| /* |
| * Copyright 2020 Google Inc. All rights reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| import XCTest |
| @testable import FlatBuffers |
| |
| final class FlatBuffersStructsTests: XCTestCase { |
| |
| func testWritingAndMutatingBools() { |
| var fbb = FlatBufferBuilder() |
| let start = TestMutatingBool.startTestMutatingBool(&fbb) |
| TestMutatingBool.add(b: createProperty(builder: &fbb), &fbb) |
| let root = TestMutatingBool.endTestMutatingBool(&fbb, start: start) |
| fbb.finish(offset: root) |
| |
| let testMutatingBool = TestMutatingBool.getRootAsTestMutatingBool(bb: fbb.sizedBuffer) |
| let property = testMutatingBool.b |
| XCTAssertEqual(property?.property, false) |
| property?.mutate(property: false) |
| XCTAssertEqual(property?.property, false) |
| property?.mutate(property: true) |
| XCTAssertEqual(property?.property, true) |
| } |
| |
| } |
| |
| struct Vec: Readable { |
| var __buffer: ByteBuffer! { __p.bb } |
| |
| static var size = 12 |
| static var alignment = 4 |
| private var __p: Struct |
| init(_ fb: ByteBuffer, o: Int32) { __p = Struct(bb: fb, position: o) } |
| var x: Float32 { __p.readBuffer(of: Float32.self, at: 0)} |
| var y: Float32 { __p.readBuffer(of: Float32.self, at: 4)} |
| var z: Float32 { __p.readBuffer(of: Float32.self, at: 8)} |
| } |
| |
| @discardableResult |
| func createVecWrite(builder: inout FlatBufferBuilder, x: Float32, y: Float32, z: Float32) -> Offset<UOffset> { |
| builder.createStructOf(size: Vec.size, alignment: Vec.alignment) |
| builder.reverseAdd(v: x, postion: 0) |
| builder.reverseAdd(v: y, postion: 4) |
| builder.reverseAdd(v: z, postion: 8) |
| return builder.endStruct() |
| } |