| // automatically generated by the FlatBuffers compiler, do not modify |
| |
| import * as flatbuffers from 'flatbuffers'; |
| |
| |
| |
| export class Ability implements flatbuffers.IUnpackableObject<AbilityT> { |
| bb: flatbuffers.ByteBuffer|null = null; |
| bb_pos = 0; |
| __init(i:number, bb:flatbuffers.ByteBuffer):Ability { |
| this.bb_pos = i; |
| this.bb = bb; |
| return this; |
| } |
| |
| id():number { |
| return this.bb!.readUint32(this.bb_pos); |
| } |
| |
| mutate_id(value:number):boolean { |
| this.bb!.writeUint32(this.bb_pos + 0, value); |
| return true; |
| } |
| |
| distance():number { |
| return this.bb!.readUint32(this.bb_pos + 4); |
| } |
| |
| mutate_distance(value:number):boolean { |
| this.bb!.writeUint32(this.bb_pos + 4, value); |
| return true; |
| } |
| |
| static getFullyQualifiedName():string { |
| return 'MyGame_Example_Ability'; |
| } |
| |
| static sizeOf():number { |
| return 8; |
| } |
| |
| static createAbility(builder:flatbuffers.Builder, id: number, distance: number):flatbuffers.Offset { |
| builder.prep(4, 8); |
| builder.writeInt32(distance); |
| builder.writeInt32(id); |
| return builder.offset(); |
| } |
| |
| |
| unpack(): AbilityT { |
| return new AbilityT( |
| this.id(), |
| this.distance() |
| ); |
| } |
| |
| |
| unpackTo(_o: AbilityT): void { |
| _o.id = this.id(); |
| _o.distance = this.distance(); |
| } |
| } |
| |
| export class AbilityT implements flatbuffers.IGeneratedObject { |
| constructor( |
| public id: number = 0, |
| public distance: number = 0 |
| ){} |
| |
| |
| pack(builder:flatbuffers.Builder): flatbuffers.Offset { |
| return Ability.createAbility(builder, |
| this.id, |
| this.distance |
| ); |
| } |
| } |