| # automatically generated by the FlatBuffers compiler, do not modify |
| |
| # namespace: NestedUnion |
| |
| import flatbuffers |
| from flatbuffers.compat import import_numpy |
| np = import_numpy() |
| |
| class Vec3(object): |
| __slots__ = ['_tab'] |
| |
| @classmethod |
| def GetRootAs(cls, buf, offset=0): |
| n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset) |
| x = Vec3() |
| x.Init(buf, n + offset) |
| return x |
| |
| @classmethod |
| def GetRootAsVec3(cls, buf, offset=0): |
| """This method is deprecated. Please switch to GetRootAs.""" |
| return cls.GetRootAs(buf, offset) |
| # Vec3 |
| def Init(self, buf, pos): |
| self._tab = flatbuffers.table.Table(buf, pos) |
| |
| # Vec3 |
| def X(self): |
| o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4)) |
| if o != 0: |
| return self._tab.Get(flatbuffers.number_types.Float64Flags, o + self._tab.Pos) |
| return 0.0 |
| |
| # Vec3 |
| def Y(self): |
| o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(6)) |
| if o != 0: |
| return self._tab.Get(flatbuffers.number_types.Float64Flags, o + self._tab.Pos) |
| return 0.0 |
| |
| # Vec3 |
| def Z(self): |
| o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(8)) |
| if o != 0: |
| return self._tab.Get(flatbuffers.number_types.Float64Flags, o + self._tab.Pos) |
| return 0.0 |
| |
| # Vec3 |
| def Test1(self): |
| o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(10)) |
| if o != 0: |
| return self._tab.Get(flatbuffers.number_types.Float64Flags, o + self._tab.Pos) |
| return 0.0 |
| |
| # Vec3 |
| def Test2(self): |
| o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(12)) |
| if o != 0: |
| return self._tab.Get(flatbuffers.number_types.Uint8Flags, o + self._tab.Pos) |
| return 0 |
| |
| # Vec3 |
| def Test3(self): |
| o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(14)) |
| if o != 0: |
| x = o + self._tab.Pos |
| from MyGame.Example.NestedUnion.Test import Test |
| obj = Test() |
| obj.Init(self._tab.Bytes, x) |
| return obj |
| return None |
| |
| def Vec3Start(builder): builder.StartObject(6) |
| def Start(builder): |
| return Vec3Start(builder) |
| def Vec3AddX(builder, x): builder.PrependFloat64Slot(0, x, 0.0) |
| def AddX(builder, x): |
| return Vec3AddX(builder, x) |
| def Vec3AddY(builder, y): builder.PrependFloat64Slot(1, y, 0.0) |
| def AddY(builder, y): |
| return Vec3AddY(builder, y) |
| def Vec3AddZ(builder, z): builder.PrependFloat64Slot(2, z, 0.0) |
| def AddZ(builder, z): |
| return Vec3AddZ(builder, z) |
| def Vec3AddTest1(builder, test1): builder.PrependFloat64Slot(3, test1, 0.0) |
| def AddTest1(builder, test1): |
| return Vec3AddTest1(builder, test1) |
| def Vec3AddTest2(builder, test2): builder.PrependUint8Slot(4, test2, 0) |
| def AddTest2(builder, test2): |
| return Vec3AddTest2(builder, test2) |
| def Vec3AddTest3(builder, test3): builder.PrependStructSlot(5, flatbuffers.number_types.UOffsetTFlags.py_type(test3), 0) |
| def AddTest3(builder, test3): |
| return Vec3AddTest3(builder, test3) |
| def Vec3End(builder): return builder.EndObject() |
| def End(builder): |
| return Vec3End(builder) |
| import MyGame.Example.NestedUnion.Test |
| try: |
| from typing import Optional |
| except: |
| pass |
| |
| class Vec3T(object): |
| |
| # Vec3T |
| def __init__(self): |
| self.x = 0.0 # type: float |
| self.y = 0.0 # type: float |
| self.z = 0.0 # type: float |
| self.test1 = 0.0 # type: float |
| self.test2 = 0 # type: int |
| self.test3 = None # type: Optional[MyGame.Example.NestedUnion.Test.TestT] |
| |
| @classmethod |
| def InitFromBuf(cls, buf, pos): |
| vec3 = Vec3() |
| vec3.Init(buf, pos) |
| return cls.InitFromObj(vec3) |
| |
| @classmethod |
| def InitFromPackedBuf(cls, buf, pos=0): |
| n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, pos) |
| return cls.InitFromBuf(buf, pos+n) |
| |
| @classmethod |
| def InitFromObj(cls, vec3): |
| x = Vec3T() |
| x._UnPack(vec3) |
| return x |
| |
| # Vec3T |
| def _UnPack(self, vec3): |
| if vec3 is None: |
| return |
| self.x = vec3.X() |
| self.y = vec3.Y() |
| self.z = vec3.Z() |
| self.test1 = vec3.Test1() |
| self.test2 = vec3.Test2() |
| if vec3.Test3() is not None: |
| self.test3 = MyGame.Example.NestedUnion.Test.TestT.InitFromObj(vec3.Test3()) |
| |
| # Vec3T |
| def Pack(self, builder): |
| Vec3Start(builder) |
| Vec3AddX(builder, self.x) |
| Vec3AddY(builder, self.y) |
| Vec3AddZ(builder, self.z) |
| Vec3AddTest1(builder, self.test1) |
| Vec3AddTest2(builder, self.test2) |
| if self.test3 is not None: |
| test3 = self.test3.Pack(builder) |
| Vec3AddTest3(builder, test3) |
| vec3 = Vec3End(builder) |
| return vec3 |