Scouting: Add supercharged nodes

Team update 21 added super charged nodes to
the game.

Signed-off-by: Filip Kujawa <filip.j.kujawa@gmail.com>
Change-Id: Ia9abf45891061144981c5d720bceb8aecc5a50d5
diff --git a/scouting/www/entry/entry.ng.html b/scouting/www/entry/entry.ng.html
index e304f2a..95387ad 100644
--- a/scouting/www/entry/entry.ng.html
+++ b/scouting/www/entry/entry.ng.html
@@ -177,6 +177,15 @@
       >
         LOW
       </button>
+      <!-- Impossible to place supercharged pieces in auto. -->
+      <div *ngIf="autoPhase == false" class="d-grid gap-2">
+        <button
+          class="btn btn-dark"
+          (click)="changeSectionTo('Pickup'); addAction({type: 'placeObjectAction', scoreLevel: ScoreLevel.kSupercharged});"
+        >
+          SUPERCHARGED
+        </button>
+      </div>
       <!-- 'Balancing' during auto. -->
       <div *ngIf="autoPhase" class="d-grid gap-2">
         <label>