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#ifndef Y2023_ACTORS_AUTO_SPLINES_H_
#define Y2023_ACTORS_AUTO_SPLINES_H_
#include "aos/events/event_loop.h"
#include "frc971/control_loops/control_loops_generated.h"
#include "frc971/input/joystick_state_generated.h"
#include "frc971/control_loops/drivetrain/drivetrain_goal_generated.h"
/*
The cooridinate system for the autonomous splines is the same as the spline
python generator and drivetrain spline systems.
*/
namespace y2023 {
namespace actors {
class AutonomousSplines {
public:
AutonomousSplines()
: test_spline_(aos::JsonFileToFlatbuffer<frc971::MultiSpline>(
"splines/test_spline.json")) {}
static flatbuffers::Offset<frc971::MultiSpline> BasicSSpline(
aos::Sender<frc971::control_loops::drivetrain::SplineGoal>::Builder
*builder,
aos::Alliance alliance);
static flatbuffers::Offset<frc971::MultiSpline> StraightLine(
aos::Sender<frc971::control_loops::drivetrain::SplineGoal>::Builder
*builder,
aos::Alliance alliance);
flatbuffers::Offset<frc971::MultiSpline> TestSpline(
aos::Sender<frc971::control_loops::drivetrain::SplineGoal>::Builder
*builder,
aos::Alliance alliance);
private:
aos::FlatbufferDetachedBuffer<frc971::MultiSpline> test_spline_;
};
} // namespace actors
} // namespace y2023
#endif // Y2023_ACTORS_AUTO_SPLINES_H_