blob: 6329fb391626225500c3697f6140af7d35b07e3e [file] [log] [blame]
import {CAMERA_POSES} from './camera_constants';
import {FT_TO_M, IN_TO_M} from './constants';
const ROBOT_WIDTH = 25 * IN_TO_M;
const ROBOT_LENGTH = 31 * IN_TO_M;
const CAMERA_SCALE = 0.3;
function drawCamera(
ctx: CanvasRenderingContext2D,
pose: {x: number, y: number, theta: number}): void {
ctx.beginPath();
ctx.moveTo(pose.x, pose.y);
ctx.lineTo(
pose.x + CAMERA_SCALE * Math.cos(pose.theta + Math.PI / 4.0),
pose.y + CAMERA_SCALE * Math.sin(pose.theta + Math.PI / 4.0));
ctx.lineTo(
pose.x + CAMERA_SCALE * Math.cos(pose.theta - Math.PI / 4.0),
pose.y + CAMERA_SCALE * Math.sin(pose.theta - Math.PI / 4.0));
ctx.closePath();
ctx.stroke();
}
export function drawRobot(
ctx: CanvasRenderingContext2D, x: number, y: number, theta: number,
camera_colors: string[]): void {
ctx.save();
ctx.translate(x, y);
ctx.rotate(theta);
ctx.fillStyle = 'blue';
ctx.fillRect(-ROBOT_LENGTH / 2, -ROBOT_WIDTH / 2, ROBOT_LENGTH, ROBOT_WIDTH);
ctx.beginPath();
ctx.strokeStyle = 'black';
ctx.moveTo(ROBOT_LENGTH / 2, -ROBOT_WIDTH / 2);
ctx.lineTo(ROBOT_LENGTH / 2 + 0.1, 0);
ctx.lineTo(ROBOT_LENGTH / 2, ROBOT_WIDTH / 2);
ctx.closePath();
ctx.stroke();
ctx.lineWidth = 3.0 * ctx.lineWidth;
for (let ii of [0, 1, 2, 3, 4]) {
ctx.strokeStyle = camera_colors[ii];
drawCamera(ctx, CAMERA_POSES[ii]);
}
ctx.restore();
}