blob: f652b22eefeb33613356a6a9575e37a470ff2fb8 [file] [log] [blame]
include "frc971/vision/calibration.fbs";
include "frc971/vision/target_map.fbs";
include "frc971/control_loops/profiled_subsystem.fbs";
include "frc971/zeroing/constants.fbs";
include "frc971/math/matrix.fbs";
include "frc971/control_loops/drivetrain/drivetrain_config.fbs";
namespace y2024;
table CameraConfiguration {
calibration:frc971.vision.calibration.CameraCalibration (id: 0);
}
table ShotParams {
shot_velocity: double (id: 0);
// Angle of the altitude
shot_altitude_angle: double (id: 1);
// Angle of the catapult
shot_catapult_angle: double (id: 2);
// Speed over ground to use for shooting on the fly
shot_speed_over_ground: double (id: 3);
}
table InterpolationTablePoint {
distance_from_goal: double (id: 0);
shot_params: ShotParams (id: 1);
}
// Amount of voltage to give to the intake rollers when:
// spitting, which represents voltage when IntakeRollerGoal is SPITTING
// and intaking, which represents voltage when IntakeRollerGoal is INTAKING
table IntakeRollerVoltages {
spitting:double (id: 0);
intaking:double (id: 1);
}
// Set points for the pivot in radians when:
// extended, which represents radians for when IntakePivotGoal is EXTENDED
// and retracted, which represents radians for when IntakePivotGoal is RETRACTED or NONE
table IntakePivotSetPoints {
extended:double (id: 0);
retracted:double (id: 1);
}
// Set points for the climber in meters when:
// fully extended, which represents meters for when ClimberGoal is FULL_EXTEND
// partially extended, which represents meters for when ClimberGoal is HALF_EXTEND
// and retracted, which represents meters for when ClimberGoal is RETRACT
table ClimberSetPoints {
full_extend:double (id: 0);
stowed:double (id: 1);
retract:double (id: 2);
}
table PotAndAbsEncoderConstants {
zeroing_constants:frc971.zeroing.PotAndAbsoluteEncoderZeroingConstants (id: 0);
potentiometer_offset:double (id: 1);
}
// Stores current limits for motors
table CurrentLimits {
intake_pivot_supply_current_limit:double (id: 0);
intake_pivot_stator_current_limit:double (id: 1);
intake_roller_supply_current_limit:double (id: 2);
intake_roller_stator_current_limit:double (id: 3);
transfer_roller_supply_current_limit:double (id: 4);
transfer_roller_stator_current_limit:double (id: 5);
drivetrain_supply_current_limit:double (id: 6);
drivetrain_stator_current_limit:double (id: 7);
climber_supply_current_limit:double (id: 8);
climber_stator_current_limit:double (id: 9);
extend_supply_current_limit:double (id: 10);
extend_stator_current_limit:double (id: 11);
extend_roller_supply_current_limit:double (id: 12);
extend_roller_stator_current_limit:double (id: 13);
turret_supply_current_limit:double (id: 14);
turret_stator_current_limit:double (id: 15);
altitude_supply_current_limit:double (id: 16);
altitude_stator_current_limit:double (id: 17);
retention_roller_supply_current_limit:double (id: 18);
retention_roller_stator_current_limit:double (id: 19);
slower_retention_roller_stator_current_limit:double (id: 20);
shooting_retention_roller_stator_current_limit:double (id: 23);
catapult_supply_current_limit:double (id: 21);
catapult_stator_current_limit:double (id: 22);
}
table TransferRollerVoltages {
// Voltage to apply while intaking the game piece.
transfer_in:double (id: 0);
// Voltage to apply while spitting the game piece.
transfer_out:double (id: 1);
// Voltage to apply while the extend is moving and dragging the
// game piece out of the rollers.
extend_moving:double (id: 2);
}
table ExtendRollerVoltages {
scoring:double (id: 0);
reversing:double (id: 1);
}
// Extend positions
table ExtendSetPoints {
// The position which lets us score on the trap.
trap:double (id: 0);
// The position which lets us score on the amp.
amp:double (id: 1);
// The position which lets us transfer into the catapult.
catapult:double (id: 2);
// The position near 0 where we are ready to intake a note.
retracted:double (id: 3);
}
enum AutonomousMode : ubyte {
NONE = 0,
// Simple test S-spline auto mode
SPLINE_AUTO = 1,
// Simple drive-and-shoot to pick up at most one game piece.
MOBILITY_AND_SHOOT = 2,
// Auto to pick up four game pieces.
FOUR_PIECE = 3,
// Auto which picks up two game pieces from the center
TWO_PIECE_STEAL = 4,
}
table RobotConstants {
intake_constants:frc971.zeroing.AbsoluteEncoderZeroingConstants (id: 0);
// Deprecated since climber no longer has an encoder
climber_constants:PotAndAbsEncoderConstants (id: 1, deprecated);
climber_potentiometer_offset:double (id: 8);
catapult_constants:PotAndAbsEncoderConstants (id: 2);
altitude_constants:PotAndAbsEncoderConstants (id: 3);
turret_constants:PotAndAbsEncoderConstants (id: 4);
extend_constants:PotAndAbsEncoderConstants (id: 5);
disable_extend:bool (id: 6);
disable_climber:bool (id: 7);
}
table ShooterSetPoint {
turret_position: double (id: 0);
altitude_position: double (id: 1);
shot_velocity:double (id: 2);
}
table Pose {
// Pos is a 3x1 matrix which contains the (x, y, z) component of the Pose.
pos: frc971.fbs.Matrix (id: 0);
theta: double (id: 1);
}
table ShooterTargets {
// The Pose of the red and blue alliance speakers we are aiming at.
red_alliance: Pose (id: 0);
blue_alliance: Pose (id: 1);
}
table RetentionRollerVoltages {
retaining:double (id: 0);
spitting:double (id: 1);
}
// Set of april tag targets, by april tag ID, to ignore when on a
// given alliance.
table IgnoreTargets {
red:[uint64] (id: 0);
blue:[uint64] (id: 1);
}
// Common table for constants unrelated to the robot
table Common {
target_map:frc971.vision.TargetMap (id: 0);
shooter_interpolation_table: [InterpolationTablePoint] (id: 1);
intake_roller_voltages:IntakeRollerVoltages (id : 2);
intake_pivot_set_points:IntakePivotSetPoints (id: 3);
intake_pivot:frc971.control_loops.StaticZeroingSingleDOFProfiledSubsystemCommonParams (id: 4);
drivetrain:frc971.control_loops.drivetrain.fbs.DrivetrainConfig (id: 5);
current_limits:CurrentLimits (id: 6);
transfer_roller_voltages:TransferRollerVoltages (id: 7);
climber:frc971.control_loops.StaticZeroingSingleDOFProfiledSubsystemCommonParams (id: 8, deprecated);
climber_set_points:ClimberSetPoints (id: 9, deprecated);
turret_loading_position: double (id: 10);
catapult_return_position: double (id: 11);
catapult:frc971.control_loops.StaticZeroingSingleDOFProfiledSubsystemCommonParams (id: 12);
altitude:frc971.control_loops.StaticZeroingSingleDOFProfiledSubsystemCommonParams (id: 13);
turret:frc971.control_loops.StaticZeroingSingleDOFProfiledSubsystemCommonParams (id: 14);
extend:frc971.control_loops.StaticZeroingSingleDOFProfiledSubsystemCommonParams (id: 15);
extend_roller_voltages:ExtendRollerVoltages (id: 16);
shooter_targets:ShooterTargets (id: 17);
altitude_loading_position: double (id: 18);
retention_roller_voltages:RetentionRollerVoltages (id: 19);
min_altitude_shooting_angle: double (id: 20);
max_altitude_shooting_angle: double (id: 25);
shooter_speaker_set_point: ShooterSetPoint (id: 21);
shooter_podium_set_point: ShooterSetPoint (id: 22);
extend_set_points:ExtendSetPoints (id: 23);
// The position to move the turret to when avoiding collision
// with the extend when the extend is moving to amp/trap position.
turret_avoid_extend_collision_position: double (id: 24);
altitude_avoid_extend_collision_position: double (id: 28);
autonomous_mode:AutonomousMode (id: 26);
ignore_targets:IgnoreTargets (id: 27);
}
table Constants {
cameras:[CameraConfiguration] (id: 0);
robot:RobotConstants (id: 1);
common:Common (id: 2);
}
root_type Constants;