Allow skipping to superstructure loaded state
In auto a ball will start preloaded, and we need to cheat the
statemachine.
Signed-off-by: Milind Upadhyay <milind.upadhyay@gmail.com>
Change-Id: I95567299ac6f7f76941446b7c57d880a73e6dd6d
diff --git a/y2022/actors/autonomous_actor.cc b/y2022/actors/autonomous_actor.cc
index ed1a9ee..1ee34f7 100644
--- a/y2022/actors/autonomous_actor.cc
+++ b/y2022/actors/autonomous_actor.cc
@@ -180,6 +180,34 @@
if (!test_spline_->WaitForSplineDistanceRemaining(0.02)) return;
}
+bool AutonomousActor::WaitForPreloaded() {
+ set_preloaded(true);
+ SendSuperstructureGoal();
+
+ ::aos::time::PhasedLoop phased_loop(frc971::controls::kLoopFrequency,
+ event_loop()->monotonic_now(),
+ ActorBase::kLoopOffset);
+
+ bool loaded = false;
+ while (!loaded) {
+ if (ShouldCancel()) {
+ return false;
+ }
+
+ phased_loop.SleepUntilNext();
+ superstructure_status_fetcher_.Fetch();
+ CHECK(superstructure_status_fetcher_.get() != nullptr);
+
+ loaded = (superstructure_status_fetcher_->state() ==
+ control_loops::superstructure::SuperstructureState::LOADED);
+ }
+
+ set_preloaded(false);
+ SendSuperstructureGoal();
+
+ return true;
+}
+
void AutonomousActor::SendSuperstructureGoal() {
auto builder = superstructure_goal_sender_.MakeBuilder();
@@ -217,6 +245,7 @@
superstructure_builder.add_transfer_roller_speed(transfer_roller_voltage_);
superstructure_builder.add_catapult(catapult_goal_offset);
superstructure_builder.add_fire(fire_);
+ superstructure_builder.add_preloaded(preloaded_);
superstructure_builder.add_auto_aim(true);
if (builder.Send(superstructure_builder.Finish()) !=
diff --git a/y2022/actors/autonomous_actor.h b/y2022/actors/autonomous_actor.h
index f01da02..deeaa20 100644
--- a/y2022/actors/autonomous_actor.h
+++ b/y2022/actors/autonomous_actor.h
@@ -45,6 +45,7 @@
}
void set_fire_at_will(bool fire) { fire_ = fire; }
+ void set_preloaded(bool preloaded) { preloaded_ = preloaded; }
void SendSuperstructureGoal();
void ExtendFrontIntake();
@@ -54,6 +55,10 @@
void SendStartingPosition(const Eigen::Vector3d &start);
void MaybeSendStartingPosition();
+ // Tells the superstructure the ball was preloaded and waits until it updates
+ // the state
+ bool WaitForPreloaded();
+
void SplineAuto();
void Replan();
@@ -64,6 +69,7 @@
double roller_back_voltage_ = 0.0;
double transfer_roller_voltage_ = 0.0;
bool fire_ = false;
+ bool preloaded_ = false;
aos::Sender<frc971::control_loops::drivetrain::LocalizerControl>
localizer_control_sender_;