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#ifndef Y2024_AUTONOMOUS_AUTONOMOUS_ACTOR_H_
#define Y2024_AUTONOMOUS_AUTONOMOUS_ACTOR_H_
#include "aos/actions/actions.h"
#include "aos/actions/actor.h"
#include "frc971/autonomous/user_button_localized_autonomous_actor.h"
#include "frc971/control_loops/control_loops_generated.h"
#include "frc971/control_loops/drivetrain/drivetrain_config.h"
#include "frc971/control_loops/drivetrain/localizer_generated.h"
#include "y2024/autonomous/auto_splines.h"
#include "y2024/control_loops/superstructure/superstructure_goal_static.h"
#include "y2024/control_loops/superstructure/superstructure_status_static.h"
namespace y2024::autonomous {
class AutonomousActor
: public ::frc971::autonomous::UserButtonLocalizedAutonomousActor {
public:
explicit AutonomousActor(::aos::EventLoop *event_loop);
private:
void set_intake_goal(control_loops::superstructure::IntakeGoal intake_goal) {
intake_goal_ = intake_goal;
}
void set_note_goal(control_loops::superstructure::NoteGoal note_goal) {
note_goal_ = note_goal;
}
void set_auto_aim(bool auto_aim) { auto_aim_ = auto_aim; }
void set_fire(bool fire) { fire_ = fire; }
void set_preloaded(bool preloaded) { preloaded_ = preloaded; }
bool Run(const ::frc971::autonomous::AutonomousActionParams *params) override;
void Replan() override;
void SendStartingPosition(const Eigen::Vector3d &start) override;
void Reset() override;
void SplineAuto();
void SendSuperstructureGoal();
void Intake();
void Aim();
void Shoot();
[[nodiscard]] bool WaitForPreloaded();
aos::Sender<frc971::control_loops::drivetrain::LocalizerControl>
localizer_control_sender_;
aos::Sender<control_loops::superstructure::GoalStatic>
superstructure_goal_sender_;
aos::Fetcher<y2024::control_loops::superstructure::Status>
superstructure_status_fetcher_;
AutonomousSplines auto_splines_;
std::optional<SplineHandle> test_spline_;
control_loops::superstructure::IntakeGoal intake_goal_ =
control_loops::superstructure::IntakeGoal::NONE;
control_loops::superstructure::NoteGoal note_goal_ =
control_loops::superstructure::NoteGoal::NONE;
bool auto_aim_ = false;
bool fire_ = false;
bool preloaded_ = false;
};
} // namespace y2024::autonomous
#endif // Y2024_AUTONOMOUS_AUTONOMOUS_ACTOR_H_