Updated 2023 Autonomous

This commit includes the first draft of the autonomous
actor, which we will be testing and adjusting as needed.

This also includes sending the superstructure goals and
a preloaded cone test in the lib test file.

Signed-off-by: Logan Isaacson <100030671@mvla.net>
Change-Id: I01ec7859989a4dfd41251b44d3c1f98a8e8461b6
diff --git a/y2023/autonomous/BUILD b/y2023/autonomous/BUILD
index 6d6922b..cfcc19c 100644
--- a/y2023/autonomous/BUILD
+++ b/y2023/autonomous/BUILD
@@ -53,9 +53,11 @@
         "//frc971/control_loops:profiled_subsystem_fbs",
         "//frc971/control_loops/drivetrain:drivetrain_config",
         "//frc971/control_loops/drivetrain:localizer_fbs",
+        "//y2023:constants",
         "//y2023/control_loops/drivetrain:drivetrain_base",
         "//y2023/control_loops/superstructure:superstructure_goal_fbs",
         "//y2023/control_loops/superstructure:superstructure_status_fbs",
+        "//y2023/control_loops/superstructure/arm:generated_graph",
     ],
 )
 
diff --git a/y2023/autonomous/auto_splines.cc b/y2023/autonomous/auto_splines.cc
index 0cc98a2..09cf4ea 100644
--- a/y2023/autonomous/auto_splines.cc
+++ b/y2023/autonomous/auto_splines.cc
@@ -4,7 +4,7 @@
 #include "aos/flatbuffer_merge.h"
 
 namespace y2023 {
-namespace actors {
+namespace autonomous {
 
 namespace {
 flatbuffers::Offset<frc971::MultiSpline> FixSpline(
@@ -92,6 +92,66 @@
   return FixSpline(builder, multispline_builder.Finish(), alliance);
 }
 
+flatbuffers::Offset<frc971::MultiSpline> AutonomousSplines::TestSpline(
+    aos::Sender<frc971::control_loops::drivetrain::SplineGoal>::Builder
+        *builder,
+    aos::Alliance alliance) {
+  return FixSpline(
+      builder,
+      aos::CopyFlatBuffer<frc971::MultiSpline>(test_spline_, builder->fbb()),
+      alliance);
+}
+
+flatbuffers::Offset<frc971::MultiSpline> AutonomousSplines::Spline1(
+    aos::Sender<frc971::control_loops::drivetrain::SplineGoal>::Builder
+        *builder,
+    aos::Alliance alliance) {
+  return FixSpline(
+      builder,
+      aos::CopyFlatBuffer<frc971::MultiSpline>(spline_1_, builder->fbb()),
+      alliance);
+}
+
+flatbuffers::Offset<frc971::MultiSpline> AutonomousSplines::Spline2(
+    aos::Sender<frc971::control_loops::drivetrain::SplineGoal>::Builder
+        *builder,
+    aos::Alliance alliance) {
+  return FixSpline(
+      builder,
+      aos::CopyFlatBuffer<frc971::MultiSpline>(spline_2_, builder->fbb()),
+      alliance);
+}
+
+flatbuffers::Offset<frc971::MultiSpline> AutonomousSplines::Spline3(
+    aos::Sender<frc971::control_loops::drivetrain::SplineGoal>::Builder
+        *builder,
+    aos::Alliance alliance) {
+  return FixSpline(
+      builder,
+      aos::CopyFlatBuffer<frc971::MultiSpline>(spline_3_, builder->fbb()),
+      alliance);
+}
+
+flatbuffers::Offset<frc971::MultiSpline> AutonomousSplines::Spline4(
+    aos::Sender<frc971::control_loops::drivetrain::SplineGoal>::Builder
+        *builder,
+    aos::Alliance alliance) {
+  return FixSpline(
+      builder,
+      aos::CopyFlatBuffer<frc971::MultiSpline>(spline_4_, builder->fbb()),
+      alliance);
+}
+
+flatbuffers::Offset<frc971::MultiSpline> AutonomousSplines::Spline5(
+    aos::Sender<frc971::control_loops::drivetrain::SplineGoal>::Builder
+        *builder,
+    aos::Alliance alliance) {
+  return FixSpline(
+      builder,
+      aos::CopyFlatBuffer<frc971::MultiSpline>(spline_5_, builder->fbb()),
+      alliance);
+}
+
 flatbuffers::Offset<frc971::MultiSpline> AutonomousSplines::StraightLine(
     aos::Sender<frc971::control_loops::drivetrain::SplineGoal>::Builder
         *builder,
@@ -112,15 +172,5 @@
   return FixSpline(builder, multispline_builder.Finish(), alliance);
 }
 
-flatbuffers::Offset<frc971::MultiSpline> AutonomousSplines::TestSpline(
-    aos::Sender<frc971::control_loops::drivetrain::SplineGoal>::Builder
-        *builder,
-    aos::Alliance alliance) {
-  return FixSpline(
-      builder,
-      aos::CopyFlatBuffer<frc971::MultiSpline>(test_spline_, builder->fbb()),
-      alliance);
-}
-
-}  // namespace actors
+}  // namespace autonomous
 }  // namespace y2023
diff --git a/y2023/autonomous/auto_splines.h b/y2023/autonomous/auto_splines.h
index 1280693..5c3bff9 100644
--- a/y2023/autonomous/auto_splines.h
+++ b/y2023/autonomous/auto_splines.h
@@ -1,10 +1,12 @@
-#ifndef Y2023_ACTORS_AUTO_SPLINES_H_
-#define Y2023_ACTORS_AUTO_SPLINES_H_
+#ifndef Y2023_AUTONOMOUS_AUTO_SPLINES_H_
+#define Y2023_AUTONOMOUS_AUTO_SPLINES_H_
 
 #include "aos/events/event_loop.h"
+#include "aos/flatbuffer_merge.h"
 #include "frc971/control_loops/control_loops_generated.h"
 #include "frc971/input/joystick_state_generated.h"
 #include "frc971/control_loops/drivetrain/drivetrain_goal_generated.h"
+#include "frc971/input/joystick_state_generated.h"
 /*
 
   The cooridinate system for the autonomous splines is the same as the spline
@@ -13,13 +15,23 @@
 */
 
 namespace y2023 {
-namespace actors {
+namespace autonomous {
 
 class AutonomousSplines {
  public:
   AutonomousSplines()
-      : test_spline_(aos::JsonFileToFlatbuffer<frc971::MultiSpline>(
-            "splines/test_spline.json")) {}
+    : test_spline_(aos::JsonFileToFlatbuffer<frc971::MultiSpline>(
+            "splines/test_spline.json")),
+        spline_1_(aos::JsonFileToFlatbuffer<frc971::MultiSpline>(
+            "splines/spline_1.json")),
+        spline_2_(aos::JsonFileToFlatbuffer<frc971::MultiSpline>(
+            "splines/spline_2.json")),
+        spline_3_(aos::JsonFileToFlatbuffer<frc971::MultiSpline>(
+            "splines/spline_3.json")),
+        spline_4_(aos::JsonFileToFlatbuffer<frc971::MultiSpline>(
+            "splines/spline_4.json")),
+        spline_5_(aos::JsonFileToFlatbuffer<frc971::MultiSpline>(
+            "splines/spline_5.json")) {}
   static flatbuffers::Offset<frc971::MultiSpline> BasicSSpline(
       aos::Sender<frc971::control_loops::drivetrain::SplineGoal>::Builder
           *builder,
@@ -33,11 +45,37 @@
       aos::Sender<frc971::control_loops::drivetrain::SplineGoal>::Builder
           *builder,
       aos::Alliance alliance);
+  flatbuffers::Offset<frc971::MultiSpline> Spline1(
+      aos::Sender<frc971::control_loops::drivetrain::SplineGoal>::Builder
+          *builder,
+      aos::Alliance alliance);
+  flatbuffers::Offset<frc971::MultiSpline> Spline2(
+      aos::Sender<frc971::control_loops::drivetrain::SplineGoal>::Builder
+          *builder,
+      aos::Alliance alliance);
+  flatbuffers::Offset<frc971::MultiSpline> Spline3(
+      aos::Sender<frc971::control_loops::drivetrain::SplineGoal>::Builder
+          *builder,
+      aos::Alliance alliance);
+  flatbuffers::Offset<frc971::MultiSpline> Spline4(
+      aos::Sender<frc971::control_loops::drivetrain::SplineGoal>::Builder
+          *builder,
+      aos::Alliance alliance);
+  flatbuffers::Offset<frc971::MultiSpline> Spline5(
+      aos::Sender<frc971::control_loops::drivetrain::SplineGoal>::Builder
+          *builder,
+      aos::Alliance alliance);
+
  private:
   aos::FlatbufferDetachedBuffer<frc971::MultiSpline> test_spline_;
+  aos::FlatbufferDetachedBuffer<frc971::MultiSpline> spline_1_;
+  aos::FlatbufferDetachedBuffer<frc971::MultiSpline> spline_2_;
+  aos::FlatbufferDetachedBuffer<frc971::MultiSpline> spline_3_;
+  aos::FlatbufferDetachedBuffer<frc971::MultiSpline> spline_4_;
+  aos::FlatbufferDetachedBuffer<frc971::MultiSpline> spline_5_;
 };
 
-}  // namespace actors
+}  // namespace autonomous
 }  // namespace y2023
 
-#endif  // Y2023_ACTORS_AUTO_SPLINES_H_
+#endif  // Y2023_AUTONOMOUS_AUTO_SPLINES_H_
diff --git a/y2023/autonomous/autonomous_actor.cc b/y2023/autonomous/autonomous_actor.cc
index 8e99af6..77965e4 100644
--- a/y2023/autonomous/autonomous_actor.cc
+++ b/y2023/autonomous/autonomous_actor.cc
@@ -5,13 +5,18 @@
 #include <cmath>
 
 #include "aos/logging/logging.h"
+#include "aos/util/math.h"
 #include "frc971/control_loops/drivetrain/localizer_generated.h"
+#include "y2023/autonomous/auto_splines.h"
+#include "y2023/constants.h"
 #include "y2023/control_loops/drivetrain/drivetrain_base.h"
+#include "y2023/control_loops/superstructure/arm/generated_graph.h"
 
 DEFINE_bool(spline_auto, true, "Run simple test S-spline auto mode.");
+DEFINE_bool(charged_up, true, "If true run charged up autonomous mode");
 
 namespace y2023 {
-namespace actors {
+namespace autonomous {
 
 using ::aos::monotonic_clock;
 using ::frc971::ProfileParametersT;
@@ -28,7 +33,9 @@
       joystick_state_fetcher_(
           event_loop->MakeFetcher<aos::JoystickState>("/aos")),
       robot_state_fetcher_(event_loop->MakeFetcher<aos::RobotState>("/aos")),
-      auto_splines_() {
+      auto_splines_(),
+      arm_goal_position_(control_loops::superstructure::arm::NeutralIndex()),
+      points_(control_loops::superstructure::arm::PointList()) {
   replan_timer_ = event_loop->AddTimer([this]() { Replan(); });
 
   event_loop->OnRun([this, event_loop]() {
@@ -51,8 +58,9 @@
           (joystick_state_fetcher_->alliance() != alliance_)) {
         alliance_ = joystick_state_fetcher_->alliance();
         is_planned_ = false;
-        // Only kick the planning out by 2 seconds. If we end up enabled in that
-        // second, then we will kick it out further based on the code below.
+        // Only kick the planning out by 2 seconds. If we end up enabled in
+        // that second, then we will kick it out further based on the code
+        // below.
         replan_timer_->Setup(now + std::chrono::seconds(2));
       }
       if (joystick_state_fetcher_->enabled()) {
@@ -77,6 +85,27 @@
                    SplineDirection::kForward);
 
     starting_position_ = test_spline_->starting_position();
+  } else if (FLAGS_charged_up) {
+    charged_up_splines_ = {
+        PlanSpline(std::bind(&AutonomousSplines::Spline1, &auto_splines_,
+                             std::placeholders::_1, alliance_),
+                   SplineDirection::kBackward),
+        PlanSpline(std::bind(&AutonomousSplines::Spline2, &auto_splines_,
+                             std::placeholders::_1, alliance_),
+                   SplineDirection::kForward),
+        PlanSpline(std::bind(&AutonomousSplines::Spline3, &auto_splines_,
+                             std::placeholders::_1, alliance_),
+                   SplineDirection::kBackward),
+        PlanSpline(std::bind(&AutonomousSplines::Spline4, &auto_splines_,
+                             std::placeholders::_1, alliance_),
+                   SplineDirection::kForward),
+        PlanSpline(std::bind(&AutonomousSplines::Spline5, &auto_splines_,
+                             std::placeholders::_1, alliance_),
+                   SplineDirection::kBackward),
+    };
+
+    starting_position_ = charged_up_splines_.value()[0].starting_position();
+    CHECK(starting_position_);
   }
 
   is_planned_ = true;
@@ -113,8 +142,8 @@
     CHECK(starting_position_);
     SendStartingPosition(starting_position_.value());
   }
-  // Clear this so that we don't accidentally resend things as soon as we replan
-  // later.
+  // Clear this so that we don't accidentally resend things as soon as we
+  // replan later.
   user_indicated_safe_to_reset_ = false;
   is_planned_ = false;
   starting_position_.reset();
@@ -160,5 +189,204 @@
   }
 }
 
-}  // namespace actors
+// Charged Up 3 Game Object Autonomous.
+void AutonomousActor::ChargedUp() {
+  aos::monotonic_clock::time_point start_time = aos::monotonic_clock::now();
+
+  CHECK(charged_up_splines_);
+
+  auto &splines = *charged_up_splines_;
+
+  // Tell the superstructure a cone was preloaded
+  if (!WaitForPreloaded()) return;
+
+  // Place first cone on mid level
+  MidConeScore();
+
+  // Wait until the arm is at the goal to spit
+  if (!WaitForArmGoal()) return;
+  Spit();
+
+  AOS_LOG(
+      INFO, "Placed first cone %lf s\n",
+      aos::time::DurationInSeconds(aos::monotonic_clock::now() - start_time));
+
+  // Drive and intake the cube nearest to the starting zone
+  if (!splines[0].WaitForPlan()) return;
+  splines[0].Start();
+
+  // Move arm into position to pickup a cube and start cube intake
+  PickupCube();
+  IntakeCube();
+
+  if (!splines[0].WaitForSplineDistanceRemaining(0.02)) return;
+
+  // Drive back to grid and place cube on high level
+  if (!splines[1].WaitForPlan()) return;
+  splines[1].Start();
+
+  HighCubeScore();
+
+  if (!splines[1].WaitForSplineDistanceRemaining(0.02)) return;
+
+  if (!WaitForArmGoal()) return;
+  Spit();
+
+  AOS_LOG(
+      INFO, "Placed first cube %lf s\n",
+      aos::time::DurationInSeconds(aos::monotonic_clock::now() - start_time));
+
+  // Drive and intake the cube second nearest to the starting zone
+  if (!splines[2].WaitForPlan()) return;
+  splines[2].Start();
+
+  PickupCube();
+  IntakeCube();
+
+  if (!splines[2].WaitForSplineDistanceRemaining(0.02)) return;
+
+  // Drive back to grid and place object on mid level
+  if (!splines[3].WaitForPlan()) return;
+  splines[3].Start();
+
+  MidCubeScore();
+
+  if (!splines[3].WaitForSplineDistanceRemaining(0.02)) return;
+
+  if (!WaitForArmGoal()) return;
+  Spit();
+
+  AOS_LOG(
+      INFO, "Placed second cube %lf s\n",
+      aos::time::DurationInSeconds(aos::monotonic_clock::now() - start_time));
+
+  // Drive onto charging station
+  if (!splines[4].WaitForPlan()) return;
+  splines[4].Start();
+
+  if (!splines[4].WaitForSplineDistanceRemaining(0.02)) return;
+}
+
+void AutonomousActor::SendSuperstructureGoal() {
+  auto builder = superstructure_goal_sender_.MakeBuilder();
+
+  control_loops::superstructure::Goal::Builder superstructure_builder =
+      builder.MakeBuilder<control_loops::superstructure::Goal>();
+
+  superstructure_builder.add_arm_goal_position(arm_goal_position_);
+  superstructure_builder.add_preloaded_with_cone(preloaded_);
+  superstructure_builder.add_roller_goal(roller_goal_);
+  superstructure_builder.add_wrist(wrist_goal_);
+
+  if (builder.Send(superstructure_builder.Finish()) !=
+      aos::RawSender::Error::kOk) {
+    AOS_LOG(ERROR, "Sending superstructure goal failed.\n");
+  }
+}
+
+[[nodiscard]] bool AutonomousActor::WaitForPreloaded() {
+  set_preloaded(true);
+  SendSuperstructureGoal();
+
+  ::aos::time::PhasedLoop phased_loop(frc971::controls::kLoopFrequency,
+                                      event_loop()->monotonic_now(),
+                                      ActorBase::kLoopOffset);
+
+  bool loaded = false;
+  while (!loaded) {
+    if (ShouldCancel()) {
+      return false;
+    }
+
+    phased_loop.SleepUntilNext();
+    superstructure_status_fetcher_.Fetch();
+    CHECK(superstructure_status_fetcher_.get() != nullptr);
+
+    loaded = (superstructure_status_fetcher_->end_effector_state() ==
+              control_loops::superstructure::EndEffectorState::LOADED);
+  }
+
+  set_preloaded(false);
+  SendSuperstructureGoal();
+
+  return true;
+}
+
+void AutonomousActor::MidConeScore() {
+  set_arm_goal_position(
+      control_loops::superstructure::arm::ScoreFrontMidConeUpIndex());
+  set_wrist_goal(0.05);
+  SendSuperstructureGoal();
+}
+
+void AutonomousActor::HighCubeScore() {
+  set_arm_goal_position(
+      control_loops::superstructure::arm::ScoreFrontHighCubeIndex());
+  set_wrist_goal(0.6);
+  SendSuperstructureGoal();
+}
+
+void AutonomousActor::MidCubeScore() {
+  set_arm_goal_position(
+      control_loops::superstructure::arm::ScoreFrontMidCubeIndex());
+  set_wrist_goal(0.6);
+  SendSuperstructureGoal();
+}
+
+void AutonomousActor::PickupCube() {
+  set_arm_goal_position(
+      control_loops::superstructure::arm::GroundPickupBackCubeIndex());
+  set_wrist_goal(0.6);
+  SendSuperstructureGoal();
+}
+
+void AutonomousActor::Spit() {
+  set_roller_goal(control_loops::superstructure::RollerGoal::SPIT);
+  SendSuperstructureGoal();
+}
+
+void AutonomousActor::IntakeCube() {
+  set_roller_goal(control_loops::superstructure::RollerGoal::INTAKE_CUBE);
+  SendSuperstructureGoal();
+}
+
+[[nodiscard]] bool AutonomousActor::WaitForArmGoal() {
+  constexpr double kEpsTheta = 0.01;
+
+  ::aos::time::PhasedLoop phased_loop(frc971::controls::kLoopFrequency,
+                                      event_loop()->monotonic_now(),
+                                      ActorBase::kLoopOffset);
+
+  bool at_goal = false;
+  while (!at_goal) {
+    if (ShouldCancel()) {
+      return false;
+    }
+
+    phased_loop.SleepUntilNext();
+    superstructure_status_fetcher_.Fetch();
+    CHECK(superstructure_status_fetcher_.get() != nullptr);
+
+    // Check that the status had the right goal
+    at_goal = (std::abs(points_[arm_goal_position_](0) -
+                        superstructure_status_fetcher_->arm()->theta0()) <
+                   kEpsTheta &&
+               std::abs(points_[arm_goal_position_](1) -
+                        superstructure_status_fetcher_->arm()->theta1()) <
+                   kEpsTheta &&
+               std::abs(points_[arm_goal_position_](2) -
+                        superstructure_status_fetcher_->arm()->theta2()) <
+                   kEpsTheta) &&
+              (std::abs(wrist_goal_ -
+                        superstructure_status_fetcher_->wrist()->position()) <
+               kEpsTheta);
+  }
+
+  set_preloaded(false);
+  SendSuperstructureGoal();
+
+  return true;
+}
+
+}  // namespace autonomous
 }  // namespace y2023
diff --git a/y2023/autonomous/autonomous_actor.h b/y2023/autonomous/autonomous_actor.h
index cf0b458..d13003d 100644
--- a/y2023/autonomous/autonomous_actor.h
+++ b/y2023/autonomous/autonomous_actor.h
@@ -1,5 +1,5 @@
-#ifndef Y2023_ACTORS_AUTONOMOUS_ACTOR_H_
-#define Y2023_ACTORS_AUTONOMOUS_ACTOR_H_
+#ifndef Y2023_AUTONOMOUS_AUTONOMOUS_ACTOR_H_
+#define Y2023_AUTONOMOUS_AUTONOMOUS_ACTOR_H_
 
 #include "aos/actions/actions.h"
 #include "aos/actions/actor.h"
@@ -8,9 +8,11 @@
 #include "frc971/control_loops/drivetrain/drivetrain_config.h"
 #include "frc971/control_loops/drivetrain/localizer_generated.h"
 #include "y2023/autonomous/auto_splines.h"
+#include "y2023/control_loops/superstructure/superstructure_goal_generated.h"
+#include "y2023/control_loops/superstructure/superstructure_status_generated.h"
 
 namespace y2023 {
-namespace actors {
+namespace autonomous {
 
 class AutonomousActor : public ::frc971::autonomous::BaseAutonomousActor {
  public:
@@ -20,11 +22,39 @@
       const ::frc971::autonomous::AutonomousActionParams *params) override;
 
  private:
+  void set_arm_goal_position(uint32_t requested_arm_goal_position) {
+    arm_goal_position_ = requested_arm_goal_position;
+  }
+
+  void set_roller_goal(
+      control_loops::superstructure::RollerGoal requested_roller_goal) {
+    roller_goal_ = requested_roller_goal;
+  }
+
+  void set_wrist_goal(double requested_wrist_goal) {
+    wrist_goal_ = requested_wrist_goal;
+  }
+
+  void set_preloaded(bool preloaded) { preloaded_ = preloaded; }
+
+  void SendSuperstructureGoal();
+  void HighCubeScore();
+  void MidCubeScore();
+  void MidConeScore();
+  void PickupCube();
+  void Spit();
+  void IntakeCube();
+
+  [[nodiscard]] bool WaitForArmGoal();
+
+  [[nodiscard]] bool WaitForPreloaded();
+
   void Reset();
 
   void SendStartingPosition(const Eigen::Vector3d &start);
   void MaybeSendStartingPosition();
   void SplineAuto();
+  void ChargedUp();
   void Replan();
 
   aos::Sender<frc971::control_loops::drivetrain::LocalizerControl>
@@ -32,10 +62,13 @@
   aos::Fetcher<aos::JoystickState> joystick_state_fetcher_;
   aos::Fetcher<aos::RobotState> robot_state_fetcher_;
 
+  double wrist_goal_ = 0.0;
+  control_loops::superstructure::RollerGoal roller_goal_ =
+      control_loops::superstructure::RollerGoal::IDLE;
+
   aos::TimerHandler *replan_timer_;
   aos::TimerHandler *button_poll_;
 
-  std::optional<SplineHandle> test_spline_;
   aos::Alliance alliance_ = aos::Alliance::kInvalid;
   AutonomousSplines auto_splines_;
   bool user_indicated_safe_to_reset_ = false;
@@ -44,9 +77,22 @@
   bool is_planned_ = false;
 
   std::optional<Eigen::Vector3d> starting_position_;
+
+  uint32_t arm_goal_position_;
+  bool preloaded_ = false;
+
+  aos::Sender<control_loops::superstructure::Goal> superstructure_goal_sender_;
+  aos::Fetcher<y2023::control_loops::superstructure::Status>
+      superstructure_status_fetcher_;
+
+  std::optional<SplineHandle> test_spline_;
+  std::optional<std::array<SplineHandle, 5>> charged_up_splines_;
+
+  // List of arm angles from arm::PointsList
+  const ::std::vector<::Eigen::Matrix<double, 3, 1>> points_;
 };
 
-}  // namespace actors
+}  // namespace autonomous
 }  // namespace y2023
 
-#endif  // Y2023_ACTORS_AUTONOMOUS_ACTOR_H_
+#endif  // Y2023_AUTONOMOUS_AUTONOMOUS_ACTOR_H_
diff --git a/y2023/autonomous/autonomous_actor_main.cc b/y2023/autonomous/autonomous_actor_main.cc
index 1ee3c15..08a8960 100644
--- a/y2023/autonomous/autonomous_actor_main.cc
+++ b/y2023/autonomous/autonomous_actor_main.cc
@@ -11,7 +11,7 @@
       aos::configuration::ReadConfig("aos_config.json");
 
   ::aos::ShmEventLoop event_loop(&config.message());
-  ::y2023::actors::AutonomousActor autonomous(&event_loop);
+  ::y2023::autonomous::AutonomousActor autonomous(&event_loop);
 
   event_loop.Run();
 
diff --git a/y2023/control_loops/superstructure/end_effector.cc b/y2023/control_loops/superstructure/end_effector.cc
index 4d5d43e..8ab2f27 100644
--- a/y2023/control_loops/superstructure/end_effector.cc
+++ b/y2023/control_loops/superstructure/end_effector.cc
@@ -20,12 +20,26 @@
 void EndEffector::RunIteration(
     const ::aos::monotonic_clock::time_point timestamp, RollerGoal roller_goal,
     double falcon_current, double cone_position, bool beambreak,
-    double *roller_voltage) {
+    double *roller_voltage, bool preloaded_with_cone) {
   *roller_voltage = 0.0;
 
   constexpr double kMinCurrent = 40.0;
   constexpr double kMaxConePosition = 0.92;
 
+  // If we started off preloaded, skip to the loaded state.
+  // Make sure we weren't already there just in case.
+  if (preloaded_with_cone) {
+    switch (state_) {
+      case EndEffectorState::IDLE:
+      case EndEffectorState::INTAKING:
+        state_ = EndEffectorState::LOADED;
+        break;
+      case EndEffectorState::LOADED:
+      case EndEffectorState::SPITTING:
+        break;
+    }
+  }
+
   // Let them switch game pieces
   if (roller_goal == RollerGoal::INTAKE_CONE_UP) {
     game_piece_ = vision::Class::CONE_UP;
@@ -90,8 +104,8 @@
       break;
     case EndEffectorState::LOADED:
       timer_ = timestamp;
-      // If loaded and beam break not triggered, intake
-      if (!beambreak_status) {
+      // If loaded and beam break not triggered and not preloaded, intake
+      if (!beambreak_status && !preloaded_with_cone) {
         state_ = EndEffectorState::INTAKING;
       }
       break;
diff --git a/y2023/control_loops/superstructure/end_effector.h b/y2023/control_loops/superstructure/end_effector.h
index 5ae96da..fe1896b 100644
--- a/y2023/control_loops/superstructure/end_effector.h
+++ b/y2023/control_loops/superstructure/end_effector.h
@@ -25,7 +25,7 @@
   void RunIteration(const ::aos::monotonic_clock::time_point timestamp,
                     RollerGoal roller_goal, double falcon_current,
                     double cone_position, bool beambreak,
-                    double *intake_roller_voltage);
+                    double *intake_roller_voltage, bool preloaded_with_cone);
   EndEffectorState state() const { return state_; }
   vision::Class game_piece() const { return game_piece_; }
   void Reset();
diff --git a/y2023/control_loops/superstructure/superstructure.cc b/y2023/control_loops/superstructure/superstructure.cc
index 0f19a1e..ece0790 100644
--- a/y2023/control_loops/superstructure/superstructure.cc
+++ b/y2023/control_loops/superstructure/superstructure.cc
@@ -88,7 +88,8 @@
           ? position->roller_falcon()->torque_current()
           : 0.0,
       position->cone_position(), position->end_effector_cube_beam_break(),
-      &output_struct.roller_voltage);
+      &output_struct.roller_voltage,
+      unsafe_goal != nullptr ? unsafe_goal->preloaded_with_cone() : false);
 
   if (output) {
     output->CheckOk(output->Send(Output::Pack(*output->fbb(), &output_struct)));
diff --git a/y2023/control_loops/superstructure/superstructure_goal.fbs b/y2023/control_loops/superstructure/superstructure_goal.fbs
index 670351a..7ac7000 100644
--- a/y2023/control_loops/superstructure/superstructure_goal.fbs
+++ b/y2023/control_loops/superstructure/superstructure_goal.fbs
@@ -22,6 +22,9 @@
     wrist:frc971.control_loops.StaticZeroingSingleDOFProfiledSubsystemGoal (id: 2);
 
     roller_goal:RollerGoal (id: 3);
+
+    // If true, we started with the cone loaded and should proceed to that state.
+    preloaded_with_cone:bool (id: 4);
 }
 
 
diff --git a/y2023/control_loops/superstructure/superstructure_lib_test.cc b/y2023/control_loops/superstructure/superstructure_lib_test.cc
index c1c20a3..80e41f9 100644
--- a/y2023/control_loops/superstructure/superstructure_lib_test.cc
+++ b/y2023/control_loops/superstructure/superstructure_lib_test.cc
@@ -446,6 +446,26 @@
   const ::std::vector<::Eigen::Matrix<double, 3, 1>> points_;
 };
 
+// Test that we are able to signal that the ball was preloaded
+TEST_F(SuperstructureTest, Preloaded) {
+  SetEnabled(true);
+  WaitUntilZeroed();
+
+
+  {
+    auto builder = superstructure_goal_sender_.MakeBuilder();
+    Goal::Builder goal_builder = builder.MakeBuilder<Goal>();
+    goal_builder.add_preloaded_with_cone(true);
+    ASSERT_EQ(builder.Send(goal_builder.Finish()), aos::RawSender::Error::kOk);
+  }
+
+  RunFor(dt());
+
+  ASSERT_TRUE(superstructure_status_fetcher_.Fetch());
+  EXPECT_EQ(superstructure_status_fetcher_->end_effector_state(),
+            EndEffectorState::LOADED);
+}
+
 // Tests that the superstructure does nothing when the goal is to remain
 // still.
 TEST_F(SuperstructureTest, DoesNothing) {