| #include "y2020/actors/autonomous_actor.h" |
| |
| #include <inttypes.h> |
| |
| #include <chrono> |
| #include <cmath> |
| |
| #include "aos/logging/logging.h" |
| #include "frc971/control_loops/drivetrain/localizer_generated.h" |
| #include "y2020/control_loops/drivetrain/drivetrain_base.h" |
| #include "y2020/actors/auto_splines.h" |
| |
| namespace y2020 { |
| namespace actors { |
| |
| using ::aos::monotonic_clock; |
| using ::frc971::ProfileParametersT; |
| using frc971::control_loops::drivetrain::LocalizerControl; |
| namespace chrono = ::std::chrono; |
| |
| AutonomousActor::AutonomousActor(::aos::EventLoop *event_loop) |
| : frc971::autonomous::BaseAutonomousActor( |
| event_loop, control_loops::drivetrain::GetDrivetrainConfig()), |
| localizer_control_sender_(event_loop->MakeSender< |
| ::frc971::control_loops::drivetrain::LocalizerControl>( |
| "/drivetrain")) {} |
| |
| void AutonomousActor::Reset() { |
| InitializeEncoders(); |
| ResetDrivetrain(); |
| |
| { |
| auto builder = localizer_control_sender_.MakeBuilder(); |
| |
| LocalizerControl::Builder localizer_control_builder = |
| builder.MakeBuilder<LocalizerControl>(); |
| // TODO(james): Set starting position based on the alliance. |
| localizer_control_builder.add_x(0.0); |
| localizer_control_builder.add_y(0.0); |
| localizer_control_builder.add_theta(0.0); |
| localizer_control_builder.add_theta_uncertainty(0.00001); |
| if (!builder.Send(localizer_control_builder.Finish())) { |
| AOS_LOG(ERROR, "Failed to reset localizer.\n"); |
| } |
| } |
| } |
| |
| bool AutonomousActor::RunAction( |
| const ::frc971::autonomous::AutonomousActionParams *params) { |
| Reset(); |
| |
| SplineHandle spline1 = |
| PlanSpline(AutonomousSplines::BasicSSpline, SplineDirection::kForward); |
| |
| if (!spline1.WaitForPlan()) return true; |
| spline1.Start(); |
| |
| if (!spline1.WaitForSplineDistanceRemaining(0.02)) return true; |
| |
| AOS_LOG(INFO, "Params are %d\n", params->mode()); |
| return true; |
| } |
| |
| } // namespace actors |
| } // namespace y2020 |