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#ifndef AOS_EVENTS_LOGGING_LOG_READER_H_
#define AOS_EVENTS_LOGGING_LOG_READER_H_
#include <chrono>
#include <deque>
#include <queue>
#include <string_view>
#include <tuple>
#include <vector>
#include "aos/condition.h"
#include "aos/events/event_loop.h"
#include "aos/events/logging/logfile_sorting.h"
#include "aos/events/logging/logfile_utils.h"
#include "aos/events/logging/logger_generated.h"
#include "aos/events/logging/replay_timing_generated.h"
#include "aos/events/shm_event_loop.h"
#include "aos/events/simulated_event_loop.h"
#include "aos/mutex/mutex.h"
#include "aos/network/message_bridge_server_generated.h"
#include "aos/network/multinode_timestamp_filter.h"
#include "aos/network/remote_message_generated.h"
#include "aos/network/timestamp_filter.h"
#include "aos/time/time.h"
#include "aos/util/threaded_queue.h"
#include "aos/uuid.h"
#include "flatbuffers/flatbuffers.h"
namespace aos {
namespace logger {
class EventNotifier;
// Vector of pair of name and type of the channel
using ReplayChannels =
std::vector<std::pair<std::string_view, std::string_view>>;
// Vector of channel indices
using ReplayChannelIndicies = std::vector<size_t>;
// We end up with one of the following 3 log file types.
//
// Single node logged as the source node.
// -> Replayed just on the source node.
//
// Forwarding timestamps only logged from the perspective of the destination
// node.
// -> Matched with data on source node and logged.
//
// Forwarding timestamps with data logged as the destination node.
// -> Replayed just as the destination
// -> Replayed as the source (Much harder, ordering is not defined)
//
// Duplicate data logged. -> CHECK that it matches and explode otherwise.
//
// This can be boiled down to a set of constraints and tools.
//
// 1) Forwarding timestamps and data need to be logged separately.
// 2) Any forwarded data logged on the destination node needs to be logged
// separately such that it can be sorted.
//
// 1) Log reader needs to be able to sort a list of log files.
// 2) Log reader needs to be able to merge sorted lists of log files.
// 3) Log reader needs to be able to match timestamps with messages.
//
// We also need to be able to generate multiple views of a log file depending on
// the target.
// Replays all the channels in the logfile to the event loop.
class LogReader {
public:
// If you want to supply a new configuration that will be used for replay
// (e.g., to change message rates, or to populate an updated schema), then
// pass it in here. It must provide all the channels that the original logged
// config did.
//
// If certain messages should not be replayed, the replay_channels param can
// be used as an inclusive list of channels for messages to be replayed.
//
// The single file constructor calls SortParts internally.
LogReader(std::string_view filename,
const Configuration *replay_configuration = nullptr,
const ReplayChannels *replay_channels = nullptr);
LogReader(std::vector<LogFile> log_files,
const Configuration *replay_configuration = nullptr,
const ReplayChannels *replay_channels = nullptr);
~LogReader();
// Registers all the callbacks to send the log file data out on an event loop
// created in event_loop_factory. This also updates time to be at the start
// of the log file by running until the log file starts.
// Note: the configuration used in the factory should be configuration()
// below, but can be anything as long as the locations needed to send
// everything are available.
void Register(SimulatedEventLoopFactory *event_loop_factory);
// Registers all the callbacks to send the log file data out to an event loop
// factory. This does not start replaying or change the current distributed
// time of the factory. It does change the monotonic clocks to be right.
void RegisterWithoutStarting(SimulatedEventLoopFactory *event_loop_factory);
// Runs the log until the last start time. Register above is defined as:
// Register(...) {
// RegisterWithoutStarting
// StartAfterRegister
// }
// This should generally be considered as a stepping stone to convert from
// Register() to RegisterWithoutStarting() incrementally.
void StartAfterRegister(SimulatedEventLoopFactory *event_loop_factory);
// Creates an SimulatedEventLoopFactory accessible via event_loop_factory(),
// and then calls Register.
void Register();
// Registers callbacks for all the events after the log file starts. This is
// only useful when replaying live.
void Register(EventLoop *event_loop);
// Sets a sender that should be used for tracking timing statistics. If not
// set, no statistics will be recorded.
void set_timing_accuracy_sender(
const Node *node, aos::Sender<timing::ReplayTiming> timing_sender) {
states_[configuration::GetNodeIndex(configuration(), node)]
->set_timing_accuracy_sender(std::move(timing_sender));
}
// Called whenever a log file starts for a node.
void OnStart(std::function<void()> fn);
void OnStart(const Node *node, std::function<void()> fn);
// Called whenever a log file ends for a node.
void OnEnd(std::function<void()> fn);
void OnEnd(const Node *node, std::function<void()> fn);
// Unregisters the senders. You only need to call this if you separately
// supplied an event loop or event loop factory and the lifetimes are such
// that they need to be explicitly destroyed before the LogReader destructor
// gets called.
void Deregister();
// Returns the configuration being used for replay from the log file.
// Note that this may be different from the configuration actually used for
// handling events. You should generally only use this to create a
// SimulatedEventLoopFactory, and then get the configuration from there for
// everything else.
const Configuration *logged_configuration() const;
// Returns the configuration being used for replay from the log file.
// Note that this may be different from the configuration actually used for
// handling events. You should generally only use this to create a
// SimulatedEventLoopFactory, and then get the configuration from there for
// everything else.
// The pointer is invalidated whenever RemapLoggedChannel is called.
const Configuration *configuration() const;
// Returns the nodes that this log file was created on. This is a list of
// pointers to a node in the nodes() list inside logged_configuration().
std::vector<const Node *> LoggedNodes() const;
// Returns the starting timestamp for the log file.
monotonic_clock::time_point monotonic_start_time(
const Node *node = nullptr) const;
realtime_clock::time_point realtime_start_time(
const Node *node = nullptr) const;
// Sets the start and end times to replay data until for all nodes. This
// overrides the --start_time and --end_time flags. The default is to replay
// all data.
void SetStartTime(std::string start_time);
void SetStartTime(realtime_clock::time_point start_time);
void SetEndTime(std::string end_time);
void SetEndTime(realtime_clock::time_point end_time);
// Enum to use for indicating how RemapLoggedChannel behaves when there is
// already a channel with the remapped name (e.g., as may happen when
// replaying a logfile that was itself generated from replay).
enum class RemapConflict {
// LOG(FATAL) on conflicts in remappings.
kDisallow,
// If we run into a conflict, attempt to remap the channel we would be
// overriding (and continue to do so if remapping *that* channel also
// generates a conflict).
// This will mean that if we repeatedly replay a log, we will end up
// stacking more and more /original's on the start of the oldest version
// of the channels.
kCascade
};
// Causes the logger to publish the provided channel on a different name so
// that replayed applications can publish on the proper channel name without
// interference. This operates on raw channel names, without any node or
// application specific mappings.
void RemapLoggedChannel(
std::string_view name, std::string_view type,
std::string_view add_prefix = "/original", std::string_view new_type = "",
RemapConflict conflict_handling = RemapConflict::kCascade);
template <typename T>
void RemapLoggedChannel(
std::string_view name, std::string_view add_prefix = "/original",
std::string_view new_type = "",
RemapConflict conflict_handling = RemapConflict::kCascade) {
RemapLoggedChannel(name, T::GetFullyQualifiedName(), add_prefix, new_type,
conflict_handling);
}
// Remaps the provided channel, though this respects node mappings, and
// preserves them too. This makes it so if /aos -> /pi1/aos on one node,
// /original/aos -> /original/pi1/aos on the same node after renaming, just
// like you would hope. If new_type is not empty, the new channel will use
// the provided type instead. This allows for renaming messages.
//
// TODO(austin): If you have 2 nodes remapping something to the same channel,
// this doesn't handle that. No use cases exist yet for that, so it isn't
// being done yet.
void RemapLoggedChannel(
std::string_view name, std::string_view type, const Node *node,
std::string_view add_prefix = "/original", std::string_view new_type = "",
RemapConflict conflict_handling = RemapConflict::kCascade);
template <typename T>
void RemapLoggedChannel(
std::string_view name, const Node *node,
std::string_view add_prefix = "/original", std::string_view new_type = "",
RemapConflict conflict_handling = RemapConflict::kCascade) {
RemapLoggedChannel(name, T::GetFullyQualifiedName(), node, add_prefix,
new_type, conflict_handling);
}
template <typename T>
bool HasChannel(std::string_view name, const Node *node = nullptr) {
return configuration::GetChannel(logged_configuration(), name,
T::GetFullyQualifiedName(), "", node,
true) != nullptr;
}
template <typename T>
void MaybeRemapLoggedChannel(std::string_view name,
const Node *node = nullptr) {
if (HasChannel<T>(name, node)) {
RemapLoggedChannel<T>(name, node);
}
}
// Returns true if the channel exists on the node and was logged.
template <typename T>
bool HasLoggedChannel(std::string_view name, const Node *node = nullptr) {
const Channel *channel =
configuration::GetChannel(logged_configuration(), name,
T::GetFullyQualifiedName(), "", node, true);
if (channel == nullptr) return false;
return channel->logger() != LoggerConfig::NOT_LOGGED;
}
// Returns a list of all the original channels from remapping.
std::vector<const Channel *> RemappedChannels() const;
SimulatedEventLoopFactory *event_loop_factory() {
return event_loop_factory_;
}
std::string_view name() const { return log_files_[0].name; }
// Set whether to exit the SimulatedEventLoopFactory when we finish reading
// the logfile.
void set_exit_on_finish(bool exit_on_finish) {
exit_on_finish_ = exit_on_finish;
}
// Sets the realtime replay rate. A value of 1.0 will cause the scheduler to
// try to play events in realtime. 0.5 will run at half speed. Use infinity
// (the default) to run as fast as possible. This can be changed during
// run-time.
// Only applies when running against a SimulatedEventLoopFactory.
void SetRealtimeReplayRate(double replay_rate);
private:
void Register(EventLoop *event_loop, const Node *node);
void RegisterDuringStartup(EventLoop *event_loop, const Node *node);
const Channel *RemapChannel(const EventLoop *event_loop, const Node *node,
const Channel *channel);
// Queues at least max_out_of_order_duration_ messages into channels_.
void QueueMessages();
// Handle constructing a configuration with all the additional remapped
// channels from calls to RemapLoggedChannel.
void MakeRemappedConfig();
// Returns the number of nodes.
size_t nodes_count() const {
return !configuration::MultiNode(logged_configuration())
? 1u
: logged_configuration()->nodes()->size();
}
const std::vector<LogFile> log_files_;
// Class to manage sending RemoteMessages on the provided node after the
// correct delay.
class RemoteMessageSender {
public:
RemoteMessageSender(aos::Sender<message_bridge::RemoteMessage> sender,
EventLoop *event_loop);
RemoteMessageSender(RemoteMessageSender const &) = delete;
RemoteMessageSender &operator=(RemoteMessageSender const &) = delete;
// Sends the provided message. If monotonic_timestamp_time is min_time,
// send it immediately.
void Send(
FlatbufferDetachedBuffer<message_bridge::RemoteMessage> remote_message,
BootTimestamp monotonic_timestamp_time, size_t source_boot_count);
private:
// Handles actually sending the timestamp if we were delayed.
void SendTimestamp();
// Handles scheduling the timer to send at the correct time.
void ScheduleTimestamp();
EventLoop *event_loop_;
aos::Sender<message_bridge::RemoteMessage> sender_;
aos::TimerHandler *timer_;
// Time we are scheduled for, or min_time if we aren't scheduled.
monotonic_clock::time_point scheduled_time_ = monotonic_clock::min_time;
struct Timestamp {
Timestamp(FlatbufferDetachedBuffer<message_bridge::RemoteMessage>
new_remote_message,
monotonic_clock::time_point new_monotonic_timestamp_time)
: remote_message(std::move(new_remote_message)),
monotonic_timestamp_time(new_monotonic_timestamp_time) {}
FlatbufferDetachedBuffer<message_bridge::RemoteMessage> remote_message;
monotonic_clock::time_point monotonic_timestamp_time;
};
// List of messages to send. The timer works through them and then disables
// itself automatically.
std::deque<Timestamp> remote_timestamps_;
};
// State per node.
class State {
public:
// Whether we should spin up a separate thread for buffering up messages.
// Only allowed in realtime replay--see comments on threading_ member for
// details.
enum class ThreadedBuffering { kYes, kNo };
State(std::unique_ptr<TimestampMapper> timestamp_mapper,
message_bridge::MultiNodeNoncausalOffsetEstimator *multinode_filters,
const Node *node, ThreadedBuffering threading,
std::unique_ptr<const ReplayChannelIndicies> replay_channel_indicies);
// Connects up the timestamp mappers.
void AddPeer(State *peer);
TimestampMapper *timestamp_mapper() { return timestamp_mapper_.get(); }
// Returns the next sorted message with all the timestamps extracted and
// matched.
TimestampedMessage PopOldest();
// Returns the monotonic time of the oldest message.
BootTimestamp SingleThreadedOldestMessageTime();
// Returns the monotonic time of the oldest message, handling querying the
// separate thread of ThreadedBuffering was set.
BootTimestamp MultiThreadedOldestMessageTime();
size_t boot_count() const {
// If we are replaying directly into an event loop, we can't reboot. So
// we will stay stuck on the 0th boot.
if (!node_event_loop_factory_) {
if (event_loop_ == nullptr) {
// If boot_count is being checked after startup for any of the
// non-primary nodes, then returning 0 may not be accurate (since
// remote nodes *can* reboot even if the EventLoop being played to
// can't).
CHECK(!started_);
CHECK(!stopped_);
}
return 0u;
}
return node_event_loop_factory_->boot_count();
}
// Primes the queues inside State. Should be called before calling
// OldestMessageTime.
void SeedSortedMessages();
void SetupStartupTimer() {
const monotonic_clock::time_point start_time =
monotonic_start_time(boot_count());
if (start_time == monotonic_clock::min_time) {
LOG(ERROR)
<< "No start time, skipping, please figure out when this happens";
NotifyLogfileStart();
return;
}
if (node_event_loop_factory_) {
CHECK_GE(start_time + clock_offset(), event_loop_->monotonic_now());
}
startup_timer_->Setup(start_time + clock_offset());
}
void set_startup_timer(TimerHandler *timer_handler) {
startup_timer_ = timer_handler;
if (startup_timer_) {
if (event_loop_->node() != nullptr) {
startup_timer_->set_name(absl::StrCat(
event_loop_->node()->name()->string_view(), "_startup"));
} else {
startup_timer_->set_name("startup");
}
}
}
// Returns the starting time for this node.
monotonic_clock::time_point monotonic_start_time(size_t boot_count) const {
return timestamp_mapper_
? timestamp_mapper_->monotonic_start_time(boot_count)
: monotonic_clock::min_time;
}
realtime_clock::time_point realtime_start_time(size_t boot_count) const {
return timestamp_mapper_
? timestamp_mapper_->realtime_start_time(boot_count)
: realtime_clock::min_time;
}
// Sets the node event loop factory for replaying into a
// SimulatedEventLoopFactory. Returns the EventLoop to use.
void SetNodeEventLoopFactory(NodeEventLoopFactory *node_event_loop_factory,
SimulatedEventLoopFactory *event_loop_factory);
// Sets and gets the event loop to use.
void set_event_loop(EventLoop *event_loop) { event_loop_ = event_loop; }
EventLoop *event_loop() { return event_loop_; }
const Node *node() const { return node_; }
void Register(EventLoop *event_loop);
void OnStart(std::function<void()> fn);
void OnEnd(std::function<void()> fn);
// Sets the current realtime offset from the monotonic clock for this node
// (if we are on a simulated event loop).
void SetRealtimeOffset(monotonic_clock::time_point monotonic_time,
realtime_clock::time_point realtime_time) {
if (node_event_loop_factory_ != nullptr) {
node_event_loop_factory_->SetRealtimeOffset(monotonic_time,
realtime_time);
}
}
// Returns the MessageHeader sender to log delivery timestamps to for the
// provided remote node.
RemoteMessageSender *RemoteTimestampSender(const Channel *channel,
const Connection *connection);
// Converts a timestamp from the monotonic clock on this node to the
// distributed clock.
distributed_clock::time_point ToDistributedClock(
monotonic_clock::time_point time) {
CHECK(node_event_loop_factory_);
return node_event_loop_factory_->ToDistributedClock(time);
}
// Returns the current time on the remote node which sends messages on
// channel_index.
BootTimestamp monotonic_remote_now(size_t channel_index) {
State *s = channel_source_state_[channel_index];
return BootTimestamp{
.boot = s->boot_count(),
.time = s->node_event_loop_factory_->monotonic_now()};
}
// Returns the start time of the remote for the provided channel.
monotonic_clock::time_point monotonic_remote_start_time(
size_t boot_count, size_t channel_index) {
return channel_source_state_[channel_index]->monotonic_start_time(
boot_count);
}
void DestroyEventLoop() { event_loop_unique_ptr_.reset(); }
EventLoop *MakeEventLoop() {
CHECK(!event_loop_unique_ptr_);
// TODO(james): Enable exclusive senders on LogReader to allow us to
// ensure we are remapping channels correctly.
event_loop_unique_ptr_ = node_event_loop_factory_->MakeEventLoop(
"log_reader", {NodeEventLoopFactory::CheckSentTooFast::kNo,
NodeEventLoopFactory::ExclusiveSenders::kYes,
NonExclusiveChannels()});
return event_loop_unique_ptr_.get();
}
distributed_clock::time_point RemoteToDistributedClock(
size_t channel_index, monotonic_clock::time_point time) {
CHECK(node_event_loop_factory_);
return channel_source_state_[channel_index]
->node_event_loop_factory_->ToDistributedClock(time);
}
const Node *remote_node(size_t channel_index) {
return channel_source_state_[channel_index]
->node_event_loop_factory_->node();
}
monotonic_clock::time_point monotonic_now() const {
return event_loop_->monotonic_now();
}
// Sets the number of channels.
void SetChannelCount(size_t count);
// Sets the sender, filter, and target factory for a channel.
void SetChannel(size_t logged_channel_index, size_t factory_channel_index,
std::unique_ptr<RawSender> sender,
message_bridge::NoncausalOffsetEstimator *filter,
bool is_forwarded, State *source_state);
void SetRemoteTimestampSender(size_t logged_channel_index,
RemoteMessageSender *remote_timestamp_sender);
void RunOnStart();
void RunOnEnd();
// Handles a logfile start event to potentially call the OnStart callbacks.
void NotifyLogfileStart();
// Handles a start time flag start event to potentially call the OnStart
// callbacks.
void NotifyFlagStart();
// Handles a logfile end event to potentially call the OnEnd callbacks.
void NotifyLogfileEnd();
// Handles a end time flag start event to potentially call the OnEnd
// callbacks.
void NotifyFlagEnd();
// Unregisters everything so we can destory the event loop.
// TODO(austin): Is this needed? OnShutdown should be able to serve this
// need.
void Deregister();
// Sets the current TimerHandle for the replay callback.
void set_timer_handler(TimerHandler *timer_handler) {
timer_handler_ = timer_handler;
if (timer_handler_) {
if (event_loop_->node() != nullptr) {
timer_handler_->set_name(absl::StrCat(
event_loop_->node()->name()->string_view(), "_main"));
} else {
timer_handler_->set_name("main");
}
}
}
// Creates and registers the --start_time and --end_time event callbacks.
void SetStartTimeFlag(realtime_clock::time_point start_time);
void SetEndTimeFlag(realtime_clock::time_point end_time);
// Notices the next message to update the start/end time callbacks.
void ObserveNextMessage(monotonic_clock::time_point monotonic_event,
realtime_clock::time_point realtime_event);
// Clears the start and end time flag handlers so we can delete the event
// loop.
void ClearTimeFlags();
// Sets the next wakeup time on the replay callback.
void Setup(monotonic_clock::time_point next_time) {
timer_handler_->Setup(
std::max(monotonic_now(), next_time + clock_offset()));
}
// Sends a buffer on the provided channel index.
bool Send(const TimestampedMessage &timestamped_message);
void MaybeSetClockOffset();
std::chrono::nanoseconds clock_offset() const { return clock_offset_; }
// Returns a debug string for the channel merger.
std::string DebugString() const {
if (!timestamp_mapper_) {
return "";
}
return timestamp_mapper_->DebugString();
}
void ClearRemoteTimestampSenders() {
channel_timestamp_loggers_.clear();
timestamp_loggers_.clear();
}
void SetFoundLastMessage(bool val) {
found_last_message_ = val;
last_message_.resize(factory_channel_index_.size(), false);
}
bool found_last_message() const { return found_last_message_; }
void set_last_message(size_t channel_index) {
CHECK_LT(channel_index, last_message_.size());
last_message_[channel_index] = true;
}
bool last_message(size_t channel_index) {
CHECK_LT(channel_index, last_message_.size());
return last_message_[channel_index];
}
void set_timing_accuracy_sender(
aos::Sender<timing::ReplayTiming> timing_sender) {
timing_statistics_sender_ = std::move(timing_sender);
OnEnd([this]() { SendMessageTimings(); });
}
// If running with ThreadedBuffering::kYes, will start the processing thread
// and queue up messages until the specified time. No-op of
// ThreadedBuffering::kNo is set. Should only be called once.
void QueueThreadUntil(BootTimestamp time);
private:
void TrackMessageSendTiming(const RawSender &sender,
monotonic_clock::time_point expected_send_time);
void SendMessageTimings();
// Log file.
std::unique_ptr<TimestampMapper> timestamp_mapper_;
// Senders.
std::vector<std::unique_ptr<RawSender>> channels_;
std::vector<RemoteMessageSender *> remote_timestamp_senders_;
// The mapping from logged channel index to sent channel index. Needed for
// sending out MessageHeaders.
std::vector<int> factory_channel_index_;
struct ContiguousSentTimestamp {
// Most timestamps make it through the network, so it saves a ton of
// memory and CPU to store the start and end, and search for valid ranges.
// For one of the logs I looked at, we had 2 ranges for 4 days.
//
// Save monotonic times as well to help if a queue index ever wraps. Odds
// are very low, but doesn't hurt.
//
// The starting time and matching queue index.
monotonic_clock::time_point starting_monotonic_event_time =
monotonic_clock::min_time;
uint32_t starting_queue_index = 0xffffffff;
// Ending time and queue index.
monotonic_clock::time_point ending_monotonic_event_time =
monotonic_clock::max_time;
uint32_t ending_queue_index = 0xffffffff;
// The queue index that the first message was *actually* sent with. The
// queue indices are assumed to be contiguous through this range.
uint32_t actual_queue_index = 0xffffffff;
};
// Returns a list of channels which LogReader will send on but which may
// *also* get sent on by other applications in replay.
std::vector<
std::pair<const aos::Channel *, NodeEventLoopFactory::ExclusiveSenders>>
NonExclusiveChannels();
// Stores all the timestamps that have been sent on this channel. This is
// only done for channels which are forwarded and on the node which
// initially sends the message. Compress using ranges and offsets.
std::vector<std::unique_ptr<std::vector<ContiguousSentTimestamp>>>
queue_index_map_;
// Factory (if we are in sim) that this loop was created on.
NodeEventLoopFactory *node_event_loop_factory_ = nullptr;
SimulatedEventLoopFactory *event_loop_factory_ = nullptr;
std::unique_ptr<EventLoop> event_loop_unique_ptr_;
// Event loop.
const Node *node_ = nullptr;
EventLoop *event_loop_ = nullptr;
// And timer used to send messages.
TimerHandler *timer_handler_ = nullptr;
TimerHandler *startup_timer_ = nullptr;
std::unique_ptr<EventNotifier> start_event_notifier_;
std::unique_ptr<EventNotifier> end_event_notifier_;
// Filters (or nullptr if it isn't a forwarded channel) for each channel.
// This corresponds to the object which is shared among all the channels
// going between 2 nodes. The second element in the tuple indicates if this
// is the primary direction or not.
std::vector<message_bridge::NoncausalOffsetEstimator *> filters_;
message_bridge::MultiNodeNoncausalOffsetEstimator *multinode_filters_;
// List of NodeEventLoopFactorys (or nullptr if it isn't a forwarded
// channel) which correspond to the originating node.
std::vector<State *> channel_source_state_;
// This is a cache for channel, connection mapping to the corresponding
// sender.
absl::btree_map<std::pair<const Channel *, const Connection *>,
std::shared_ptr<RemoteMessageSender>>
channel_timestamp_loggers_;
// Mapping from resolved RemoteMessage channel to RemoteMessage sender. This
// is the channel that timestamps are published to.
absl::btree_map<const Channel *, std::shared_ptr<RemoteMessageSender>>
timestamp_loggers_;
// Time offset between the log's monotonic clock and the current event
// loop's monotonic clock. Useful when replaying logs with non-simulated
// event loops.
std::chrono::nanoseconds clock_offset_{0};
std::vector<std::function<void()>> on_starts_;
std::vector<std::function<void()>> on_ends_;
std::atomic<bool> stopped_ = false;
std::atomic<bool> started_ = false;
bool found_last_message_ = false;
std::vector<bool> last_message_;
std::vector<timing::MessageTimingT> send_timings_;
aos::Sender<timing::ReplayTiming> timing_statistics_sender_;
// Protects access to any internal state after Run() is called. Designed
// assuming that only one node is actually executing in replay.
// Threading design:
// * The worker passed to message_queuer_ has full ownership over all
// the log-reading code, timestamp filters, last_queued_message_, etc.
// * The main thread should only have exclusive access to the replay
// event loop and associated features (mainly senders).
// It will pop an item out of the queue (which does maintain a shared_ptr
// reference which may also be being used by the message_queuer_ thread,
// but having shared_ptr's accessing the same memory from
// separate threads is permissible).
// Enabling this in simulation is currently infeasible due to a lack of
// synchronization in the MultiNodeNoncausalOffsetEstimator. Essentially,
// when the message_queuer_ thread attempts to read/pop messages from the
// timestamp_mapper_, it will end up calling callbacks that update the
// internal state of the MultiNodeNoncausalOffsetEstimator. Simultaneously,
// the event scheduler that is running in the main thread to orchestrate the
// simulation will be querying the estimator to know what the clocks on the
// various nodes are at, leading to potential issues.
ThreadedBuffering threading_;
std::optional<BootTimestamp> last_queued_message_;
std::optional<util::ThreadedQueue<TimestampedMessage, BootTimestamp>>
message_queuer_;
// If a ReplayChannels was passed to LogReader, this will hold the
// indices of the channels to replay for the Node represented by
// the instance of LogReader::State.
std::unique_ptr<const ReplayChannelIndicies> replay_channel_indicies_;
};
// If a ReplayChannels was passed to LogReader then creates a
// ReplayChannelIndicies for the given node. Otherwise, returns a nullptr.
std::unique_ptr<const ReplayChannelIndicies> MaybeMakeReplayChannelIndicies(
const Node *node);
// Node index -> State.
std::vector<std::unique_ptr<State>> states_;
// Creates the requested filter if it doesn't exist, regardless of whether
// these nodes can actually communicate directly. The second return value
// reports if this is the primary direction or not.
message_bridge::NoncausalOffsetEstimator *GetFilter(const Node *node_a,
const Node *node_b);
// List of filters for a connection. The pointer to the first node will be
// less than the second node.
std::unique_ptr<message_bridge::MultiNodeNoncausalOffsetEstimator> filters_;
std::unique_ptr<FlatbufferDetachedBuffer<Configuration>>
remapped_configuration_buffer_;
std::unique_ptr<SimulatedEventLoopFactory> event_loop_factory_unique_ptr_;
SimulatedEventLoopFactory *event_loop_factory_ = nullptr;
// Map of channel indices to new name. The channel index will be an index into
// logged_configuration(), and the string key will be the name of the channel
// to send on instead of the logged channel name.
struct RemappedChannel {
std::string remapped_name;
std::string new_type;
};
std::map<size_t, RemappedChannel> remapped_channels_;
std::vector<MapT> maps_;
// Number of nodes which still have data to send. This is used to figure out
// when to exit.
size_t live_nodes_ = 0;
const Configuration *remapped_configuration_ = nullptr;
const Configuration *replay_configuration_ = nullptr;
// If a ReplayChannels was passed to LogReader, this will hold the
// name and type of channels to replay which is used when creating States.
const ReplayChannels *replay_channels_ = nullptr;
// If true, the replay timer will ignore any missing data. This is used
// during startup when we are bootstrapping everything and trying to get to
// the start of all the log files.
bool ignore_missing_data_ = false;
// Whether to exit the SimulatedEventLoop when we finish reading the logs.
bool exit_on_finish_ = true;
realtime_clock::time_point start_time_ = realtime_clock::min_time;
realtime_clock::time_point end_time_ = realtime_clock::max_time;
};
} // namespace logger
} // namespace aos
#endif // AOS_EVENTS_LOGGING_LOG_READER_H_