| #ifndef Y2014_ACTORS_SHOOT_ACTOR_H_ |
| #define Y2014_ACTORS_SHOOT_ACTOR_H_ |
| |
| #include <memory> |
| |
| #include "aos/actions/actor.h" |
| #include "aos/actions/actions.h" |
| |
| #include "y2014/actors/shoot_action.q.h" |
| |
| namespace y2014 { |
| namespace actors { |
| |
| class ShootActor |
| : public ::aos::common::actions::ActorBase<actors::ShootActionQueueGroup> { |
| public: |
| explicit ShootActor(actors::ShootActionQueueGroup* s); |
| |
| // Actually execute the action of moving the claw and shooter into position |
| // and actually firing them. |
| bool RunAction(const double ¶ms) override; |
| void InnerRunAction(); |
| |
| // calc an offset to our requested shot based on robot speed |
| double SpeedToAngleOffset(double speed); |
| |
| static constexpr double kOffsetRadians = 0.4; |
| static constexpr double kClawShootingSeparation = 0.10; |
| static constexpr double kClawShootingSeparationGoal = 0.10; |
| |
| protected: |
| // completed shot |
| bool DoneShot(); |
| // ready for shot |
| bool DonePreShotOpen(); |
| // in the right place |
| bool DoneSetupShot(); |
| |
| // to track when shot is complete |
| int previous_shots_; |
| }; |
| |
| typedef ::aos::common::actions::TypedAction<actors::ShootActionQueueGroup> |
| ShootAction; |
| |
| // Makes a new ShootActor action. |
| ::std::unique_ptr<ShootAction> MakeShootAction(); |
| |
| } // namespace actors |
| } // namespace y2014 |
| |
| #endif // Y2014_ACTORS_SHOOT_ACTOR_H_ |