| /* |
| * Copyright 2020 Google Inc. All rights reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| import XCTest |
| @testable import FlatBuffers |
| |
| final class FlatBuffersUnionTests: XCTestCase { |
| |
| func testCreateMonstor() { |
| |
| var b = FlatBufferBuilder(initialSize: 20) |
| let dmg: Int16 = 5 |
| let str = "Axe" |
| let axe = b.create(string: str) |
| let weapon = Weapon.createWeapon(builder: &b, offset: axe, dmg: dmg) |
| let weapons = b.createVector(ofOffsets: [weapon]) |
| let root = LocalMonster.createMonster( |
| builder: &b, |
| offset: weapons, |
| equipment: .Weapon, |
| equippedOffset: weapon.o) |
| b.finish(offset: root) |
| let buffer = b.sizedByteArray |
| XCTAssertEqual(buffer, [16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 8, 0, 7, 0, 12, 0, 10, 0, 0, 0, 0, 0, 0, 1, 8, 0, 0, 0, 20, 0, 0, 0, 1, 0, 0, 0, 12, 0, 0, 0, 8, 0, 12, 0, 8, 0, 6, 0, 8, 0, 0, 0, 0, 0, 5, 0, 4, 0, 0, 0, 3, 0, 0, 0, 65, 120, 101, 0]) |
| let monster = LocalMonster.getRootAsMonster(bb: ByteBuffer(bytes: buffer)) |
| XCTAssertEqual(monster.weapon(at: 0)?.dmg, dmg) |
| XCTAssertEqual(monster.weapon(at: 0)?.name, str) |
| XCTAssertEqual(monster.weapon(at: 0)?.nameVector, [65, 120, 101]) |
| let p: Weapon? = monster.equiped() |
| XCTAssertEqual(p?.dmg, dmg) |
| XCTAssertEqual(p?.name, str) |
| XCTAssertEqual(p?.nameVector, [65, 120, 101]) |
| } |
| |
| func testEndTableFinish() { |
| var builder = FlatBufferBuilder(initialSize: 20) |
| let sword = builder.create(string: "Sword") |
| let axe = builder.create(string: "Axe") |
| let weaponOne = Weapon.createWeapon(builder: &builder, offset: sword, dmg: 3) |
| let weaponTwo = Weapon.createWeapon(builder: &builder, offset: axe, dmg: 5) |
| let name = builder.create(string: "Orc") |
| let inventory: [UInt8] = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9] |
| let inv = builder.createVector(inventory, size: 10) |
| let weapons = builder.createVector(ofOffsets: [weaponOne, weaponTwo]) |
| builder.startVectorOfStructs(count: 2, size: Vec.size, alignment: Vec.alignment) |
| createVecWrite(builder: &builder, x: 1.0, y: 2.0, z: 3.0) |
| createVecWrite(builder: &builder, x: 4.0, y: 5.0, z: 6.0) |
| let path = builder.endVectorOfStructs(count: 2) |
| let orc = FinalMonster.createMonster( |
| builder: &builder, |
| position: createVecWrite(builder: &builder, x: 1.0, y: 2.0, z: 3.0), |
| hp: 300, |
| name: name, |
| inventory: inv, |
| color: .red, |
| weapons: weapons, |
| equipment: .Weapon, |
| equippedOffset: weaponTwo, |
| path: path) |
| builder.finish(offset: orc) |
| XCTAssertEqual(builder.sizedByteArray, [32, 0, 0, 0, 0, 0, 26, 0, 36, 0, 36, 0, 0, 0, 34, 0, 28, 0, 0, 0, 24, 0, 23, 0, 16, 0, 15, 0, 8, 0, 4, 0, 26, 0, 0, 0, 44, 0, 0, 0, 104, 0, 0, 0, 0, 0, 0, 1, 60, 0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 76, 0, 0, 0, 0, 0, 44, 1, 0, 0, 128, 63, 0, 0, 0, 64, 0, 0, 64, 64, 2, 0, 0, 0, 0, 0, 128, 64, 0, 0, 160, 64, 0, 0, 192, 64, 0, 0, 128, 63, 0, 0, 0, 64, 0, 0, 64, 64, 2, 0, 0, 0, 52, 0, 0, 0, 28, 0, 0, 0, 10, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 0, 3, 0, 0, 0, 79, 114, 99, 0, 244, 255, 255, 255, 0, 0, 5, 0, 24, 0, 0, 0, 8, 0, 12, 0, 8, 0, 6, 0, 8, 0, 0, 0, 0, 0, 3, 0, 12, 0, 0, 0, 3, 0, 0, 0, 65, 120, 101, 0, 5, 0, 0, 0, 83, 119, 111, 114, 100, 0, 0, 0]) |
| } |
| |
| func testEnumVector() { |
| let vectorOfEnums: [ColorsNameSpace.RGB] = [.blue, .green] |
| |
| var builder = FlatBufferBuilder(initialSize: 1) |
| let off = builder.createVector(vectorOfEnums) |
| let start = ColorsNameSpace.Monster.startMonster(&builder) |
| ColorsNameSpace.Monster.add(colors: off, &builder) |
| let end = ColorsNameSpace.Monster.endMonster(&builder, start: start) |
| builder.finish(offset: end) |
| XCTAssertEqual(builder.sizedByteArray, [12, 0, 0, 0, 0, 0, 6, 0, 8, 0, 4, 0, 6, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0]) |
| let monster = ColorsNameSpace.Monster.getRootAsMonster(bb: builder.buffer) |
| XCTAssertEqual(monster.colorsCount, 2) |
| XCTAssertEqual(monster.colors(at: 0), .blue) |
| XCTAssertEqual(monster.colors(at: 1), .green) |
| } |
| |
| func testUnionVector() { |
| var fb = FlatBufferBuilder() |
| |
| let swordDmg: Int32 = 8 |
| let attackStart = Attacker.startAttacker(&fb) |
| Attacker.add(swordAttackDamage: swordDmg, &fb) |
| let attack = Attacker.endAttacker(&fb, start: attackStart) |
| |
| let characterType: [Character] = [.belle, .mulan, .bookfan] |
| |
| let characters = [ |
| BookReader.createBookReader(builder: &fb, booksRead: 7), |
| attack, |
| BookReader.createBookReader(builder: &fb, booksRead: 2), |
| ] |
| let types = fb.createVector(characterType) |
| let characterVector = fb.createVector(ofOffsets: characters) |
| let end = Movie.createMovie(&fb, vectorOfCharactersType: types, vectorOfCharacters: characterVector) |
| Movie.finish(&fb, end: end) |
| |
| var movie = Movie.getRootAsMovie(bb: fb.buffer) |
| XCTAssertEqual(movie.charactersTypeCount, Int32(characterType.count)) |
| XCTAssertEqual(movie.charactersCount, Int32(characters.count)) |
| |
| for i in 0..<movie.charactersTypeCount { |
| XCTAssertEqual(movie.charactersType(at: i), characterType[Int(i)]) |
| } |
| |
| XCTAssertEqual(movie.characters(at: 0, type: BookReader.self)?.booksRead, 7) |
| XCTAssertEqual(movie.characters(at: 1, type: Attacker.self)?.swordAttackDamage, swordDmg) |
| XCTAssertEqual(movie.characters(at: 2, type: BookReader.self)?.booksRead, 2) |
| |
| var objc: MovieT? = movie.unpack() |
| XCTAssertEqual(movie.charactersTypeCount, Int32(objc?.characters.count ?? 0)) |
| XCTAssertEqual(movie.characters(at: 0, type: BookReader.self)?.booksRead, (objc?.characters[0]?.value as? BookReaderT)?.booksRead) |
| fb.clear() |
| let newMovie = Movie.pack(&fb, obj: &objc) |
| fb.finish(offset: newMovie) |
| |
| let packedMovie = Movie.getRootAsMovie(bb: fb.buffer) |
| |
| XCTAssertEqual(packedMovie.characters(at: 0, type: BookReader.self)?.booksRead, movie.characters(at: 0, type: BookReader.self)?.booksRead) |
| XCTAssertEqual(packedMovie.characters(at: 1, type: Attacker.self)?.swordAttackDamage, movie.characters(at: 1, type: Attacker.self)?.swordAttackDamage) |
| XCTAssertEqual(packedMovie.characters(at: 2, type: BookReader.self)?.booksRead, movie.characters(at: 2, type: BookReader.self)?.booksRead) |
| } |
| } |
| |
| public enum ColorsNameSpace { |
| |
| enum RGB: Int32, Enum { |
| typealias T = Int32 |
| static var byteSize: Int { MemoryLayout<Int32>.size } |
| var value: Int32 { rawValue } |
| case red = 0, green = 1, blue = 2 |
| } |
| |
| struct Monster: FlatBufferObject { |
| var __buffer: ByteBuffer! { _accessor.bb } |
| |
| private var _accessor: Table |
| static func getRootAsMonster(bb: ByteBuffer) -> Monster { Monster(Table( |
| bb: bb, |
| position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) } |
| |
| init(_ t: Table) { _accessor = t } |
| init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) } |
| |
| public var colorsCount: Int32 { let o = _accessor.offset(4); return o == 0 ? 0 : _accessor.vector(count: o) } |
| public func colors(at index: Int32) -> ColorsNameSpace.RGB? { let o = _accessor.offset(4); return o == 0 ? ColorsNameSpace.RGB(rawValue: 0)! : ColorsNameSpace.RGB(rawValue: _accessor.directRead( |
| of: Int32.self, |
| offset: _accessor.vector(at: o) + index * 4)) } |
| static func startMonster(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 1) } |
| static func add(colors: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add( |
| offset: colors, |
| at: 4) } |
| static func endMonster(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end } |
| } |
| } |
| |
| |
| enum Equipment: Byte { case none, Weapon } |
| |
| enum Color3: Int8 { case red = 0, green, blue } |
| |
| struct FinalMonster { |
| |
| @inlinable |
| static func createMonster( |
| builder: inout FlatBufferBuilder, |
| position: Offset<UOffset>, |
| hp: Int16, |
| name: Offset<String>, |
| inventory: Offset<UOffset>, |
| color: Color3, |
| weapons: Offset<UOffset>, |
| equipment: Equipment = .none, |
| equippedOffset: Offset<Weapon>, |
| path: Offset<UOffset>) -> Offset<LocalMonster> |
| { |
| let start = builder.startTable(with: 11) |
| builder.add(structOffset: 4) |
| builder.add(element: hp, def: 100, at: 8) |
| builder.add(offset: name, at: 10) |
| builder.add(offset: inventory, at: 14) |
| builder.add(element: color.rawValue, def: Color3.green.rawValue, at: 16) |
| builder.add(offset: weapons, at: 18) |
| builder.add(element: equipment.rawValue, def: Equipment.none.rawValue, at: 20) |
| builder.add(offset: equippedOffset, at: 22) |
| builder.add(offset: path, at: 24) |
| return Offset(offset: builder.endTable(at: start)) |
| } |
| } |
| |
| struct LocalMonster { |
| |
| private var __t: Table |
| |
| init(_ fb: ByteBuffer, o: Int32) { __t = Table(bb: fb, position: o) } |
| init(_ t: Table) { __t = t } |
| |
| func weapon(at index: Int32) -> Weapon? { let o = __t.offset(4); return o == 0 ? nil : Weapon.assign( |
| __t.indirect(__t.vector(at: o) + (index * 4)), |
| __t.bb) } |
| |
| func equiped<T: FlatBufferObject>() -> T? { |
| let o = __t.offset(8); return o == 0 ? nil : __t.union(o) |
| } |
| |
| static func getRootAsMonster(bb: ByteBuffer) -> LocalMonster { |
| LocalMonster(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: 0)))) |
| } |
| |
| @inlinable |
| static func createMonster( |
| builder: inout FlatBufferBuilder, |
| offset: Offset<UOffset>, |
| equipment: Equipment = .none, |
| equippedOffset: UOffset) -> Offset<LocalMonster> |
| { |
| let start = builder.startTable(with: 3) |
| builder.add(element: equippedOffset, def: 0, at: 8) |
| builder.add(offset: offset, at: 4) |
| builder.add(element: equipment.rawValue, def: Equipment.none.rawValue, at: 6) |
| return Offset(offset: builder.endTable(at: start)) |
| } |
| } |
| |
| struct Weapon: FlatBufferObject { |
| |
| var __buffer: ByteBuffer! { __t.bb } |
| |
| static let offsets: (name: VOffset, dmg: VOffset) = (4, 6) |
| private var __t: Table |
| |
| init(_ t: Table) { __t = t } |
| init(_ fb: ByteBuffer, o: Int32) { __t = Table(bb: fb, position: o)} |
| |
| var dmg: Int16 { let o = __t.offset(6); return o == 0 ? 0 : __t.readBuffer(of: Int16.self, at: o) } |
| var nameVector: [UInt8]? { __t.getVector(at: 4) } |
| var name: String? { let o = __t.offset(4); return o == 0 ? nil : __t.string(at: o) } |
| |
| static func assign(_ i: Int32, _ bb: ByteBuffer) -> Weapon { Weapon(Table(bb: bb, position: i)) } |
| |
| @inlinable |
| static func createWeapon( |
| builder: inout FlatBufferBuilder, |
| offset: Offset<String>, |
| dmg: Int16) -> Offset<Weapon> |
| { |
| let _start = builder.startTable(with: 2) |
| Weapon.add(builder: &builder, name: offset) |
| Weapon.add(builder: &builder, dmg: dmg) |
| return Weapon.end(builder: &builder, startOffset: _start) |
| } |
| |
| @inlinable |
| static func end(builder: inout FlatBufferBuilder, startOffset: UOffset) -> Offset<Weapon> { |
| Offset(offset: builder.endTable(at: startOffset)) |
| } |
| |
| @inlinable |
| static func add(builder: inout FlatBufferBuilder, name: Offset<String>) { |
| builder.add(offset: name, at: Weapon.offsets.name) |
| } |
| |
| @inlinable |
| static func add(builder: inout FlatBufferBuilder, dmg: Int16) { |
| builder.add(element: dmg, def: 0, at: Weapon.offsets.dmg) |
| } |
| } |