blob: 5931d57667a5126a4f78c1e08da7c52ad8c80e7a [file] [log] [blame]
namespace y2016.control_loops.shooter;
// All angles are in radians, and angular velocities are in radians/second.
// For all angular velocities, positive is shooting the ball out of the robot.
table Goal {
// Angular velocity goals in radians/second.
angular_velocity:double (id: 0);
clamp_open:bool (id: 1); // True to release our clamp on the ball.
// True to push the ball into the shooter.
// If we are in the act of shooting with a goal velocity != 0, wait until it
// is up to speed, push the ball into the shooter, and then wait until it
// spins up and down before letting the piston be released.
push_to_shooter:bool (id: 2);
// Forces the lights on.
force_lights_on:bool (id: 3);
// If true, the robot is shooting forwards.
shooting_forwards:bool (id: 4);
}
root_type Goal;