| #include "y2023_bot3/control_loops/superstructure/superstructure.h" |
| |
| #include "aos/events/event_loop.h" |
| #include "aos/flatbuffer_merge.h" |
| #include "aos/network/team_number.h" |
| #include "frc971/shooter_interpolation/interpolation.h" |
| #include "frc971/zeroing/wrap.h" |
| |
| DEFINE_bool(ignore_distance, false, |
| "If true, ignore distance when shooting and obay joystick_reader"); |
| |
| namespace y2023_bot3 { |
| namespace control_loops { |
| namespace superstructure { |
| |
| using ::aos::monotonic_clock; |
| |
| using frc971::control_loops::AbsoluteEncoderProfiledJointStatus; |
| using frc971::control_loops::PotAndAbsoluteEncoderProfiledJointStatus; |
| using frc971::control_loops::RelativeEncoderProfiledJointStatus; |
| |
| Superstructure::Superstructure(::aos::EventLoop *event_loop, |
| std::shared_ptr<const constants::Values> values, |
| const ::std::string &name) |
| : frc971::controls::ControlLoop<Goal, Position, Status, Output>(event_loop, |
| name), |
| values_(values), |
| constants_fetcher_(event_loop) { |
| event_loop->SetRuntimeRealtimePriority(30); |
| } |
| |
| void Superstructure::RunIteration(const Goal *unsafe_goal, |
| const Position *position, |
| aos::Sender<Output>::Builder *output, |
| aos::Sender<Status>::Builder *status) { |
| const monotonic_clock::time_point timestamp = |
| event_loop()->context().monotonic_event_time; |
| |
| if (WasReset()) { |
| AOS_LOG(ERROR, "WPILib reset, restarting\n"); |
| end_effector_.Reset(); |
| } |
| |
| OutputT output_struct; |
| |
| end_effector_.RunIteration( |
| timestamp, |
| unsafe_goal != nullptr ? unsafe_goal->roller_goal() : RollerGoal::IDLE, |
| position->end_effector_cube_beam_break(), &output_struct.roller_voltage, |
| unsafe_goal != nullptr ? unsafe_goal->preloaded_with_cube() : false); |
| |
| if (output) { |
| output->CheckOk(output->Send(Output::Pack(*output->fbb(), &output_struct))); |
| } |
| |
| Status::Builder status_builder = status->MakeBuilder<Status>(); |
| status_builder.add_zeroed(true); |
| status_builder.add_end_effector_state(end_effector_.state()); |
| |
| (void)status->Send(status_builder.Finish()); |
| } |
| |
| } // namespace superstructure |
| } // namespace control_loops |
| } // namespace y2023_bot3 |