
| int span = bb.GetInt(vectorLocation - 4); |
| int start = 0; |
| while (span != 0) { |
| int middle = span / 2; |
| int tableOffset = Table.__indirect(vectorLocation + 4 * (start + middle), bb); |
| int comp = bb.GetUshort(Table.__offset(8, bb.Length - tableOffset, bb)).CompareTo(key); |
| if (comp > 0) { |
| span = middle; |
| } else if (comp < 0) { |
| middle++; |
| start += middle; |
| span -= middle; |
| } else { |
| return new Stat().__assign(tableOffset, bb); |
| } |
| } |
| return null; |
| } |
| public StatT UnPack() { |
| var _o = new StatT(); |
| this.UnPackTo(_o); |
| return _o; |
| } |
| public void UnPackTo(StatT _o) { |
| _o.Id = this.Id; |
| _o.Val = this.Val; |
| _o.Count = this.Count; |
| } |
| public static Offset<MyGame.Example.Stat> Pack(FlatBufferBuilder builder, StatT _o) { |
| if (_o == null) return default(Offset<MyGame.Example.Stat>); |
| var _id = _o.Id == null ? default(StringOffset) : builder.CreateString(_o.Id); |
| return CreateStat( |
| builder, |
| _id, |
| _o.Val, |
| _o.Count); |
| } |
| } |
| |
| public class StatT |
| { |
| [Newtonsoft.Json.JsonProperty("id")] |
| public string Id { get; set; } |
| [Newtonsoft.Json.JsonProperty("val")] |
| public long Val { get; set; } |
| [Newtonsoft.Json.JsonProperty("count")] |
| public ushort Count { get; set; } |
| |
| public StatT() { |
| this.Id = null; |
| this.Val = 0; |
| this.Count = 0; |
| } |
| } |
| |
| |
| } |