| /* |
| * Copyright 2020 Google Inc. All rights reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| import FlatBuffers |
| |
| typealias Monster = MyGame.Sample.Monster |
| typealias Weapon = MyGame.Sample.Weapon |
| typealias Color = MyGame.Sample.Color |
| typealias Vec3 = MyGame.Sample.Vec3 |
| |
| func main() { |
| let expectedDMG: [Int16] = [3, 5] |
| let expectedNames = ["Sword", "Axe"] |
| |
| var builder = FlatBufferBuilder(initialSize: 1024) |
| let weapon1Name = builder.create(string: expectedNames[0]) |
| let weapon2Name = builder.create(string: expectedNames[1]) |
| |
| let weapon1Start = Weapon.startWeapon(&builder) |
| Weapon.add(name: weapon1Name, &builder) |
| Weapon.add(damage: expectedDMG[0], &builder) |
| let sword = Weapon.endWeapon(&builder, start: weapon1Start) |
| let weapon2Start = Weapon.startWeapon(&builder) |
| Weapon.add(name: weapon2Name, &builder) |
| Weapon.add(damage: expectedDMG[1], &builder) |
| let axe = Weapon.endWeapon(&builder, start: weapon2Start) |
| |
| let name = builder.create(string: "Orc") |
| let inventory: [Byte] = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9] |
| let inventoryOffset = builder.createVector(inventory) |
| |
| let weaponsOffset = builder.createVector(ofOffsets: [sword, axe]) |
| let pos = MyGame.Sample.createVec3(x: 1, y: 2, z: 3) |
| |
| let orc = Monster.createMonster( |
| &builder, |
| structOfPos: pos, |
| hp: 300, |
| offsetOfName: name, |
| vectorOfInventory: inventoryOffset, |
| color: .red, |
| vectorOfWeapons: weaponsOffset, |
| equippedType: .weapon, |
| offsetOfEquipped: axe) |
| builder.finish(offset: orc) |
| |
| let buf = builder.sizedByteArray |
| let monster = Monster.getRootAsMonster(bb: ByteBuffer(bytes: buf)) |
| |
| assert(monster.mana == 150) |
| assert(monster.hp == 300) |
| assert(monster.name == "Orc") |
| assert(monster.color == MyGame.Sample.Color.red) |
| assert(monster.pos != nil) |
| for i in 0..<monster.inventoryCount { |
| assert(i == monster.inventory(at: i)) |
| } |
| |
| for i in 0..<monster.weaponsCount { |
| let weap = monster.weapons(at: i) |
| let index = Int(i) |
| assert(weap?.damage == expectedDMG[index]) |
| assert(weap?.name == expectedNames[index]) |
| } |
| assert(monster.equippedType == .weapon) |
| let equipped = monster.equipped(type: Weapon.self) |
| assert(equipped?.name == "Axe") |
| assert(equipped?.damage == 5) |
| print("Monster Object is Verified") |
| } |