| /* |
| * Copyright 2018 Google Inc. All rights reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| // import the flatbuffers runtime library |
| extern crate flatbuffers; |
| |
| // import the generated code |
| #[path = "./monster_generated.rs"] |
| mod monster_generated; |
| pub use monster_generated::my_game::sample::{get_root_as_monster, |
| Color, Equipment, |
| Monster, MonsterArgs, |
| Vec3, |
| Weapon, WeaponArgs}; |
| |
| |
| // Example how to use FlatBuffers to create and read binary buffers. |
| |
| fn main() { |
| // Build up a serialized buffer algorithmically. |
| // Initialize it with a capacity of 1024 bytes. |
| let mut builder = flatbuffers::FlatBufferBuilder::new_with_capacity(1024); |
| |
| // Serialize some weapons for the Monster: A 'sword' and an 'axe'. |
| let weapon_one_name = builder.create_string("Sword"); |
| let weapon_two_name = builder.create_string("Axe"); |
| |
| // Use the `Weapon::create` shortcut to create Weapons with named field |
| // arguments. |
| let sword = Weapon::create(&mut builder, &WeaponArgs{ |
| name: Some(weapon_one_name), |
| damage: 3, |
| }); |
| let axe = Weapon::create(&mut builder, &WeaponArgs{ |
| name: Some(weapon_two_name), |
| damage: 5, |
| }); |
| |
| // Name of the Monster. |
| let name = builder.create_string("Orc"); |
| |
| // Inventory. |
| let inventory = builder.create_vector(&[0u8, 1, 2, 3, 4, 5, 6, 7, 8, 9]); |
| |
| // Create a FlatBuffer `vector` that contains offsets to the sword and axe |
| // we created above. |
| let weapons = builder.create_vector(&[sword, axe]); |
| |
| // Create the path vector of Vec3 objects: |
| //let x = Vec3::new(1.0, 2.0, 3.0); |
| //let y = Vec3::new(4.0, 5.0, 6.0); |
| //let path = builder.create_vector(&[x, y]); |
| |
| // Note that, for convenience, it is also valid to create a vector of |
| // references to structs, like this: |
| // let path = builder.create_vector(&[&x, &y]); |
| |
| // Create the monster using the `Monster::create` helper function. This |
| // function accepts a `MonsterArgs` struct, which supplies all of the data |
| // needed to build a `Monster`. To supply empty/default fields, just use the |
| // Rust built-in `Default::default()` function, as demononstrated below. |
| let orc = Monster::create(&mut builder, &MonsterArgs{ |
| pos: Some(&Vec3::new(1.0f32, 2.0f32, 3.0f32)), |
| mana: 150, |
| hp: 80, |
| name: Some(name), |
| inventory: Some(inventory), |
| color: Color::Red, |
| weapons: Some(weapons), |
| equipped_type: Equipment::Weapon, |
| equipped: Some(axe.as_union_value()), |
| //path: Some(path), |
| ..Default::default() |
| }); |
| |
| // Serialize the root of the object, without providing a file identifier. |
| builder.finish(orc, None); |
| |
| // We now have a FlatBuffer we can store on disk or send over a network. |
| |
| // ** file/network code goes here :) ** |
| |
| // Instead, we're going to access it right away (as if we just received it). |
| // This must be called after `finish()`. |
| let buf = builder.finished_data(); // Of type `&[u8]` |
| |
| // Get access to the root: |
| let monster = get_root_as_monster(buf); |
| |
| // Get and test some scalar types from the FlatBuffer. |
| let hp = monster.hp(); |
| let mana = monster.mana(); |
| let name = monster.name(); |
| |
| assert_eq!(hp, 80); |
| assert_eq!(mana, 150); // default |
| assert_eq!(name, Some("Orc")); |
| |
| // Get and test a field of the FlatBuffer's `struct`. |
| assert!(monster.pos().is_some()); |
| let pos = monster.pos().unwrap(); |
| let x = pos.x(); |
| let y = pos.y(); |
| let z = pos.z(); |
| assert_eq!(x, 1.0f32); |
| assert_eq!(y, 2.0f32); |
| assert_eq!(z, 3.0f32); |
| |
| // Get an element from the `inventory` FlatBuffer's `vector`. |
| assert!(monster.inventory().is_some()); |
| let inv = monster.inventory().unwrap(); |
| |
| // Note that this vector is returned as a slice, because direct access for |
| // this type, a u8 vector, is safe on all platforms: |
| let third_item = inv[2]; |
| assert_eq!(third_item, 2); |
| |
| // Get and test the `weapons` FlatBuffers's `vector`. |
| assert!(monster.weapons().is_some()); |
| let weps = monster.weapons().unwrap(); |
| //let weps_len = weps.len(); |
| let wep2 = weps.get(1); |
| let second_weapon_name = wep2.name(); |
| let second_weapon_damage = wep2.damage(); |
| assert_eq!(second_weapon_name, Some("Axe")); |
| assert_eq!(second_weapon_damage, 5); |
| |
| // Get and test the `Equipment` union (`equipped` field). |
| assert_eq!(monster.equipped_type(), Equipment::Weapon); |
| let equipped = monster.equipped_as_weapon().unwrap(); |
| let weapon_name = equipped.name(); |
| let weapon_damage = equipped.damage(); |
| assert_eq!(weapon_name, Some("Axe")); |
| assert_eq!(weapon_damage, 5); |
| |
| // Get and test the `path` FlatBuffers's `vector`. |
| //assert_eq!(monster.path().unwrap().len(), 2); |
| //assert_eq!(monster.path().unwrap()[0].x(), 1.0); |
| //assert_eq!(monster.path().unwrap()[1].x(), 4.0); |
| |
| println!("The FlatBuffer was successfully created and accessed!"); |
| dbg!(monster); |
| } |
| |
| #[cfg(test)] |
| #[test] |
| fn test_main() { |
| main() |
| } |