Allow skipping to superstructure loaded state

In auto a ball will start preloaded, and we need to cheat the
statemachine.

Signed-off-by: Milind Upadhyay <milind.upadhyay@gmail.com>
Change-Id: I95567299ac6f7f76941446b7c57d880a73e6dd6d
diff --git a/y2022/actors/autonomous_actor.h b/y2022/actors/autonomous_actor.h
index f01da02..deeaa20 100644
--- a/y2022/actors/autonomous_actor.h
+++ b/y2022/actors/autonomous_actor.h
@@ -45,6 +45,7 @@
   }
 
   void set_fire_at_will(bool fire) { fire_ = fire; }
+  void set_preloaded(bool preloaded) { preloaded_ = preloaded; }
 
   void SendSuperstructureGoal();
   void ExtendFrontIntake();
@@ -54,6 +55,10 @@
   void SendStartingPosition(const Eigen::Vector3d &start);
   void MaybeSendStartingPosition();
 
+  // Tells the superstructure the ball was preloaded and waits until it updates
+  // the state
+  bool WaitForPreloaded();
+
   void SplineAuto();
 
   void Replan();
@@ -64,6 +69,7 @@
   double roller_back_voltage_ = 0.0;
   double transfer_roller_voltage_ = 0.0;
   bool fire_ = false;
+  bool preloaded_ = false;
 
   aos::Sender<frc971::control_loops::drivetrain::LocalizerControl>
       localizer_control_sender_;