Scouting: Add supercharged nodes
Team update 21 added super charged nodes to
the game.
Signed-off-by: Filip Kujawa <filip.j.kujawa@gmail.com>
Change-Id: Ia9abf45891061144981c5d720bceb8aecc5a50d5
diff --git a/scouting/www/entry/entry.ng.html b/scouting/www/entry/entry.ng.html
index e304f2a..95387ad 100644
--- a/scouting/www/entry/entry.ng.html
+++ b/scouting/www/entry/entry.ng.html
@@ -177,6 +177,15 @@
>
LOW
</button>
+ <!-- Impossible to place supercharged pieces in auto. -->
+ <div *ngIf="autoPhase == false" class="d-grid gap-2">
+ <button
+ class="btn btn-dark"
+ (click)="changeSectionTo('Pickup'); addAction({type: 'placeObjectAction', scoreLevel: ScoreLevel.kSupercharged});"
+ >
+ SUPERCHARGED
+ </button>
+ </div>
<!-- 'Balancing' during auto. -->
<div *ngIf="autoPhase" class="d-grid gap-2">
<label>