| #include "stdio.h" |
| |
| #include "aos/common/control_loop/Timing.h" |
| #include "aos/common/time.h" |
| #include "aos/common/util/trapezoid_profile.h" |
| #include "aos/common/logging/logging.h" |
| #include "aos/common/network/team_number.h" |
| |
| #include "frc971/autonomous/auto.q.h" |
| #include "frc971/constants.h" |
| #include "frc971/control_loops/drivetrain/drivetrain.q.h" |
| #include "frc971/control_loops/wrist/wrist_motor.q.h" |
| #include "frc971/control_loops/index/index_motor.q.h" |
| #include "frc971/control_loops/shooter/shooter_motor.q.h" |
| #include "frc971/control_loops/angle_adjust/angle_adjust_motor.q.h" |
| |
| using ::aos::time::Time; |
| |
| namespace frc971 { |
| namespace autonomous { |
| |
| static double left_initial_position, right_initial_position; |
| |
| bool ShouldExitAuto() { |
| ::frc971::autonomous::autonomous.FetchLatest(); |
| bool ans = !::frc971::autonomous::autonomous->run_auto; |
| if (ans) { |
| LOG(INFO, "Time to exit auto mode\n"); |
| } |
| return ans; |
| } |
| |
| void SetShooterVelocity(double velocity) { |
| LOG(INFO, "Setting shooter velocity to %f\n", velocity); |
| control_loops::shooter.goal.MakeWithBuilder() |
| .velocity(velocity).Send(); |
| } |
| |
| void SetWristGoal(double goal) { |
| LOG(INFO, "Setting wrist to %f\n", goal); |
| control_loops::wrist.goal.MakeWithBuilder() |
| .goal(goal).Send(); |
| } |
| |
| void SetAngle_AdjustGoal(double goal) { |
| LOG(INFO, "Setting angle adjust to %f\n", goal); |
| control_loops::angle_adjust.goal.MakeWithBuilder() |
| .goal(goal).Send(); |
| } |
| |
| void StartIndex() { |
| LOG(INFO, "Starting index\n"); |
| control_loops::index_loop.goal.MakeWithBuilder() |
| .goal_state(2) |
| .force_fire(false) |
| .override_index(false) |
| .Send(); |
| } |
| |
| void PreloadIndex() { |
| LOG(INFO, "Preloading index\n"); |
| control_loops::index_loop.goal.MakeWithBuilder() |
| .goal_state(3) |
| .force_fire(false) |
| .override_index(false) |
| .Send(); |
| } |
| |
| void ShootIndex() { |
| LOG(INFO, "Shooting index\n"); |
| control_loops::index_loop.goal.MakeWithBuilder() |
| .goal_state(4) |
| .force_fire(false) |
| .override_index(false) |
| .Send(); |
| } |
| |
| void ResetIndex() { |
| LOG(INFO, "Resetting index\n"); |
| control_loops::index_loop.goal.MakeWithBuilder() |
| .goal_state(5) |
| .force_fire(false) |
| .override_index(false) |
| .Send(); |
| } |
| |
| void WaitForIndexReset() { |
| LOG(INFO, "Waiting for the indexer to reset\n"); |
| control_loops::index_loop.status.FetchLatest(); |
| |
| // Fetch a couple index status packets to make sure that the indexer has run. |
| for (int i = 0; i < 5; ++i) { |
| LOG(DEBUG, "Fetching another index status packet\n"); |
| control_loops::index_loop.status.FetchNextBlocking(); |
| if (ShouldExitAuto()) return; |
| } |
| LOG(INFO, "Indexer is now reset.\n"); |
| } |
| |
| void WaitForWrist() { |
| LOG(INFO, "Waiting for the wrist\n"); |
| control_loops::wrist.status.FetchLatest(); |
| |
| while (!control_loops::wrist.status.get()) { |
| LOG(WARNING, "No previous wrist packet, trying to fetch again\n"); |
| control_loops::wrist.status.FetchNextBlocking(); |
| } |
| |
| while (!control_loops::wrist.status->done) { |
| control_loops::wrist.status.FetchNextBlocking(); |
| LOG(DEBUG, "Got a new wrist status packet\n"); |
| if (ShouldExitAuto()) return; |
| } |
| LOG(INFO, "Done waiting for the wrist\n"); |
| } |
| void WaitForIndex() { |
| LOG(INFO, "Waiting for the indexer to be ready to intake\n"); |
| control_loops::index_loop.status.FetchLatest(); |
| |
| while (!control_loops::index_loop.status.get()) { |
| LOG(WARNING, "No previous index packet, trying to fetch again\n"); |
| control_loops::index_loop.status.FetchNextBlocking(); |
| } |
| |
| while (!control_loops::index_loop.status->ready_to_intake) { |
| control_loops::index_loop.status.FetchNextBlocking(); |
| if (ShouldExitAuto()) return; |
| } |
| LOG(INFO, "Indexer ready to intake\n"); |
| } |
| |
| void WaitForAngle_Adjust() { |
| LOG(INFO, "Waiting for the angle adjuster to finish\n"); |
| control_loops::angle_adjust.status.FetchLatest(); |
| |
| while (!control_loops::angle_adjust.status.get()) { |
| LOG(WARNING, "No previous angle adjust packet, trying to fetch again\n"); |
| control_loops::angle_adjust.status.FetchNextBlocking(); |
| } |
| |
| while (!control_loops::angle_adjust.status->done) { |
| control_loops::angle_adjust.status.FetchNextBlocking(); |
| if (ShouldExitAuto()) return; |
| } |
| LOG(INFO, "Angle adjuster done\n"); |
| } |
| |
| void WaitForShooter() { |
| LOG(INFO, "Waiting for the shooter to spin up\n"); |
| control_loops::shooter.status.FetchLatest(); |
| |
| while (!control_loops::shooter.status.get()) { |
| LOG(WARNING, "No previous shooteracket, trying to fetch again\n"); |
| control_loops::shooter.status.FetchNextBlocking(); |
| } |
| |
| while (!control_loops::shooter.status->ready) { |
| control_loops::shooter.status.FetchNextBlocking(); |
| if (ShouldExitAuto()) return; |
| } |
| LOG(INFO, "Shooter ready to shoot\n"); |
| } |
| |
| void ShootNDiscs(int n) { |
| LOG(INFO, "Waiting until %d discs have been shot\n", n); |
| control_loops::index_loop.status.FetchLatest(); |
| |
| while (!control_loops::index_loop.status.get()) { |
| LOG(WARNING, "No previous index_loop packet, trying to fetch again\n"); |
| control_loops::index_loop.status.FetchNextBlocking(); |
| } |
| |
| int final_disc_count = control_loops::index_loop.status->shot_disc_count + n; |
| LOG(DEBUG, "Disc count should be %d when done\n", final_disc_count); |
| while (final_disc_count > control_loops::index_loop.status->shot_disc_count) { |
| control_loops::index_loop.status.FetchNextBlocking(); |
| if (ShouldExitAuto()) return; |
| } |
| LOG(INFO, "Shot %d discs\n", n); |
| } |
| |
| void StopDrivetrain() { |
| LOG(INFO, "Stopping the drivetrain\n"); |
| control_loops::drivetrain.goal.MakeWithBuilder() |
| .control_loop_driving(true) |
| .left_goal(left_initial_position) |
| .left_velocity_goal(0) |
| .right_goal(right_initial_position) |
| .right_velocity_goal(0) |
| .quickturn(false) |
| .Send(); |
| } |
| |
| void ResetDrivetrain() { |
| LOG(INFO, "resetting the drivetrain\n"); |
| control_loops::drivetrain.goal.MakeWithBuilder() |
| .control_loop_driving(false) |
| .highgear(false) |
| .steering(0.0) |
| .throttle(0.0) |
| .Send(); |
| } |
| |
| void SetDriveGoal(double yoffset, double maximum_velocity = 1.5) { |
| LOG(INFO, "Going to move %f\n", yoffset); |
| |
| // Measured conversion to get the distance right. |
| ::aos::util::TrapezoidProfile profile(::aos::time::Time::InMS(10)); |
| ::Eigen::Matrix<double, 2, 1> driveTrainState; |
| const double goal_velocity = 0.0; |
| const double epsilon = 0.01; |
| |
| profile.set_maximum_acceleration(2.0); |
| profile.set_maximum_velocity(maximum_velocity); |
| |
| while (true) { |
| ::aos::time::PhasedLoop10MS(5000); // wait until next 10ms tick |
| driveTrainState = profile.Update(yoffset, goal_velocity); |
| |
| if (::std::abs(driveTrainState(0, 0) - yoffset) < epsilon) break; |
| if (ShouldExitAuto()) return; |
| |
| LOG(DEBUG, "Driving left to %f, right to %f\n", |
| driveTrainState(0, 0) + left_initial_position, |
| driveTrainState(0, 0) + right_initial_position); |
| control_loops::drivetrain.goal.MakeWithBuilder() |
| .control_loop_driving(true) |
| .highgear(false) |
| .left_goal(driveTrainState(0, 0) + left_initial_position) |
| .right_goal(driveTrainState(0, 0) + right_initial_position) |
| .left_velocity_goal(driveTrainState(1, 0)) |
| .right_velocity_goal(driveTrainState(1, 0)) |
| .Send(); |
| } |
| left_initial_position += yoffset; |
| right_initial_position += yoffset; |
| LOG(INFO, "Done moving\n"); |
| } |
| |
| // Drives forward while we can pick up discs up to max_distance (in meters). |
| void DriveForwardPickUp(double max_distance, double wrist_angle) { |
| LOG(INFO, "going to pick up at a max distance of %f\n", max_distance); |
| |
| static const ::aos::time::Time kPeriod = ::aos::time::Time::InMS(10); |
| ::aos::util::TrapezoidProfile profile(kPeriod); |
| ::Eigen::Matrix<double, 2, 1> driveTrainState; |
| const double goal_velocity = 0.0; |
| const double epsilon = 0.01; |
| static const double kMaximumAcceleration = 1.0; |
| |
| profile.set_maximum_acceleration(kMaximumAcceleration); |
| profile.set_maximum_velocity(0.6); |
| |
| bool driving_back = false; |
| const double kDestination = -0.20; |
| |
| while (true) { |
| ::aos::time::PhasedLoop10MS(5000); // wait until next 10ms tick |
| driveTrainState = profile.Update(driving_back ? kDestination : max_distance, |
| goal_velocity); |
| |
| if (ShouldExitAuto()) return; |
| |
| if (driving_back) { |
| if (::std::abs(driveTrainState(0, 0)) < epsilon) break; |
| } else if (::std::abs(driveTrainState(0, 0) - max_distance) < epsilon) { |
| LOG(INFO, "went the max distance; driving back\n"); |
| driving_back = true; |
| profile.set_maximum_velocity(2.5); |
| SetWristGoal(wrist_angle); |
| } |
| |
| if (control_loops::index_loop.status.FetchLatest()) { |
| if (control_loops::index_loop.status->hopper_disc_count >= 4) { |
| LOG(INFO, "done intaking; driving back\n"); |
| driving_back = true; |
| profile.set_maximum_velocity(2.5); |
| SetWristGoal(wrist_angle); |
| } |
| } else { |
| LOG(WARNING, "getting index status failed\n"); |
| } |
| |
| LOG(DEBUG, "Driving left to %f, right to %f\n", |
| driveTrainState(0, 0) + left_initial_position, |
| driveTrainState(0, 0) + right_initial_position); |
| control_loops::drivetrain.goal.MakeWithBuilder() |
| .control_loop_driving(true) |
| .highgear(false) |
| .left_goal(driveTrainState(0, 0) + left_initial_position) |
| .right_goal(driveTrainState(0, 0) + right_initial_position) |
| .left_velocity_goal(driveTrainState(1, 0)) |
| .right_velocity_goal(driveTrainState(1, 0)) |
| .Send(); |
| } |
| left_initial_position += kDestination; |
| right_initial_position += kDestination; |
| LOG(INFO, "Done moving\n"); |
| } |
| |
| void DriveSpin(double radians) { |
| LOG(INFO, "going to spin %f\n", radians); |
| |
| ::aos::util::TrapezoidProfile profile(::aos::time::Time::InMS(10)); |
| ::Eigen::Matrix<double, 2, 1> driveTrainState; |
| const double goal_velocity = 0.0; |
| const double epsilon = 0.01; |
| // in drivetrain "meters" |
| const double kRobotWidth = 0.4544; |
| |
| profile.set_maximum_acceleration(1.5); |
| profile.set_maximum_velocity(0.8); |
| |
| const double side_offset = kRobotWidth * radians / 2.0; |
| |
| while (true) { |
| ::aos::time::PhasedLoop10MS(5000); // wait until next 10ms tick |
| driveTrainState = profile.Update(side_offset, goal_velocity); |
| |
| if (::std::abs(driveTrainState(0, 0) - side_offset) < epsilon) break; |
| if (ShouldExitAuto()) return; |
| |
| LOG(DEBUG, "Driving left to %f, right to %f\n", |
| left_initial_position - driveTrainState(0, 0), |
| right_initial_position + driveTrainState(0, 0)); |
| control_loops::drivetrain.goal.MakeWithBuilder() |
| .control_loop_driving(true) |
| .highgear(false) |
| .left_goal(left_initial_position - driveTrainState(0, 0)) |
| .right_goal(right_initial_position + driveTrainState(0, 0)) |
| .left_velocity_goal(-driveTrainState(1, 0)) |
| .right_velocity_goal(driveTrainState(1, 0)) |
| .Send(); |
| } |
| left_initial_position -= side_offset; |
| right_initial_position += side_offset; |
| LOG(INFO, "Done moving\n"); |
| } |
| |
| // start with N discs in the indexer |
| void HandleAuto() { |
| LOG(INFO, "Handling auto mode\n"); |
| |
| const double WRIST_UP = |
| constants::GetValues().wrist_hall_effect_start_angle - 0.4; |
| const double WRIST_DOWN = -0.580; |
| const double WRIST_DOWN_TWO = WRIST_DOWN - 0.012; |
| const double ANGLE_ONE = 0.509; |
| const double ANGLE_TWO = 0.673; |
| |
| ResetIndex(); |
| SetWristGoal(1.0); // wrist must calibrate itself on power-up |
| SetAngle_AdjustGoal(ANGLE_TWO); // make it still move a bit |
| SetShooterVelocity(0.0); // or else it keeps spinning from last time |
| ResetDrivetrain(); |
| |
| //::aos::time::SleepFor(::aos::time::Time::InSeconds(20)); |
| if (ShouldExitAuto()) return; |
| |
| control_loops::drivetrain.position.FetchLatest(); |
| while (!control_loops::drivetrain.position.get()) { |
| LOG(WARNING, "No previous drivetrain position packet, trying to fetch again\n"); |
| control_loops::drivetrain.position.FetchNextBlocking(); |
| } |
| left_initial_position = |
| control_loops::drivetrain.position->left_encoder; |
| right_initial_position = |
| control_loops::drivetrain.position->right_encoder; |
| |
| StopDrivetrain(); |
| |
| SetWristGoal(WRIST_UP); // wrist must calibrate itself on power-up |
| SetAngle_AdjustGoal(ANGLE_ONE); |
| SetShooterVelocity(395.0); |
| WaitForIndexReset(); |
| if (ShouldExitAuto()) return; |
| PreloadIndex(); // spin to top and put 1 disc into loader |
| |
| if (ShouldExitAuto()) return; |
| WaitForWrist(); |
| if (ShouldExitAuto()) return; |
| WaitForAngle_Adjust(); |
| ShootIndex(); // tilt up, shoot, repeat until empty |
| // calls WaitForShooter |
| ShootNDiscs(4); // ShootNDiscs returns if ShouldExitAuto |
| if (ShouldExitAuto()) return; |
| |
| StartIndex(); // take in up to 4 discs |
| |
| if (false) { |
| const double kDistanceToCenterMeters = 3.11023; |
| const double kMaxPickupDistance = 2.5; |
| const double kTurnToCenterDegrees = 78.2; |
| |
| // Drive back to the center line. |
| SetDriveGoal(-kDistanceToCenterMeters); |
| if (ShouldExitAuto()) return; |
| |
| SetWristGoal(WRIST_DOWN); |
| // Turn towards the center. |
| DriveSpin(kTurnToCenterDegrees * M_PI / 180.0); |
| if (ShouldExitAuto()) return; |
| WaitForWrist(); |
| if (ShouldExitAuto()) return; |
| |
| // Pick up at most 4 discs and drive at most kMaxPickupDistance. |
| DriveForwardPickUp(kMaxPickupDistance, WRIST_UP); |
| |
| SetWristGoal(WRIST_UP); |
| DriveSpin(-kTurnToCenterDegrees * M_PI / 180.0); |
| if (ShouldExitAuto()) return; |
| // Drive back to where we were. |
| SetDriveGoal(kDistanceToCenterMeters); |
| if (ShouldExitAuto()) return; |
| |
| ShootNDiscs(4); |
| if (ShouldExitAuto()) return; |
| } else { |
| // Delay to let the disc out of the shooter. |
| ::aos::time::SleepFor(::aos::time::Time::InSeconds(0.25)); |
| SetWristGoal(WRIST_DOWN); |
| StartIndex(); // take in up to 4 discs |
| |
| if (ShouldExitAuto()) return; |
| WaitForWrist(); // wrist must be down before moving |
| ::aos::time::SleepFor(::aos::time::Time::InSeconds(0.25)); |
| SetAngle_AdjustGoal(ANGLE_TWO); |
| SetShooterVelocity(375.0); |
| |
| if (ShouldExitAuto()) return; |
| WaitForIndex(); // ready to pick up discs |
| |
| // How long we're going to drive in total. |
| static const double kDriveDistance = 2.84; |
| // How long to drive slowly to pick up the 2 disks under the pyramid. |
| static const double kFirstDrive = 0.4; |
| // How long to drive slowly to pick up the last 2 disks. |
| static const double kLastDrive = 0.34; |
| // How fast to drive when picking up disks. |
| static const double kPickupVelocity = 0.6; |
| // How fast to drive when not picking up disks. |
| static const double kDriveVelocity = |
| constants::GetValues().clutch_transmission ? 0.8 : 1.75; |
| // Where to take the second set of shots from. |
| static const double kSecondShootDistance = 2.0; |
| |
| // Go slowly to grab the 2 disks under the pyramid. |
| SetDriveGoal(kFirstDrive, kPickupVelocity); |
| ::aos::time::SleepFor(::aos::time::Time::InSeconds(0.1)); |
| |
| if (constants::GetValues().clutch_transmission) { |
| SetDriveGoal(kSecondShootDistance - kFirstDrive, kDriveVelocity); |
| } else { |
| SetDriveGoal(kDriveDistance - kFirstDrive - kLastDrive, kDriveVelocity); |
| SetWristGoal(WRIST_DOWN_TWO); |
| // Go slowly at the end to pick up the last 2 disks. |
| SetDriveGoal(kLastDrive, kPickupVelocity); |
| if (ShouldExitAuto()) return; |
| |
| ::aos::time::SleepFor(::aos::time::Time::InSeconds(0.5)); |
| SetDriveGoal(kSecondShootDistance - kDriveDistance, kDriveVelocity); |
| } |
| |
| PreloadIndex(); |
| |
| if (ShouldExitAuto()) return; |
| WaitForAngle_Adjust(); |
| if (ShouldExitAuto()) return; |
| ShootIndex(); |
| if (ShouldExitAuto()) return; |
| } |
| } |
| |
| } // namespace autonomous |
| } // namespace frc971 |