| // automatically generated by the FlatBuffers compiler, do not modify |
| |
| import * as flatbuffers from 'flatbuffers'; |
| |
| export enum MyGame_OtherNameSpace_FromInclude { |
| IncludeVal = '0' |
| } |
| |
| /** |
| * Composite components of Monster color. |
| */ |
| export enum MyGame_Example_Color { |
| Red = 1, |
| |
| /** |
| * \brief color Green |
| * Green is bit_flag with value (1u << 1) |
| */ |
| Green = 2, |
| |
| /** |
| * \brief color Blue (1u << 3) |
| */ |
| Blue = 8 |
| } |
| |
| export enum MyGame_Example_Race { |
| None = -1, |
| Human = 0, |
| Dwarf = 1, |
| Elf = 2 |
| } |
| |
| export enum MyGame_Example_LongEnum { |
| LongOne = '2', |
| LongTwo = '4', |
| LongBig = '1099511627776' |
| } |
| |
| export enum MyGame_Example_Any { |
| NONE = 0, |
| Monster = 1, |
| TestSimpleTableWithEnum = 2, |
| MyGame_Example2_Monster = 3 |
| } |
| |
| export function unionToAny( |
| type: MyGame_Example_Any, |
| accessor: (obj:MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum) => MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum|null |
| ): MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum|null { |
| switch(MyGame_Example_Any[type]) { |
| case 'NONE': return null; |
| case 'Monster': return accessor(new MyGame_Example_Monster())! as MyGame_Example_Monster; |
| case 'TestSimpleTableWithEnum': return accessor(new MyGame_Example_TestSimpleTableWithEnum())! as MyGame_Example_TestSimpleTableWithEnum; |
| case 'MyGame_Example2_Monster': return accessor(new MyGame_Example2_Monster())! as MyGame_Example2_Monster; |
| default: return null; |
| } |
| } |
| |
| export function unionListToAny( |
| type: MyGame_Example_Any, |
| accessor: (index: number, obj:MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum) => MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum|null, |
| index: number |
| ): MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum|null { |
| switch(MyGame_Example_Any[type]) { |
| case 'NONE': return null; |
| case 'Monster': return accessor(index, new MyGame_Example_Monster())! as MyGame_Example_Monster; |
| case 'TestSimpleTableWithEnum': return accessor(index, new MyGame_Example_TestSimpleTableWithEnum())! as MyGame_Example_TestSimpleTableWithEnum; |
| case 'MyGame_Example2_Monster': return accessor(index, new MyGame_Example2_Monster())! as MyGame_Example2_Monster; |
| default: return null; |
| } |
| } |
| |
| export enum MyGame_Example_AnyUniqueAliases { |
| NONE = 0, |
| M = 1, |
| TS = 2, |
| M2 = 3 |
| } |
| |
| export function unionToAnyUniqueAliases( |
| type: MyGame_Example_AnyUniqueAliases, |
| accessor: (obj:MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum) => MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum|null |
| ): MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum|null { |
| switch(MyGame_Example_AnyUniqueAliases[type]) { |
| case 'NONE': return null; |
| case 'M': return accessor(new MyGame_Example_Monster())! as MyGame_Example_Monster; |
| case 'TS': return accessor(new MyGame_Example_TestSimpleTableWithEnum())! as MyGame_Example_TestSimpleTableWithEnum; |
| case 'M2': return accessor(new MyGame_Example2_Monster())! as MyGame_Example2_Monster; |
| default: return null; |
| } |
| } |
| |
| export function unionListToAnyUniqueAliases( |
| type: MyGame_Example_AnyUniqueAliases, |
| accessor: (index: number, obj:MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum) => MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum|null, |
| index: number |
| ): MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum|null { |
| switch(MyGame_Example_AnyUniqueAliases[type]) { |
| case 'NONE': return null; |
| case 'M': return accessor(index, new MyGame_Example_Monster())! as MyGame_Example_Monster; |
| case 'TS': return accessor(index, new MyGame_Example_TestSimpleTableWithEnum())! as MyGame_Example_TestSimpleTableWithEnum; |
| case 'M2': return accessor(index, new MyGame_Example2_Monster())! as MyGame_Example2_Monster; |
| default: return null; |
| } |
| } |
| |
| export enum MyGame_Example_AnyAmbiguousAliases { |
| NONE = 0, |
| M1 = 1, |
| M2 = 2, |
| M3 = 3 |
| } |
| |
| export function unionToAnyAmbiguousAliases( |
| type: MyGame_Example_AnyAmbiguousAliases, |
| accessor: (obj:MyGame_Example_Monster) => MyGame_Example_Monster|null |
| ): MyGame_Example_Monster|null { |
| switch(MyGame_Example_AnyAmbiguousAliases[type]) { |
| case 'NONE': return null; |
| case 'M1': return accessor(new MyGame_Example_Monster())! as MyGame_Example_Monster; |
| case 'M2': return accessor(new MyGame_Example_Monster())! as MyGame_Example_Monster; |
| case 'M3': return accessor(new MyGame_Example_Monster())! as MyGame_Example_Monster; |
| default: return null; |
| } |
| } |
| |
| export function unionListToAnyAmbiguousAliases( |
| type: MyGame_Example_AnyAmbiguousAliases, |
| accessor: (index: number, obj:MyGame_Example_Monster) => MyGame_Example_Monster|null, |
| index: number |
| ): MyGame_Example_Monster|null { |
| switch(MyGame_Example_AnyAmbiguousAliases[type]) { |
| case 'NONE': return null; |
| case 'M1': return accessor(index, new MyGame_Example_Monster())! as MyGame_Example_Monster; |
| case 'M2': return accessor(index, new MyGame_Example_Monster())! as MyGame_Example_Monster; |
| case 'M3': return accessor(index, new MyGame_Example_Monster())! as MyGame_Example_Monster; |
| default: return null; |
| } |
| } |
| |
| export class MyGame_OtherNameSpace_Unused { |
| bb: flatbuffers.ByteBuffer|null = null; |
| bb_pos = 0; |
| __init(i:number, bb:flatbuffers.ByteBuffer):MyGame_OtherNameSpace_Unused { |
| this.bb_pos = i; |
| this.bb = bb; |
| return this; |
| } |
| |
| a():number { |
| return this.bb!.readInt32(this.bb_pos); |
| } |
| |
| static sizeOf():number { |
| return 4; |
| } |
| |
| static createUnused(builder:flatbuffers.Builder, a: number):flatbuffers.Offset { |
| builder.prep(4, 4); |
| builder.writeInt32(a); |
| return builder.offset(); |
| } |
| |
| } |
| |
| export class MyGame_OtherNameSpace_TableB { |
| bb: flatbuffers.ByteBuffer|null = null; |
| bb_pos = 0; |
| __init(i:number, bb:flatbuffers.ByteBuffer):MyGame_OtherNameSpace_TableB { |
| this.bb_pos = i; |
| this.bb = bb; |
| return this; |
| } |
| |
| static getRootAsTableB(bb:flatbuffers.ByteBuffer, obj?:MyGame_OtherNameSpace_TableB):MyGame_OtherNameSpace_TableB { |
| return (obj || new MyGame_OtherNameSpace_TableB()).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| } |
| |
| static getSizePrefixedRootAsTableB(bb:flatbuffers.ByteBuffer, obj?:MyGame_OtherNameSpace_TableB):MyGame_OtherNameSpace_TableB { |
| bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); |
| return (obj || new MyGame_OtherNameSpace_TableB()).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| } |
| |
| a(obj?:TableA):TableA|null { |
| const offset = this.bb!.__offset(this.bb_pos, 4); |
| return offset ? (obj || new TableA()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null; |
| } |
| |
| static startTableB(builder:flatbuffers.Builder) { |
| builder.startObject(1); |
| } |
| |
| static addA(builder:flatbuffers.Builder, aOffset:flatbuffers.Offset) { |
| builder.addFieldOffset(0, aOffset, 0); |
| } |
| |
| static endTableB(builder:flatbuffers.Builder):flatbuffers.Offset { |
| const offset = builder.endObject(); |
| return offset; |
| } |
| |
| static createTableB(builder:flatbuffers.Builder, aOffset:flatbuffers.Offset):flatbuffers.Offset { |
| MyGame_OtherNameSpace_TableB.startTableB(builder); |
| MyGame_OtherNameSpace_TableB.addA(builder, aOffset); |
| return MyGame_OtherNameSpace_TableB.endTableB(builder); |
| } |
| |
| serialize():Uint8Array { |
| return this.bb!.bytes(); |
| } |
| |
| static deserialize(buffer: Uint8Array):TableB { |
| return MyGame_OtherNameSpace_TableB.getRootAsTableB(new flatbuffers.ByteBuffer(buffer)) |
| } |
| } |
| |
| export class TableA { |
| bb: flatbuffers.ByteBuffer|null = null; |
| bb_pos = 0; |
| __init(i:number, bb:flatbuffers.ByteBuffer):TableA { |
| this.bb_pos = i; |
| this.bb = bb; |
| return this; |
| } |
| |
| static getRootAsTableA(bb:flatbuffers.ByteBuffer, obj?:TableA):TableA { |
| return (obj || new TableA()).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| } |
| |
| static getSizePrefixedRootAsTableA(bb:flatbuffers.ByteBuffer, obj?:TableA):TableA { |
| bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); |
| return (obj || new TableA()).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| } |
| |
| b(obj?:MyGame_OtherNameSpace_TableB):MyGame_OtherNameSpace_TableB|null { |
| const offset = this.bb!.__offset(this.bb_pos, 4); |
| return offset ? (obj || new MyGame_OtherNameSpace_TableB()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null; |
| } |
| |
| static startTableA(builder:flatbuffers.Builder) { |
| builder.startObject(1); |
| } |
| |
| static addB(builder:flatbuffers.Builder, bOffset:flatbuffers.Offset) { |
| builder.addFieldOffset(0, bOffset, 0); |
| } |
| |
| static endTableA(builder:flatbuffers.Builder):flatbuffers.Offset { |
| const offset = builder.endObject(); |
| return offset; |
| } |
| |
| static createTableA(builder:flatbuffers.Builder, bOffset:flatbuffers.Offset):flatbuffers.Offset { |
| TableA.startTableA(builder); |
| TableA.addB(builder, bOffset); |
| return TableA.endTableA(builder); |
| } |
| |
| serialize():Uint8Array { |
| return this.bb!.bytes(); |
| } |
| |
| static deserialize(buffer: Uint8Array):TableA { |
| return TableA.getRootAsTableA(new flatbuffers.ByteBuffer(buffer)) |
| } |
| } |
| |
| export class MyGame_InParentNamespace { |
| bb: flatbuffers.ByteBuffer|null = null; |
| bb_pos = 0; |
| __init(i:number, bb:flatbuffers.ByteBuffer):MyGame_InParentNamespace { |
| this.bb_pos = i; |
| this.bb = bb; |
| return this; |
| } |
| |
| static getRootAsInParentNamespace(bb:flatbuffers.ByteBuffer, obj?:MyGame_InParentNamespace):MyGame_InParentNamespace { |
| return (obj || new MyGame_InParentNamespace()).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| } |
| |
| static getSizePrefixedRootAsInParentNamespace(bb:flatbuffers.ByteBuffer, obj?:MyGame_InParentNamespace):MyGame_InParentNamespace { |
| bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); |
| return (obj || new MyGame_InParentNamespace()).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| } |
| |
| static startInParentNamespace(builder:flatbuffers.Builder) { |
| builder.startObject(0); |
| } |
| |
| static endInParentNamespace(builder:flatbuffers.Builder):flatbuffers.Offset { |
| const offset = builder.endObject(); |
| return offset; |
| } |
| |
| static createInParentNamespace(builder:flatbuffers.Builder):flatbuffers.Offset { |
| MyGame_InParentNamespace.startInParentNamespace(builder); |
| return MyGame_InParentNamespace.endInParentNamespace(builder); |
| } |
| |
| serialize():Uint8Array { |
| return this.bb!.bytes(); |
| } |
| |
| static deserialize(buffer: Uint8Array):InParentNamespace { |
| return MyGame_InParentNamespace.getRootAsInParentNamespace(new flatbuffers.ByteBuffer(buffer)) |
| } |
| } |
| |
| export class MyGame_Example2_Monster { |
| bb: flatbuffers.ByteBuffer|null = null; |
| bb_pos = 0; |
| __init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example2_Monster { |
| this.bb_pos = i; |
| this.bb = bb; |
| return this; |
| } |
| |
| static getRootAsMonster(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example2_Monster):MyGame_Example2_Monster { |
| return (obj || new MyGame_Example2_Monster()).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| } |
| |
| static getSizePrefixedRootAsMonster(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example2_Monster):MyGame_Example2_Monster { |
| bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); |
| return (obj || new MyGame_Example2_Monster()).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| } |
| |
| static startMonster(builder:flatbuffers.Builder) { |
| builder.startObject(0); |
| } |
| |
| static endMonster(builder:flatbuffers.Builder):flatbuffers.Offset { |
| const offset = builder.endObject(); |
| return offset; |
| } |
| |
| static createMonster(builder:flatbuffers.Builder):flatbuffers.Offset { |
| MyGame_Example2_Monster.startMonster(builder); |
| return MyGame_Example2_Monster.endMonster(builder); |
| } |
| |
| serialize():Uint8Array { |
| return this.bb!.bytes(); |
| } |
| |
| static deserialize(buffer: Uint8Array):Monster { |
| return MyGame_Example2_Monster.getRootAsMonster(new flatbuffers.ByteBuffer(buffer)) |
| } |
| } |
| |
| export class MyGame_Example_Test { |
| bb: flatbuffers.ByteBuffer|null = null; |
| bb_pos = 0; |
| __init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example_Test { |
| this.bb_pos = i; |
| this.bb = bb; |
| return this; |
| } |
| |
| a():number { |
| return this.bb!.readInt16(this.bb_pos); |
| } |
| |
| b():number { |
| return this.bb!.readInt8(this.bb_pos + 2); |
| } |
| |
| static sizeOf():number { |
| return 4; |
| } |
| |
| static createTest(builder:flatbuffers.Builder, a: number, b: number):flatbuffers.Offset { |
| builder.prep(2, 4); |
| builder.pad(1); |
| builder.writeInt8(b); |
| builder.writeInt16(a); |
| return builder.offset(); |
| } |
| |
| } |
| |
| export class MyGame_Example_TestSimpleTableWithEnum { |
| bb: flatbuffers.ByteBuffer|null = null; |
| bb_pos = 0; |
| __init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example_TestSimpleTableWithEnum { |
| this.bb_pos = i; |
| this.bb = bb; |
| return this; |
| } |
| |
| static getRootAsTestSimpleTableWithEnum(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example_TestSimpleTableWithEnum):MyGame_Example_TestSimpleTableWithEnum { |
| return (obj || new MyGame_Example_TestSimpleTableWithEnum()).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| } |
| |
| static getSizePrefixedRootAsTestSimpleTableWithEnum(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example_TestSimpleTableWithEnum):MyGame_Example_TestSimpleTableWithEnum { |
| bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); |
| return (obj || new MyGame_Example_TestSimpleTableWithEnum()).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| } |
| |
| color():MyGame_Example_Color { |
| const offset = this.bb!.__offset(this.bb_pos, 4); |
| return offset ? this.bb!.readUint8(this.bb_pos + offset) : MyGame_Example_Color.Green; |
| } |
| |
| static startTestSimpleTableWithEnum(builder:flatbuffers.Builder) { |
| builder.startObject(1); |
| } |
| |
| static addColor(builder:flatbuffers.Builder, color:MyGame_Example_Color) { |
| builder.addFieldInt8(0, color, MyGame_Example_Color.Green); |
| } |
| |
| static endTestSimpleTableWithEnum(builder:flatbuffers.Builder):flatbuffers.Offset { |
| const offset = builder.endObject(); |
| return offset; |
| } |
| |
| static createTestSimpleTableWithEnum(builder:flatbuffers.Builder, color:MyGame_Example_Color):flatbuffers.Offset { |
| MyGame_Example_TestSimpleTableWithEnum.startTestSimpleTableWithEnum(builder); |
| MyGame_Example_TestSimpleTableWithEnum.addColor(builder, color); |
| return MyGame_Example_TestSimpleTableWithEnum.endTestSimpleTableWithEnum(builder); |
| } |
| |
| serialize():Uint8Array { |
| return this.bb!.bytes(); |
| } |
| |
| static deserialize(buffer: Uint8Array):TestSimpleTableWithEnum { |
| return MyGame_Example_TestSimpleTableWithEnum.getRootAsTestSimpleTableWithEnum(new flatbuffers.ByteBuffer(buffer)) |
| } |
| } |
| |
| export class MyGame_Example_Vec3 { |
| bb: flatbuffers.ByteBuffer|null = null; |
| bb_pos = 0; |
| __init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example_Vec3 { |
| this.bb_pos = i; |
| this.bb = bb; |
| return this; |
| } |
| |
| x():number { |
| return this.bb!.readFloat32(this.bb_pos); |
| } |
| |
| y():number { |
| return this.bb!.readFloat32(this.bb_pos + 4); |
| } |
| |
| z():number { |
| return this.bb!.readFloat32(this.bb_pos + 8); |
| } |
| |
| test1():number { |
| return this.bb!.readFloat64(this.bb_pos + 16); |
| } |
| |
| test2():MyGame_Example_Color { |
| return this.bb!.readUint8(this.bb_pos + 24); |
| } |
| |
| test3(obj?:MyGame_Example_Test):MyGame_Example_Test|null { |
| return (obj || new MyGame_Example_Test()).__init(this.bb_pos + 26, this.bb!); |
| } |
| |
| static sizeOf():number { |
| return 32; |
| } |
| |
| static createVec3(builder:flatbuffers.Builder, x: number, y: number, z: number, test1: number, test2: MyGame_Example_Color, test3_a: number, test3_b: number):flatbuffers.Offset { |
| builder.prep(8, 32); |
| builder.pad(2); |
| builder.prep(2, 4); |
| builder.pad(1); |
| builder.writeInt8(test3_b); |
| builder.writeInt16(test3_a); |
| builder.pad(1); |
| builder.writeInt8(test2); |
| builder.writeFloat64(test1); |
| builder.pad(4); |
| builder.writeFloat32(z); |
| builder.writeFloat32(y); |
| builder.writeFloat32(x); |
| return builder.offset(); |
| } |
| |
| } |
| |
| export class MyGame_Example_Ability { |
| bb: flatbuffers.ByteBuffer|null = null; |
| bb_pos = 0; |
| __init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example_Ability { |
| this.bb_pos = i; |
| this.bb = bb; |
| return this; |
| } |
| |
| id():number { |
| return this.bb!.readUint32(this.bb_pos); |
| } |
| |
| distance():number { |
| return this.bb!.readUint32(this.bb_pos + 4); |
| } |
| |
| static sizeOf():number { |
| return 8; |
| } |
| |
| static createAbility(builder:flatbuffers.Builder, id: number, distance: number):flatbuffers.Offset { |
| builder.prep(4, 8); |
| builder.writeInt32(distance); |
| builder.writeInt32(id); |
| return builder.offset(); |
| } |
| |
| } |
| |
| export class MyGame_Example_StructOfStructs { |
| bb: flatbuffers.ByteBuffer|null = null; |
| bb_pos = 0; |
| __init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example_StructOfStructs { |
| this.bb_pos = i; |
| this.bb = bb; |
| return this; |
| } |
| |
| a(obj?:MyGame_Example_Ability):MyGame_Example_Ability|null { |
| return (obj || new MyGame_Example_Ability()).__init(this.bb_pos, this.bb!); |
| } |
| |
| b(obj?:MyGame_Example_Test):MyGame_Example_Test|null { |
| return (obj || new MyGame_Example_Test()).__init(this.bb_pos + 8, this.bb!); |
| } |
| |
| c(obj?:MyGame_Example_Ability):MyGame_Example_Ability|null { |
| return (obj || new MyGame_Example_Ability()).__init(this.bb_pos + 12, this.bb!); |
| } |
| |
| static sizeOf():number { |
| return 20; |
| } |
| |
| static createStructOfStructs(builder:flatbuffers.Builder, a_id: number, a_distance: number, b_a: number, b_b: number, c_id: number, c_distance: number):flatbuffers.Offset { |
| builder.prep(4, 20); |
| builder.prep(4, 8); |
| builder.writeInt32(c_distance); |
| builder.writeInt32(c_id); |
| builder.prep(2, 4); |
| builder.pad(1); |
| builder.writeInt8(b_b); |
| builder.writeInt16(b_a); |
| builder.prep(4, 8); |
| builder.writeInt32(a_distance); |
| builder.writeInt32(a_id); |
| return builder.offset(); |
| } |
| |
| } |
| |
| export class MyGame_Example_StructOfStructsOfStructs { |
| bb: flatbuffers.ByteBuffer|null = null; |
| bb_pos = 0; |
| __init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example_StructOfStructsOfStructs { |
| this.bb_pos = i; |
| this.bb = bb; |
| return this; |
| } |
| |
| a(obj?:MyGame_Example_StructOfStructs):MyGame_Example_StructOfStructs|null { |
| return (obj || new MyGame_Example_StructOfStructs()).__init(this.bb_pos, this.bb!); |
| } |
| |
| static sizeOf():number { |
| return 20; |
| } |
| |
| static createStructOfStructsOfStructs(builder:flatbuffers.Builder, a_a_id: number, a_a_distance: number, a_b_a: number, a_b_b: number, a_c_id: number, a_c_distance: number):flatbuffers.Offset { |
| builder.prep(4, 20); |
| builder.prep(4, 20); |
| builder.prep(4, 8); |
| builder.writeInt32(a_c_distance); |
| builder.writeInt32(a_c_id); |
| builder.prep(2, 4); |
| builder.pad(1); |
| builder.writeInt8(a_b_b); |
| builder.writeInt16(a_b_a); |
| builder.prep(4, 8); |
| builder.writeInt32(a_a_distance); |
| builder.writeInt32(a_a_id); |
| return builder.offset(); |
| } |
| |
| } |
| |
| export class MyGame_Example_Stat { |
| bb: flatbuffers.ByteBuffer|null = null; |
| bb_pos = 0; |
| __init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example_Stat { |
| this.bb_pos = i; |
| this.bb = bb; |
| return this; |
| } |
| |
| static getRootAsStat(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example_Stat):MyGame_Example_Stat { |
| return (obj || new MyGame_Example_Stat()).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| } |
| |
| static getSizePrefixedRootAsStat(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example_Stat):MyGame_Example_Stat { |
| bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); |
| return (obj || new MyGame_Example_Stat()).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| } |
| |
| id():string|null |
| id(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null |
| id(optionalEncoding?:any):string|Uint8Array|null { |
| const offset = this.bb!.__offset(this.bb_pos, 4); |
| return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null; |
| } |
| |
| val():bigint { |
| const offset = this.bb!.__offset(this.bb_pos, 6); |
| return offset ? this.bb!.readInt64(this.bb_pos + offset) : BigInt('0'); |
| } |
| |
| count():number { |
| const offset = this.bb!.__offset(this.bb_pos, 8); |
| return offset ? this.bb!.readUint16(this.bb_pos + offset) : 0; |
| } |
| |
| static startStat(builder:flatbuffers.Builder) { |
| builder.startObject(3); |
| } |
| |
| static addId(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset) { |
| builder.addFieldOffset(0, idOffset, 0); |
| } |
| |
| static addVal(builder:flatbuffers.Builder, val:bigint) { |
| builder.addFieldInt64(1, val, BigInt('0')); |
| } |
| |
| static addCount(builder:flatbuffers.Builder, count:number) { |
| builder.addFieldInt16(2, count, 0); |
| } |
| |
| static endStat(builder:flatbuffers.Builder):flatbuffers.Offset { |
| const offset = builder.endObject(); |
| return offset; |
| } |
| |
| static createStat(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset, val:bigint, count:number):flatbuffers.Offset { |
| MyGame_Example_Stat.startStat(builder); |
| MyGame_Example_Stat.addId(builder, idOffset); |
| MyGame_Example_Stat.addVal(builder, val); |
| MyGame_Example_Stat.addCount(builder, count); |
| return MyGame_Example_Stat.endStat(builder); |
| } |
| |
| serialize():Uint8Array { |
| return this.bb!.bytes(); |
| } |
| |
| static deserialize(buffer: Uint8Array):Stat { |
| return MyGame_Example_Stat.getRootAsStat(new flatbuffers.ByteBuffer(buffer)) |
| } |
| } |
| |
| export class MyGame_Example_Referrable { |
| bb: flatbuffers.ByteBuffer|null = null; |
| bb_pos = 0; |
| __init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example_Referrable { |
| this.bb_pos = i; |
| this.bb = bb; |
| return this; |
| } |
| |
| static getRootAsReferrable(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example_Referrable):MyGame_Example_Referrable { |
| return (obj || new MyGame_Example_Referrable()).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| } |
| |
| static getSizePrefixedRootAsReferrable(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example_Referrable):MyGame_Example_Referrable { |
| bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); |
| return (obj || new MyGame_Example_Referrable()).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| } |
| |
| id():bigint { |
| const offset = this.bb!.__offset(this.bb_pos, 4); |
| return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('0'); |
| } |
| |
| static startReferrable(builder:flatbuffers.Builder) { |
| builder.startObject(1); |
| } |
| |
| static addId(builder:flatbuffers.Builder, id:bigint) { |
| builder.addFieldInt64(0, id, BigInt('0')); |
| } |
| |
| static endReferrable(builder:flatbuffers.Builder):flatbuffers.Offset { |
| const offset = builder.endObject(); |
| return offset; |
| } |
| |
| static createReferrable(builder:flatbuffers.Builder, id:bigint):flatbuffers.Offset { |
| MyGame_Example_Referrable.startReferrable(builder); |
| MyGame_Example_Referrable.addId(builder, id); |
| return MyGame_Example_Referrable.endReferrable(builder); |
| } |
| |
| serialize():Uint8Array { |
| return this.bb!.bytes(); |
| } |
| |
| static deserialize(buffer: Uint8Array):Referrable { |
| return MyGame_Example_Referrable.getRootAsReferrable(new flatbuffers.ByteBuffer(buffer)) |
| } |
| } |
| |
| /** |
| * an example documentation comment: "monster object" |
| */ |
| export class MyGame_Example_Monster { |
| bb: flatbuffers.ByteBuffer|null = null; |
| bb_pos = 0; |
| __init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example_Monster { |
| this.bb_pos = i; |
| this.bb = bb; |
| return this; |
| } |
| |
| static getRootAsMonster(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example_Monster):MyGame_Example_Monster { |
| return (obj || new MyGame_Example_Monster()).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| } |
| |
| static getSizePrefixedRootAsMonster(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example_Monster):MyGame_Example_Monster { |
| bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); |
| return (obj || new MyGame_Example_Monster()).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| } |
| |
| static bufferHasIdentifier(bb:flatbuffers.ByteBuffer):boolean { |
| return bb.__has_identifier('MONS'); |
| } |
| |
| pos(obj?:MyGame_Example_Vec3):MyGame_Example_Vec3|null { |
| const offset = this.bb!.__offset(this.bb_pos, 4); |
| return offset ? (obj || new MyGame_Example_Vec3()).__init(this.bb_pos + offset, this.bb!) : null; |
| } |
| |
| mana():number { |
| const offset = this.bb!.__offset(this.bb_pos, 6); |
| return offset ? this.bb!.readInt16(this.bb_pos + offset) : 150; |
| } |
| |
| hp():number { |
| const offset = this.bb!.__offset(this.bb_pos, 8); |
| return offset ? this.bb!.readInt16(this.bb_pos + offset) : 100; |
| } |
| |
| name():string|null |
| name(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null |
| name(optionalEncoding?:any):string|Uint8Array|null { |
| const offset = this.bb!.__offset(this.bb_pos, 10); |
| return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null; |
| } |
| |
| inventory(index: number):number|null { |
| const offset = this.bb!.__offset(this.bb_pos, 14); |
| return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0; |
| } |
| |
| inventoryLength():number { |
| const offset = this.bb!.__offset(this.bb_pos, 14); |
| return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; |
| } |
| |
| inventoryArray():Uint8Array|null { |
| const offset = this.bb!.__offset(this.bb_pos, 14); |
| return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null; |
| } |
| |
| color():MyGame_Example_Color { |
| const offset = this.bb!.__offset(this.bb_pos, 16); |
| return offset ? this.bb!.readUint8(this.bb_pos + offset) : MyGame_Example_Color.Blue; |
| } |
| |
| testType():MyGame_Example_Any { |
| const offset = this.bb!.__offset(this.bb_pos, 18); |
| return offset ? this.bb!.readUint8(this.bb_pos + offset) : MyGame_Example_Any.NONE; |
| } |
| |
| test<T extends flatbuffers.Table>(obj:any):any|null { |
| const offset = this.bb!.__offset(this.bb_pos, 20); |
| return offset ? this.bb!.__union(obj, this.bb_pos + offset) : null; |
| } |
| |
| test4(index: number, obj?:MyGame_Example_Test):MyGame_Example_Test|null { |
| const offset = this.bb!.__offset(this.bb_pos, 22); |
| return offset ? (obj || new MyGame_Example_Test()).__init(this.bb!.__vector(this.bb_pos + offset) + index * 4, this.bb!) : null; |
| } |
| |
| test4Length():number { |
| const offset = this.bb!.__offset(this.bb_pos, 22); |
| return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; |
| } |
| |
| testarrayofstring(index: number):string |
| testarrayofstring(index: number,optionalEncoding:flatbuffers.Encoding):string|Uint8Array |
| testarrayofstring(index: number,optionalEncoding?:any):string|Uint8Array|null { |
| const offset = this.bb!.__offset(this.bb_pos, 24); |
| return offset ? this.bb!.__string(this.bb!.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null; |
| } |
| |
| testarrayofstringLength():number { |
| const offset = this.bb!.__offset(this.bb_pos, 24); |
| return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; |
| } |
| |
| /** |
| * an example documentation comment: this will end up in the generated code |
| * multiline too |
| */ |
| testarrayoftables(index: number, obj?:MyGame_Example_Monster):MyGame_Example_Monster|null { |
| const offset = this.bb!.__offset(this.bb_pos, 26); |
| return offset ? (obj || new MyGame_Example_Monster()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null; |
| } |
| |
| testarrayoftablesLength():number { |
| const offset = this.bb!.__offset(this.bb_pos, 26); |
| return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; |
| } |
| |
| enemy(obj?:MyGame_Example_Monster):MyGame_Example_Monster|null { |
| const offset = this.bb!.__offset(this.bb_pos, 28); |
| return offset ? (obj || new MyGame_Example_Monster()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null; |
| } |
| |
| testnestedflatbuffer(index: number):number|null { |
| const offset = this.bb!.__offset(this.bb_pos, 30); |
| return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0; |
| } |
| |
| testnestedflatbufferLength():number { |
| const offset = this.bb!.__offset(this.bb_pos, 30); |
| return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; |
| } |
| |
| testnestedflatbufferArray():Uint8Array|null { |
| const offset = this.bb!.__offset(this.bb_pos, 30); |
| return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null; |
| } |
| |
| testempty(obj?:MyGame_Example_Stat):MyGame_Example_Stat|null { |
| const offset = this.bb!.__offset(this.bb_pos, 32); |
| return offset ? (obj || new MyGame_Example_Stat()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null; |
| } |
| |
| testbool():boolean { |
| const offset = this.bb!.__offset(this.bb_pos, 34); |
| return offset ? !!this.bb!.readInt8(this.bb_pos + offset) : false; |
| } |
| |
| testhashs32Fnv1():number { |
| const offset = this.bb!.__offset(this.bb_pos, 36); |
| return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0; |
| } |
| |
| testhashu32Fnv1():number { |
| const offset = this.bb!.__offset(this.bb_pos, 38); |
| return offset ? this.bb!.readUint32(this.bb_pos + offset) : 0; |
| } |
| |
| testhashs64Fnv1():bigint { |
| const offset = this.bb!.__offset(this.bb_pos, 40); |
| return offset ? this.bb!.readInt64(this.bb_pos + offset) : BigInt('0'); |
| } |
| |
| testhashu64Fnv1():bigint { |
| const offset = this.bb!.__offset(this.bb_pos, 42); |
| return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('0'); |
| } |
| |
| testhashs32Fnv1a():number { |
| const offset = this.bb!.__offset(this.bb_pos, 44); |
| return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0; |
| } |
| |
| testhashu32Fnv1a():number { |
| const offset = this.bb!.__offset(this.bb_pos, 46); |
| return offset ? this.bb!.readUint32(this.bb_pos + offset) : 0; |
| } |
| |
| testhashs64Fnv1a():bigint { |
| const offset = this.bb!.__offset(this.bb_pos, 48); |
| return offset ? this.bb!.readInt64(this.bb_pos + offset) : BigInt('0'); |
| } |
| |
| testhashu64Fnv1a():bigint { |
| const offset = this.bb!.__offset(this.bb_pos, 50); |
| return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('0'); |
| } |
| |
| testarrayofbools(index: number):boolean|null { |
| const offset = this.bb!.__offset(this.bb_pos, 52); |
| return offset ? !!this.bb!.readInt8(this.bb!.__vector(this.bb_pos + offset) + index) : false; |
| } |
| |
| testarrayofboolsLength():number { |
| const offset = this.bb!.__offset(this.bb_pos, 52); |
| return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; |
| } |
| |
| testarrayofboolsArray():Int8Array|null { |
| const offset = this.bb!.__offset(this.bb_pos, 52); |
| return offset ? new Int8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null; |
| } |
| |
| testf():number { |
| const offset = this.bb!.__offset(this.bb_pos, 54); |
| return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 3.14159; |
| } |
| |
| testf2():number { |
| const offset = this.bb!.__offset(this.bb_pos, 56); |
| return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 3.0; |
| } |
| |
| testf3():number { |
| const offset = this.bb!.__offset(this.bb_pos, 58); |
| return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 0.0; |
| } |
| |
| testarrayofstring2(index: number):string |
| testarrayofstring2(index: number,optionalEncoding:flatbuffers.Encoding):string|Uint8Array |
| testarrayofstring2(index: number,optionalEncoding?:any):string|Uint8Array|null { |
| const offset = this.bb!.__offset(this.bb_pos, 60); |
| return offset ? this.bb!.__string(this.bb!.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null; |
| } |
| |
| testarrayofstring2Length():number { |
| const offset = this.bb!.__offset(this.bb_pos, 60); |
| return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; |
| } |
| |
| testarrayofsortedstruct(index: number, obj?:MyGame_Example_Ability):MyGame_Example_Ability|null { |
| const offset = this.bb!.__offset(this.bb_pos, 62); |
| return offset ? (obj || new MyGame_Example_Ability()).__init(this.bb!.__vector(this.bb_pos + offset) + index * 8, this.bb!) : null; |
| } |
| |
| testarrayofsortedstructLength():number { |
| const offset = this.bb!.__offset(this.bb_pos, 62); |
| return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; |
| } |
| |
| flex(index: number):number|null { |
| const offset = this.bb!.__offset(this.bb_pos, 64); |
| return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0; |
| } |
| |
| flexLength():number { |
| const offset = this.bb!.__offset(this.bb_pos, 64); |
| return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; |
| } |
| |
| flexArray():Uint8Array|null { |
| const offset = this.bb!.__offset(this.bb_pos, 64); |
| return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null; |
| } |
| |
| test5(index: number, obj?:MyGame_Example_Test):MyGame_Example_Test|null { |
| const offset = this.bb!.__offset(this.bb_pos, 66); |
| return offset ? (obj || new MyGame_Example_Test()).__init(this.bb!.__vector(this.bb_pos + offset) + index * 4, this.bb!) : null; |
| } |
| |
| test5Length():number { |
| const offset = this.bb!.__offset(this.bb_pos, 66); |
| return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; |
| } |
| |
| vectorOfLongs(index: number):bigint|null { |
| const offset = this.bb!.__offset(this.bb_pos, 68); |
| return offset ? this.bb!.readInt64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : BigInt(0); |
| } |
| |
| vectorOfLongsLength():number { |
| const offset = this.bb!.__offset(this.bb_pos, 68); |
| return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; |
| } |
| |
| vectorOfDoubles(index: number):number|null { |
| const offset = this.bb!.__offset(this.bb_pos, 70); |
| return offset ? this.bb!.readFloat64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : 0; |
| } |
| |
| vectorOfDoublesLength():number { |
| const offset = this.bb!.__offset(this.bb_pos, 70); |
| return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; |
| } |
| |
| vectorOfDoublesArray():Float64Array|null { |
| const offset = this.bb!.__offset(this.bb_pos, 70); |
| return offset ? new Float64Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null; |
| } |
| |
| parentNamespaceTest(obj?:MyGame_InParentNamespace):MyGame_InParentNamespace|null { |
| const offset = this.bb!.__offset(this.bb_pos, 72); |
| return offset ? (obj || new MyGame_InParentNamespace()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null; |
| } |
| |
| vectorOfReferrables(index: number, obj?:MyGame_Example_Referrable):MyGame_Example_Referrable|null { |
| const offset = this.bb!.__offset(this.bb_pos, 74); |
| return offset ? (obj || new MyGame_Example_Referrable()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null; |
| } |
| |
| vectorOfReferrablesLength():number { |
| const offset = this.bb!.__offset(this.bb_pos, 74); |
| return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; |
| } |
| |
| singleWeakReference():bigint { |
| const offset = this.bb!.__offset(this.bb_pos, 76); |
| return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('0'); |
| } |
| |
| vectorOfWeakReferences(index: number):bigint|null { |
| const offset = this.bb!.__offset(this.bb_pos, 78); |
| return offset ? this.bb!.readUint64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : BigInt(0); |
| } |
| |
| vectorOfWeakReferencesLength():number { |
| const offset = this.bb!.__offset(this.bb_pos, 78); |
| return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; |
| } |
| |
| vectorOfStrongReferrables(index: number, obj?:MyGame_Example_Referrable):MyGame_Example_Referrable|null { |
| const offset = this.bb!.__offset(this.bb_pos, 80); |
| return offset ? (obj || new MyGame_Example_Referrable()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null; |
| } |
| |
| vectorOfStrongReferrablesLength():number { |
| const offset = this.bb!.__offset(this.bb_pos, 80); |
| return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; |
| } |
| |
| coOwningReference():bigint { |
| const offset = this.bb!.__offset(this.bb_pos, 82); |
| return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('0'); |
| } |
| |
| vectorOfCoOwningReferences(index: number):bigint|null { |
| const offset = this.bb!.__offset(this.bb_pos, 84); |
| return offset ? this.bb!.readUint64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : BigInt(0); |
| } |
| |
| vectorOfCoOwningReferencesLength():number { |
| const offset = this.bb!.__offset(this.bb_pos, 84); |
| return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; |
| } |
| |
| nonOwningReference():bigint { |
| const offset = this.bb!.__offset(this.bb_pos, 86); |
| return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('0'); |
| } |
| |
| vectorOfNonOwningReferences(index: number):bigint|null { |
| const offset = this.bb!.__offset(this.bb_pos, 88); |
| return offset ? this.bb!.readUint64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : BigInt(0); |
| } |
| |
| vectorOfNonOwningReferencesLength():number { |
| const offset = this.bb!.__offset(this.bb_pos, 88); |
| return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; |
| } |
| |
| anyUniqueType():MyGame_Example_AnyUniqueAliases { |
| const offset = this.bb!.__offset(this.bb_pos, 90); |
| return offset ? this.bb!.readUint8(this.bb_pos + offset) : MyGame_Example_AnyUniqueAliases.NONE; |
| } |
| |
| anyUnique<T extends flatbuffers.Table>(obj:any):any|null { |
| const offset = this.bb!.__offset(this.bb_pos, 92); |
| return offset ? this.bb!.__union(obj, this.bb_pos + offset) : null; |
| } |
| |
| anyAmbiguousType():MyGame_Example_AnyAmbiguousAliases { |
| const offset = this.bb!.__offset(this.bb_pos, 94); |
| return offset ? this.bb!.readUint8(this.bb_pos + offset) : MyGame_Example_AnyAmbiguousAliases.NONE; |
| } |
| |
| anyAmbiguous<T extends flatbuffers.Table>(obj:any):any|null { |
| const offset = this.bb!.__offset(this.bb_pos, 96); |
| return offset ? this.bb!.__union(obj, this.bb_pos + offset) : null; |
| } |
| |
| vectorOfEnums(index: number):MyGame_Example_Color|null { |
| const offset = this.bb!.__offset(this.bb_pos, 98); |
| return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0; |
| } |
| |
| vectorOfEnumsLength():number { |
| const offset = this.bb!.__offset(this.bb_pos, 98); |
| return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; |
| } |
| |
| vectorOfEnumsArray():Uint8Array|null { |
| const offset = this.bb!.__offset(this.bb_pos, 98); |
| return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null; |
| } |
| |
| signedEnum():MyGame_Example_Race { |
| const offset = this.bb!.__offset(this.bb_pos, 100); |
| return offset ? this.bb!.readInt8(this.bb_pos + offset) : MyGame_Example_Race.None; |
| } |
| |
| testrequirednestedflatbuffer(index: number):number|null { |
| const offset = this.bb!.__offset(this.bb_pos, 102); |
| return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0; |
| } |
| |
| testrequirednestedflatbufferLength():number { |
| const offset = this.bb!.__offset(this.bb_pos, 102); |
| return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; |
| } |
| |
| testrequirednestedflatbufferArray():Uint8Array|null { |
| const offset = this.bb!.__offset(this.bb_pos, 102); |
| return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null; |
| } |
| |
| scalarKeySortedTables(index: number, obj?:MyGame_Example_Stat):MyGame_Example_Stat|null { |
| const offset = this.bb!.__offset(this.bb_pos, 104); |
| return offset ? (obj || new MyGame_Example_Stat()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null; |
| } |
| |
| scalarKeySortedTablesLength():number { |
| const offset = this.bb!.__offset(this.bb_pos, 104); |
| return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; |
| } |
| |
| nativeInline(obj?:MyGame_Example_Test):MyGame_Example_Test|null { |
| const offset = this.bb!.__offset(this.bb_pos, 106); |
| return offset ? (obj || new MyGame_Example_Test()).__init(this.bb_pos + offset, this.bb!) : null; |
| } |
| |
| longEnumNonEnumDefault():bigint { |
| const offset = this.bb!.__offset(this.bb_pos, 108); |
| return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('0'); |
| } |
| |
| longEnumNormalDefault():bigint { |
| const offset = this.bb!.__offset(this.bb_pos, 110); |
| return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('2'); |
| } |
| |
| nanDefault():number { |
| const offset = this.bb!.__offset(this.bb_pos, 112); |
| return offset ? this.bb!.readFloat32(this.bb_pos + offset) : NaN; |
| } |
| |
| infDefault():number { |
| const offset = this.bb!.__offset(this.bb_pos, 114); |
| return offset ? this.bb!.readFloat32(this.bb_pos + offset) : Infinity; |
| } |
| |
| positiveInfDefault():number { |
| const offset = this.bb!.__offset(this.bb_pos, 116); |
| return offset ? this.bb!.readFloat32(this.bb_pos + offset) : Infinity; |
| } |
| |
| infinityDefault():number { |
| const offset = this.bb!.__offset(this.bb_pos, 118); |
| return offset ? this.bb!.readFloat32(this.bb_pos + offset) : Infinity; |
| } |
| |
| positiveInfinityDefault():number { |
| const offset = this.bb!.__offset(this.bb_pos, 120); |
| return offset ? this.bb!.readFloat32(this.bb_pos + offset) : Infinity; |
| } |
| |
| negativeInfDefault():number { |
| const offset = this.bb!.__offset(this.bb_pos, 122); |
| return offset ? this.bb!.readFloat32(this.bb_pos + offset) : -Infinity; |
| } |
| |
| negativeInfinityDefault():number { |
| const offset = this.bb!.__offset(this.bb_pos, 124); |
| return offset ? this.bb!.readFloat32(this.bb_pos + offset) : -Infinity; |
| } |
| |
| doubleInfDefault():number { |
| const offset = this.bb!.__offset(this.bb_pos, 126); |
| return offset ? this.bb!.readFloat64(this.bb_pos + offset) : Infinity; |
| } |
| |
| static startMonster(builder:flatbuffers.Builder) { |
| builder.startObject(62); |
| } |
| |
| static addPos(builder:flatbuffers.Builder, posOffset:flatbuffers.Offset) { |
| builder.addFieldStruct(0, posOffset, 0); |
| } |
| |
| static addMana(builder:flatbuffers.Builder, mana:number) { |
| builder.addFieldInt16(1, mana, 150); |
| } |
| |
| static addHp(builder:flatbuffers.Builder, hp:number) { |
| builder.addFieldInt16(2, hp, 100); |
| } |
| |
| static addName(builder:flatbuffers.Builder, nameOffset:flatbuffers.Offset) { |
| builder.addFieldOffset(3, nameOffset, 0); |
| } |
| |
| static addInventory(builder:flatbuffers.Builder, inventoryOffset:flatbuffers.Offset) { |
| builder.addFieldOffset(5, inventoryOffset, 0); |
| } |
| |
| static createInventoryVector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset { |
| builder.startVector(1, data.length, 1); |
| for (let i = data.length - 1; i >= 0; i--) { |
| builder.addInt8(data[i]!); |
| } |
| return builder.endVector(); |
| } |
| |
| static startInventoryVector(builder:flatbuffers.Builder, numElems:number) { |
| builder.startVector(1, numElems, 1); |
| } |
| |
| static addColor(builder:flatbuffers.Builder, color:MyGame_Example_Color) { |
| builder.addFieldInt8(6, color, MyGame_Example_Color.Blue); |
| } |
| |
| static addTestType(builder:flatbuffers.Builder, testType:MyGame_Example_Any) { |
| builder.addFieldInt8(7, testType, MyGame_Example_Any.NONE); |
| } |
| |
| static addTest(builder:flatbuffers.Builder, testOffset:flatbuffers.Offset) { |
| builder.addFieldOffset(8, testOffset, 0); |
| } |
| |
| static addTest4(builder:flatbuffers.Builder, test4Offset:flatbuffers.Offset) { |
| builder.addFieldOffset(9, test4Offset, 0); |
| } |
| |
| static startTest4Vector(builder:flatbuffers.Builder, numElems:number) { |
| builder.startVector(4, numElems, 2); |
| } |
| |
| static addTestarrayofstring(builder:flatbuffers.Builder, testarrayofstringOffset:flatbuffers.Offset) { |
| builder.addFieldOffset(10, testarrayofstringOffset, 0); |
| } |
| |
| static createTestarrayofstringVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset { |
| builder.startVector(4, data.length, 4); |
| for (let i = data.length - 1; i >= 0; i--) { |
| builder.addOffset(data[i]!); |
| } |
| return builder.endVector(); |
| } |
| |
| static startTestarrayofstringVector(builder:flatbuffers.Builder, numElems:number) { |
| builder.startVector(4, numElems, 4); |
| } |
| |
| static addTestarrayoftables(builder:flatbuffers.Builder, testarrayoftablesOffset:flatbuffers.Offset) { |
| builder.addFieldOffset(11, testarrayoftablesOffset, 0); |
| } |
| |
| static createTestarrayoftablesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset { |
| builder.startVector(4, data.length, 4); |
| for (let i = data.length - 1; i >= 0; i--) { |
| builder.addOffset(data[i]!); |
| } |
| return builder.endVector(); |
| } |
| |
| static startTestarrayoftablesVector(builder:flatbuffers.Builder, numElems:number) { |
| builder.startVector(4, numElems, 4); |
| } |
| |
| static addEnemy(builder:flatbuffers.Builder, enemyOffset:flatbuffers.Offset) { |
| builder.addFieldOffset(12, enemyOffset, 0); |
| } |
| |
| static addTestnestedflatbuffer(builder:flatbuffers.Builder, testnestedflatbufferOffset:flatbuffers.Offset) { |
| builder.addFieldOffset(13, testnestedflatbufferOffset, 0); |
| } |
| |
| static createTestnestedflatbufferVector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset { |
| builder.startVector(1, data.length, 1); |
| for (let i = data.length - 1; i >= 0; i--) { |
| builder.addInt8(data[i]!); |
| } |
| return builder.endVector(); |
| } |
| |
| static startTestnestedflatbufferVector(builder:flatbuffers.Builder, numElems:number) { |
| builder.startVector(1, numElems, 1); |
| } |
| |
| static addTestempty(builder:flatbuffers.Builder, testemptyOffset:flatbuffers.Offset) { |
| builder.addFieldOffset(14, testemptyOffset, 0); |
| } |
| |
| static addTestbool(builder:flatbuffers.Builder, testbool:boolean) { |
| builder.addFieldInt8(15, +testbool, +false); |
| } |
| |
| static addTesthashs32Fnv1(builder:flatbuffers.Builder, testhashs32Fnv1:number) { |
| builder.addFieldInt32(16, testhashs32Fnv1, 0); |
| } |
| |
| static addTesthashu32Fnv1(builder:flatbuffers.Builder, testhashu32Fnv1:number) { |
| builder.addFieldInt32(17, testhashu32Fnv1, 0); |
| } |
| |
| static addTesthashs64Fnv1(builder:flatbuffers.Builder, testhashs64Fnv1:bigint) { |
| builder.addFieldInt64(18, testhashs64Fnv1, BigInt('0')); |
| } |
| |
| static addTesthashu64Fnv1(builder:flatbuffers.Builder, testhashu64Fnv1:bigint) { |
| builder.addFieldInt64(19, testhashu64Fnv1, BigInt('0')); |
| } |
| |
| static addTesthashs32Fnv1a(builder:flatbuffers.Builder, testhashs32Fnv1a:number) { |
| builder.addFieldInt32(20, testhashs32Fnv1a, 0); |
| } |
| |
| static addTesthashu32Fnv1a(builder:flatbuffers.Builder, testhashu32Fnv1a:number) { |
| builder.addFieldInt32(21, testhashu32Fnv1a, 0); |
| } |
| |
| static addTesthashs64Fnv1a(builder:flatbuffers.Builder, testhashs64Fnv1a:bigint) { |
| builder.addFieldInt64(22, testhashs64Fnv1a, BigInt('0')); |
| } |
| |
| static addTesthashu64Fnv1a(builder:flatbuffers.Builder, testhashu64Fnv1a:bigint) { |
| builder.addFieldInt64(23, testhashu64Fnv1a, BigInt('0')); |
| } |
| |
| static addTestarrayofbools(builder:flatbuffers.Builder, testarrayofboolsOffset:flatbuffers.Offset) { |
| builder.addFieldOffset(24, testarrayofboolsOffset, 0); |
| } |
| |
| static createTestarrayofboolsVector(builder:flatbuffers.Builder, data:boolean[]):flatbuffers.Offset { |
| builder.startVector(1, data.length, 1); |
| for (let i = data.length - 1; i >= 0; i--) { |
| builder.addInt8(+data[i]!); |
| } |
| return builder.endVector(); |
| } |
| |
| static startTestarrayofboolsVector(builder:flatbuffers.Builder, numElems:number) { |
| builder.startVector(1, numElems, 1); |
| } |
| |
| static addTestf(builder:flatbuffers.Builder, testf:number) { |
| builder.addFieldFloat32(25, testf, 3.14159); |
| } |
| |
| static addTestf2(builder:flatbuffers.Builder, testf2:number) { |
| builder.addFieldFloat32(26, testf2, 3.0); |
| } |
| |
| static addTestf3(builder:flatbuffers.Builder, testf3:number) { |
| builder.addFieldFloat32(27, testf3, 0.0); |
| } |
| |
| static addTestarrayofstring2(builder:flatbuffers.Builder, testarrayofstring2Offset:flatbuffers.Offset) { |
| builder.addFieldOffset(28, testarrayofstring2Offset, 0); |
| } |
| |
| static createTestarrayofstring2Vector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset { |
| builder.startVector(4, data.length, 4); |
| for (let i = data.length - 1; i >= 0; i--) { |
| builder.addOffset(data[i]!); |
| } |
| return builder.endVector(); |
| } |
| |
| static startTestarrayofstring2Vector(builder:flatbuffers.Builder, numElems:number) { |
| builder.startVector(4, numElems, 4); |
| } |
| |
| static addTestarrayofsortedstruct(builder:flatbuffers.Builder, testarrayofsortedstructOffset:flatbuffers.Offset) { |
| builder.addFieldOffset(29, testarrayofsortedstructOffset, 0); |
| } |
| |
| static startTestarrayofsortedstructVector(builder:flatbuffers.Builder, numElems:number) { |
| builder.startVector(8, numElems, 4); |
| } |
| |
| static addFlex(builder:flatbuffers.Builder, flexOffset:flatbuffers.Offset) { |
| builder.addFieldOffset(30, flexOffset, 0); |
| } |
| |
| static createFlexVector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset { |
| builder.startVector(1, data.length, 1); |
| for (let i = data.length - 1; i >= 0; i--) { |
| builder.addInt8(data[i]!); |
| } |
| return builder.endVector(); |
| } |
| |
| static startFlexVector(builder:flatbuffers.Builder, numElems:number) { |
| builder.startVector(1, numElems, 1); |
| } |
| |
| static addTest5(builder:flatbuffers.Builder, test5Offset:flatbuffers.Offset) { |
| builder.addFieldOffset(31, test5Offset, 0); |
| } |
| |
| static startTest5Vector(builder:flatbuffers.Builder, numElems:number) { |
| builder.startVector(4, numElems, 2); |
| } |
| |
| static addVectorOfLongs(builder:flatbuffers.Builder, vectorOfLongsOffset:flatbuffers.Offset) { |
| builder.addFieldOffset(32, vectorOfLongsOffset, 0); |
| } |
| |
| static createVectorOfLongsVector(builder:flatbuffers.Builder, data:bigint[]):flatbuffers.Offset { |
| builder.startVector(8, data.length, 8); |
| for (let i = data.length - 1; i >= 0; i--) { |
| builder.addInt64(data[i]!); |
| } |
| return builder.endVector(); |
| } |
| |
| static startVectorOfLongsVector(builder:flatbuffers.Builder, numElems:number) { |
| builder.startVector(8, numElems, 8); |
| } |
| |
| static addVectorOfDoubles(builder:flatbuffers.Builder, vectorOfDoublesOffset:flatbuffers.Offset) { |
| builder.addFieldOffset(33, vectorOfDoublesOffset, 0); |
| } |
| |
| static createVectorOfDoublesVector(builder:flatbuffers.Builder, data:number[]|Float64Array):flatbuffers.Offset; |
| /** |
| * @deprecated This Uint8Array overload will be removed in the future. |
| */ |
| static createVectorOfDoublesVector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset; |
| static createVectorOfDoublesVector(builder:flatbuffers.Builder, data:number[]|Float64Array|Uint8Array):flatbuffers.Offset { |
| builder.startVector(8, data.length, 8); |
| for (let i = data.length - 1; i >= 0; i--) { |
| builder.addFloat64(data[i]!); |
| } |
| return builder.endVector(); |
| } |
| |
| static startVectorOfDoublesVector(builder:flatbuffers.Builder, numElems:number) { |
| builder.startVector(8, numElems, 8); |
| } |
| |
| static addParentNamespaceTest(builder:flatbuffers.Builder, parentNamespaceTestOffset:flatbuffers.Offset) { |
| builder.addFieldOffset(34, parentNamespaceTestOffset, 0); |
| } |
| |
| static addVectorOfReferrables(builder:flatbuffers.Builder, vectorOfReferrablesOffset:flatbuffers.Offset) { |
| builder.addFieldOffset(35, vectorOfReferrablesOffset, 0); |
| } |
| |
| static createVectorOfReferrablesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset { |
| builder.startVector(4, data.length, 4); |
| for (let i = data.length - 1; i >= 0; i--) { |
| builder.addOffset(data[i]!); |
| } |
| return builder.endVector(); |
| } |
| |
| static startVectorOfReferrablesVector(builder:flatbuffers.Builder, numElems:number) { |
| builder.startVector(4, numElems, 4); |
| } |
| |
| static addSingleWeakReference(builder:flatbuffers.Builder, singleWeakReference:bigint) { |
| builder.addFieldInt64(36, singleWeakReference, BigInt('0')); |
| } |
| |
| static addVectorOfWeakReferences(builder:flatbuffers.Builder, vectorOfWeakReferencesOffset:flatbuffers.Offset) { |
| builder.addFieldOffset(37, vectorOfWeakReferencesOffset, 0); |
| } |
| |
| static createVectorOfWeakReferencesVector(builder:flatbuffers.Builder, data:bigint[]):flatbuffers.Offset { |
| builder.startVector(8, data.length, 8); |
| for (let i = data.length - 1; i >= 0; i--) { |
| builder.addInt64(data[i]!); |
| } |
| return builder.endVector(); |
| } |
| |
| static startVectorOfWeakReferencesVector(builder:flatbuffers.Builder, numElems:number) { |
| builder.startVector(8, numElems, 8); |
| } |
| |
| static addVectorOfStrongReferrables(builder:flatbuffers.Builder, vectorOfStrongReferrablesOffset:flatbuffers.Offset) { |
| builder.addFieldOffset(38, vectorOfStrongReferrablesOffset, 0); |
| } |
| |
| static createVectorOfStrongReferrablesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset { |
| builder.startVector(4, data.length, 4); |
| for (let i = data.length - 1; i >= 0; i--) { |
| builder.addOffset(data[i]!); |
| } |
| return builder.endVector(); |
| } |
| |
| static startVectorOfStrongReferrablesVector(builder:flatbuffers.Builder, numElems:number) { |
| builder.startVector(4, numElems, 4); |
| } |
| |
| static addCoOwningReference(builder:flatbuffers.Builder, coOwningReference:bigint) { |
| builder.addFieldInt64(39, coOwningReference, BigInt('0')); |
| } |
| |
| static addVectorOfCoOwningReferences(builder:flatbuffers.Builder, vectorOfCoOwningReferencesOffset:flatbuffers.Offset) { |
| builder.addFieldOffset(40, vectorOfCoOwningReferencesOffset, 0); |
| } |
| |
| static createVectorOfCoOwningReferencesVector(builder:flatbuffers.Builder, data:bigint[]):flatbuffers.Offset { |
| builder.startVector(8, data.length, 8); |
| for (let i = data.length - 1; i >= 0; i--) { |
| builder.addInt64(data[i]!); |
| } |
| return builder.endVector(); |
| } |
| |
| static startVectorOfCoOwningReferencesVector(builder:flatbuffers.Builder, numElems:number) { |
| builder.startVector(8, numElems, 8); |
| } |
| |
| static addNonOwningReference(builder:flatbuffers.Builder, nonOwningReference:bigint) { |
| builder.addFieldInt64(41, nonOwningReference, BigInt('0')); |
| } |
| |
| static addVectorOfNonOwningReferences(builder:flatbuffers.Builder, vectorOfNonOwningReferencesOffset:flatbuffers.Offset) { |
| builder.addFieldOffset(42, vectorOfNonOwningReferencesOffset, 0); |
| } |
| |
| static createVectorOfNonOwningReferencesVector(builder:flatbuffers.Builder, data:bigint[]):flatbuffers.Offset { |
| builder.startVector(8, data.length, 8); |
| for (let i = data.length - 1; i >= 0; i--) { |
| builder.addInt64(data[i]!); |
| } |
| return builder.endVector(); |
| } |
| |
| static startVectorOfNonOwningReferencesVector(builder:flatbuffers.Builder, numElems:number) { |
| builder.startVector(8, numElems, 8); |
| } |
| |
| static addAnyUniqueType(builder:flatbuffers.Builder, anyUniqueType:MyGame_Example_AnyUniqueAliases) { |
| builder.addFieldInt8(43, anyUniqueType, MyGame_Example_AnyUniqueAliases.NONE); |
| } |
| |
| static addAnyUnique(builder:flatbuffers.Builder, anyUniqueOffset:flatbuffers.Offset) { |
| builder.addFieldOffset(44, anyUniqueOffset, 0); |
| } |
| |
| static addAnyAmbiguousType(builder:flatbuffers.Builder, anyAmbiguousType:MyGame_Example_AnyAmbiguousAliases) { |
| builder.addFieldInt8(45, anyAmbiguousType, MyGame_Example_AnyAmbiguousAliases.NONE); |
| } |
| |
| static addAnyAmbiguous(builder:flatbuffers.Builder, anyAmbiguousOffset:flatbuffers.Offset) { |
| builder.addFieldOffset(46, anyAmbiguousOffset, 0); |
| } |
| |
| static addVectorOfEnums(builder:flatbuffers.Builder, vectorOfEnumsOffset:flatbuffers.Offset) { |
| builder.addFieldOffset(47, vectorOfEnumsOffset, 0); |
| } |
| |
| static createVectorOfEnumsVector(builder:flatbuffers.Builder, data:MyGame_Example_Color[]):flatbuffers.Offset { |
| builder.startVector(1, data.length, 1); |
| for (let i = data.length - 1; i >= 0; i--) { |
| builder.addInt8(data[i]!); |
| } |
| return builder.endVector(); |
| } |
| |
| static startVectorOfEnumsVector(builder:flatbuffers.Builder, numElems:number) { |
| builder.startVector(1, numElems, 1); |
| } |
| |
| static addSignedEnum(builder:flatbuffers.Builder, signedEnum:MyGame_Example_Race) { |
| builder.addFieldInt8(48, signedEnum, MyGame_Example_Race.None); |
| } |
| |
| static addTestrequirednestedflatbuffer(builder:flatbuffers.Builder, testrequirednestedflatbufferOffset:flatbuffers.Offset) { |
| builder.addFieldOffset(49, testrequirednestedflatbufferOffset, 0); |
| } |
| |
| static createTestrequirednestedflatbufferVector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset { |
| builder.startVector(1, data.length, 1); |
| for (let i = data.length - 1; i >= 0; i--) { |
| builder.addInt8(data[i]!); |
| } |
| return builder.endVector(); |
| } |
| |
| static startTestrequirednestedflatbufferVector(builder:flatbuffers.Builder, numElems:number) { |
| builder.startVector(1, numElems, 1); |
| } |
| |
| static addScalarKeySortedTables(builder:flatbuffers.Builder, scalarKeySortedTablesOffset:flatbuffers.Offset) { |
| builder.addFieldOffset(50, scalarKeySortedTablesOffset, 0); |
| } |
| |
| static createScalarKeySortedTablesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset { |
| builder.startVector(4, data.length, 4); |
| for (let i = data.length - 1; i >= 0; i--) { |
| builder.addOffset(data[i]!); |
| } |
| return builder.endVector(); |
| } |
| |
| static startScalarKeySortedTablesVector(builder:flatbuffers.Builder, numElems:number) { |
| builder.startVector(4, numElems, 4); |
| } |
| |
| static addNativeInline(builder:flatbuffers.Builder, nativeInlineOffset:flatbuffers.Offset) { |
| builder.addFieldStruct(51, nativeInlineOffset, 0); |
| } |
| |
| static addLongEnumNonEnumDefault(builder:flatbuffers.Builder, longEnumNonEnumDefault:bigint) { |
| builder.addFieldInt64(52, longEnumNonEnumDefault, BigInt('0')); |
| } |
| |
| static addLongEnumNormalDefault(builder:flatbuffers.Builder, longEnumNormalDefault:bigint) { |
| builder.addFieldInt64(53, longEnumNormalDefault, BigInt('2')); |
| } |
| |
| static addNanDefault(builder:flatbuffers.Builder, nanDefault:number) { |
| builder.addFieldFloat32(54, nanDefault, NaN); |
| } |
| |
| static addInfDefault(builder:flatbuffers.Builder, infDefault:number) { |
| builder.addFieldFloat32(55, infDefault, Infinity); |
| } |
| |
| static addPositiveInfDefault(builder:flatbuffers.Builder, positiveInfDefault:number) { |
| builder.addFieldFloat32(56, positiveInfDefault, Infinity); |
| } |
| |
| static addInfinityDefault(builder:flatbuffers.Builder, infinityDefault:number) { |
| builder.addFieldFloat32(57, infinityDefault, Infinity); |
| } |
| |
| static addPositiveInfinityDefault(builder:flatbuffers.Builder, positiveInfinityDefault:number) { |
| builder.addFieldFloat32(58, positiveInfinityDefault, Infinity); |
| } |
| |
| static addNegativeInfDefault(builder:flatbuffers.Builder, negativeInfDefault:number) { |
| builder.addFieldFloat32(59, negativeInfDefault, -Infinity); |
| } |
| |
| static addNegativeInfinityDefault(builder:flatbuffers.Builder, negativeInfinityDefault:number) { |
| builder.addFieldFloat32(60, negativeInfinityDefault, -Infinity); |
| } |
| |
| static addDoubleInfDefault(builder:flatbuffers.Builder, doubleInfDefault:number) { |
| builder.addFieldFloat64(61, doubleInfDefault, Infinity); |
| } |
| |
| static endMonster(builder:flatbuffers.Builder):flatbuffers.Offset { |
| const offset = builder.endObject(); |
| builder.requiredField(offset, 10) // name |
| return offset; |
| } |
| |
| static finishMonsterBuffer(builder:flatbuffers.Builder, offset:flatbuffers.Offset) { |
| builder.finish(offset, 'MONS'); |
| } |
| |
| static finishSizePrefixedMonsterBuffer(builder:flatbuffers.Builder, offset:flatbuffers.Offset) { |
| builder.finish(offset, 'MONS', true); |
| } |
| |
| |
| serialize():Uint8Array { |
| return this.bb!.bytes(); |
| } |
| |
| static deserialize(buffer: Uint8Array):Monster { |
| return MyGame_Example_Monster.getRootAsMonster(new flatbuffers.ByteBuffer(buffer)) |
| } |
| } |
| |
| export class MyGame_Example_TypeAliases { |
| bb: flatbuffers.ByteBuffer|null = null; |
| bb_pos = 0; |
| __init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example_TypeAliases { |
| this.bb_pos = i; |
| this.bb = bb; |
| return this; |
| } |
| |
| static getRootAsTypeAliases(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example_TypeAliases):MyGame_Example_TypeAliases { |
| return (obj || new MyGame_Example_TypeAliases()).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| } |
| |
| static getSizePrefixedRootAsTypeAliases(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example_TypeAliases):MyGame_Example_TypeAliases { |
| bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); |
| return (obj || new MyGame_Example_TypeAliases()).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
| } |
| |
| i8():number { |
| const offset = this.bb!.__offset(this.bb_pos, 4); |
| return offset ? this.bb!.readInt8(this.bb_pos + offset) : 0; |
| } |
| |
| u8():number { |
| const offset = this.bb!.__offset(this.bb_pos, 6); |
| return offset ? this.bb!.readUint8(this.bb_pos + offset) : 0; |
| } |
| |
| i16():number { |
| const offset = this.bb!.__offset(this.bb_pos, 8); |
| return offset ? this.bb!.readInt16(this.bb_pos + offset) : 0; |
| } |
| |
| u16():number { |
| const offset = this.bb!.__offset(this.bb_pos, 10); |
| return offset ? this.bb!.readUint16(this.bb_pos + offset) : 0; |
| } |
| |
| i32():number { |
| const offset = this.bb!.__offset(this.bb_pos, 12); |
| return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0; |
| } |
| |
| u32():number { |
| const offset = this.bb!.__offset(this.bb_pos, 14); |
| return offset ? this.bb!.readUint32(this.bb_pos + offset) : 0; |
| } |
| |
| i64():bigint { |
| const offset = this.bb!.__offset(this.bb_pos, 16); |
| return offset ? this.bb!.readInt64(this.bb_pos + offset) : BigInt('0'); |
| } |
| |
| u64():bigint { |
| const offset = this.bb!.__offset(this.bb_pos, 18); |
| return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('0'); |
| } |
| |
| f32():number { |
| const offset = this.bb!.__offset(this.bb_pos, 20); |
| return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 0.0; |
| } |
| |
| f64():number { |
| const offset = this.bb!.__offset(this.bb_pos, 22); |
| return offset ? this.bb!.readFloat64(this.bb_pos + offset) : 0.0; |
| } |
| |
| v8(index: number):number|null { |
| const offset = this.bb!.__offset(this.bb_pos, 24); |
| return offset ? this.bb!.readInt8(this.bb!.__vector(this.bb_pos + offset) + index) : 0; |
| } |
| |
| v8Length():number { |
| const offset = this.bb!.__offset(this.bb_pos, 24); |
| return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; |
| } |
| |
| v8Array():Int8Array|null { |
| const offset = this.bb!.__offset(this.bb_pos, 24); |
| return offset ? new Int8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null; |
| } |
| |
| vf64(index: number):number|null { |
| const offset = this.bb!.__offset(this.bb_pos, 26); |
| return offset ? this.bb!.readFloat64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : 0; |
| } |
| |
| vf64Length():number { |
| const offset = this.bb!.__offset(this.bb_pos, 26); |
| return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; |
| } |
| |
| vf64Array():Float64Array|null { |
| const offset = this.bb!.__offset(this.bb_pos, 26); |
| return offset ? new Float64Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null; |
| } |
| |
| static startTypeAliases(builder:flatbuffers.Builder) { |
| builder.startObject(12); |
| } |
| |
| static addI8(builder:flatbuffers.Builder, i8:number) { |
| builder.addFieldInt8(0, i8, 0); |
| } |
| |
| static addU8(builder:flatbuffers.Builder, u8:number) { |
| builder.addFieldInt8(1, u8, 0); |
| } |
| |
| static addI16(builder:flatbuffers.Builder, i16:number) { |
| builder.addFieldInt16(2, i16, 0); |
| } |
| |
| static addU16(builder:flatbuffers.Builder, u16:number) { |
| builder.addFieldInt16(3, u16, 0); |
| } |
| |
| static addI32(builder:flatbuffers.Builder, i32:number) { |
| builder.addFieldInt32(4, i32, 0); |
| } |
| |
| static addU32(builder:flatbuffers.Builder, u32:number) { |
| builder.addFieldInt32(5, u32, 0); |
| } |
| |
| static addI64(builder:flatbuffers.Builder, i64:bigint) { |
| builder.addFieldInt64(6, i64, BigInt('0')); |
| } |
| |
| static addU64(builder:flatbuffers.Builder, u64:bigint) { |
| builder.addFieldInt64(7, u64, BigInt('0')); |
| } |
| |
| static addF32(builder:flatbuffers.Builder, f32:number) { |
| builder.addFieldFloat32(8, f32, 0.0); |
| } |
| |
| static addF64(builder:flatbuffers.Builder, f64:number) { |
| builder.addFieldFloat64(9, f64, 0.0); |
| } |
| |
| static addV8(builder:flatbuffers.Builder, v8Offset:flatbuffers.Offset) { |
| builder.addFieldOffset(10, v8Offset, 0); |
| } |
| |
| static createV8Vector(builder:flatbuffers.Builder, data:number[]|Int8Array):flatbuffers.Offset; |
| /** |
| * @deprecated This Uint8Array overload will be removed in the future. |
| */ |
| static createV8Vector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset; |
| static createV8Vector(builder:flatbuffers.Builder, data:number[]|Int8Array|Uint8Array):flatbuffers.Offset { |
| builder.startVector(1, data.length, 1); |
| for (let i = data.length - 1; i >= 0; i--) { |
| builder.addInt8(data[i]!); |
| } |
| return builder.endVector(); |
| } |
| |
| static startV8Vector(builder:flatbuffers.Builder, numElems:number) { |
| builder.startVector(1, numElems, 1); |
| } |
| |
| static addVf64(builder:flatbuffers.Builder, vf64Offset:flatbuffers.Offset) { |
| builder.addFieldOffset(11, vf64Offset, 0); |
| } |
| |
| static createVf64Vector(builder:flatbuffers.Builder, data:number[]|Float64Array):flatbuffers.Offset; |
| /** |
| * @deprecated This Uint8Array overload will be removed in the future. |
| */ |
| static createVf64Vector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset; |
| static createVf64Vector(builder:flatbuffers.Builder, data:number[]|Float64Array|Uint8Array):flatbuffers.Offset { |
| builder.startVector(8, data.length, 8); |
| for (let i = data.length - 1; i >= 0; i--) { |
| builder.addFloat64(data[i]!); |
| } |
| return builder.endVector(); |
| } |
| |
| static startVf64Vector(builder:flatbuffers.Builder, numElems:number) { |
| builder.startVector(8, numElems, 8); |
| } |
| |
| static endTypeAliases(builder:flatbuffers.Builder):flatbuffers.Offset { |
| const offset = builder.endObject(); |
| return offset; |
| } |
| |
| static createTypeAliases(builder:flatbuffers.Builder, i8:number, u8:number, i16:number, u16:number, i32:number, u32:number, i64:bigint, u64:bigint, f32:number, f64:number, v8Offset:flatbuffers.Offset, vf64Offset:flatbuffers.Offset):flatbuffers.Offset { |
| MyGame_Example_TypeAliases.startTypeAliases(builder); |
| MyGame_Example_TypeAliases.addI8(builder, i8); |
| MyGame_Example_TypeAliases.addU8(builder, u8); |
| MyGame_Example_TypeAliases.addI16(builder, i16); |
| MyGame_Example_TypeAliases.addU16(builder, u16); |
| MyGame_Example_TypeAliases.addI32(builder, i32); |
| MyGame_Example_TypeAliases.addU32(builder, u32); |
| MyGame_Example_TypeAliases.addI64(builder, i64); |
| MyGame_Example_TypeAliases.addU64(builder, u64); |
| MyGame_Example_TypeAliases.addF32(builder, f32); |
| MyGame_Example_TypeAliases.addF64(builder, f64); |
| MyGame_Example_TypeAliases.addV8(builder, v8Offset); |
| MyGame_Example_TypeAliases.addVf64(builder, vf64Offset); |
| return MyGame_Example_TypeAliases.endTypeAliases(builder); |
| } |
| |
| serialize():Uint8Array { |
| return this.bb!.bytes(); |
| } |
| |
| static deserialize(buffer: Uint8Array):TypeAliases { |
| return MyGame_Example_TypeAliases.getRootAsTypeAliases(new flatbuffers.ByteBuffer(buffer)) |
| } |
| } |
| |