blob: 5b43c3608957f99b333a802dcd0badcd2e6ac6c7 [file] [log] [blame]
import {IN_TO_M, FT_TO_M} from './constants';
const CENTER_FIELD_X = 27 * FT_TO_M + 1.125 * IN_TO_M;
const FAR_CARGO_X = CENTER_FIELD_X - 20.875 * IN_TO_M;
const MID_CARGO_X = FAR_CARGO_X - 21.75 * IN_TO_M;
const NEAR_CARGO_X = MID_CARGO_X - 21.75 * IN_TO_M;
const SIDE_CARGO_Y = (24 + 3 + 0.875) * IN_TO_M;
const SIDE_CARGO_THETA = -Math.PI / 2;
const FACE_CARGO_X = CENTER_FIELD_X - (7 * 12 + 11.75 + 9) * IN_TO_M;
const FACE_CARGO_Y = (10.875) * IN_TO_M;
const FACE_CARGO_THETA = 0;
const ROCKET_X = CENTER_FIELD_X - 8 * FT_TO_M;
const ROCKET_Y = (26 * 12 + 10.5) / 2.0 * IN_TO_M;
const ROCKET_PORT_X = ROCKET_X;
const ROCKET_PORT_Y = ROCKET_Y - 0.7;
const ROCKET_PORT_THETA = Math.PI / 2;
const ROCKET_HATCH_X_OFFSET = 14.634 * IN_TO_M;
const ROCKET_HATCH_Y = ROCKET_PORT_Y + 9.326 * IN_TO_M;
const ROCKET_NEAR_X = ROCKET_X - ROCKET_HATCH_X_OFFSET;
const ROCKET_FAR_X = ROCKET_X + ROCKET_HATCH_X_OFFSET;
const ROCKET_NEAR_THETA = -28.5 * 180 / Math.PI;
const ROCKET_FAR_THETA = Math.PI - ROCKET_NEAR_THETA;
const HP_Y = ((26 * 12 + 10.5) / 2 - 25.9) * IN_TO_M;
const HP_THETA = Math.PI;
export function drawField(ctx : CanvasRenderingContext2D) : void {
drawTargets(ctx);
}
function drawHab(ctx : CanvasRenderingContext2D) : void {
ctx.fillstyle = 'rgb(100,100,100)';
const habLeft = 5 * FT_TO_M;
const habWidth = 5 * FT_TO_M;
const habTop = -5 * FT_TO_M;
const habHeight = 10 * FT_TO_M;
ctx.fillRect(habLeft,habTop,habWidth,habHeight);
}
function drawTargets(ctx : CanvasRenderingContext2D) : void {
drawHalfCargo(ctx);
drawRocket(ctx);
drawHP(ctx);
ctx.save();
ctx.scale(1, -1);
drawHalfCargo(ctx);
drawRocket(ctx);
drawHP(ctx);
ctx.restore();
}
function drawHP(ctx : CanvasRenderingContext2D) : void {
ctx.save();
ctx.translate(0, HP_Y)
ctx.rotate(HP_THETA);
drawTarget(ctx);
ctx.restore();
}
function drawRocket(ctx : CanvasRenderingContext2D) : void {
ctx.save();
ctx.translate(ROCKET_PORT_X, ROCKET_PORT_Y)
ctx.rotate(ROCKET_PORT_THETA);
drawTarget(ctx);
ctx.restore();
ctx.save();
ctx.translate(ROCKET_NEAR_X, ROCKET_HATCH_Y)
ctx.rotate(ROCKET_NEAR_THETA);
drawTarget(ctx);
ctx.restore();
ctx.save();
ctx.translate(ROCKET_FAR_X, ROCKET_HATCH_Y)
ctx.rotate(ROCKET_FAR_THETA);
drawTarget(ctx);
ctx.restore();
}
function drawHalfCargo(ctx : CanvasRenderingContext2D) : void {
ctx.save();
ctx.translate(FAR_CARGO_X, SIDE_CARGO_Y)
ctx.rotate(SIDE_CARGO_THETA);
drawTarget(ctx);
ctx.restore();
ctx.save();
ctx.translate(MID_CARGO_X, SIDE_CARGO_Y)
ctx.rotate(SIDE_CARGO_THETA);
drawTarget(ctx);
ctx.restore();
ctx.save();
ctx.translate(NEAR_CARGO_X, SIDE_CARGO_Y)
ctx.rotate(SIDE_CARGO_THETA);
drawTarget(ctx);
ctx.restore();
ctx.save();
ctx.translate(FACE_CARGO_X, FACE_CARGO_Y)
ctx.rotate(FACE_CARGO_THETA);
drawTarget(ctx);
ctx.restore();
}
function drawTarget(ctx : CanvasRenderingContext2D) : void {
ctx.moveTo(0, -0.15);
ctx.lineTo(0, 0.15);
ctx.moveTo(0, 0);
ctx.lineTo(-0.15, 0);
ctx.closePath();
ctx.stroke();
}