blob: ead9f83af2b8b0946f3fbaae95b18b7717e242aa [file] [log] [blame]
<div class="header" #header>
<h2>{{section}}</h2>
</div>
<ng-container [ngSwitch]="section">
<div *ngSwitchCase="'Team Selection'" id="team_selection" class="container-fluid">
<div class="row">
<label for="match_number">Match Number</label>
<input [(ngModel)]="matchNumber" type="number" id="match_number" min="1" max="999">
</div>
<div class="row">
<label for="team_number">Team Number</label>
<input [(ngModel)]="teamNumber" type="number" id="team_number" min="1" max="9999">
</div>
<div class="buttons">
<!-- hack to right align the next button -->
<div></div>
<button class="btn btn-primary" (click)="nextSection()">Next</button>
</div>
</div>
<div *ngSwitchCase="'Auto'" id="auto" class="container-fluid">
<div class="row">
<img src="/pictures/field/quadrants.jpeg" alt="Quadrants Image">
<form>
<input type="radio" [(ngModel)]="quadrant" name="quadrant" id="quadrant1" [value]="1">
<label for="quadrant1">Quadrant 1</label>
<input type="radio" [(ngModel)]="quadrant" name="quadrant" id="quadrant2" [value]="2">
<label for="quadrant2">Quadrant 2</label><br>
<input type="radio" [(ngModel)]="quadrant" name="quadrant" id="quadrant3" [value]="3">
<label for="quadrant3">Quadrant 3</label>
<input type="radio" [(ngModel)]="quadrant" name="quadrant" id="quadrant4" [value]="4">
<label for="quadrant4">Quadrant 4</label>
</form>
</div>
<div class="row">
<img src="/pictures/field/balls.jpeg" alt="Image">
<form>
<!--Choice for each ball location-->
<input [(ngModel)]=ball1 type="checkbox" name="1ball" value="1" id="ball-1"><label for="ball-1">Ball 1</label>
<input [(ngModel)]=ball2 type="checkbox" name="2ball" value="2" id="ball-2"><label for="ball-2">Ball 2</label><br>
<input [(ngModel)]=ball3 type="checkbox" name="3ball" value="3" id="ball-3"><label for="ball-3">Ball 3</label>
<input [(ngModel)]=ball4 type="checkbox" name="4ball" value="4" id="ball-4"><label for="ball-4">Ball 4</label><br>
<input [(ngModel)]=ball5 type="checkbox" name="5ball" value="5" id="ball-5"><label for="ball-5">Ball 5</label>
</form>
</div>
<div class="row justify-content-center">
<frc971-counter-button class="col-4" [(value)]="autoUpperShotsMade">Upper</frc971-counter-button>
<frc971-counter-button class="col-4" [(value)]="autoLowerShotsMade">Lower</frc971-counter-button>
<frc971-counter-button class="col-4" [(value)]="autoShotsMissed">Missed</frc971-counter-button>
</div>
<div class="buttons">
<button class="btn btn-primary" (click)="prevSection()">Back</button>
<button class="btn btn-primary" (click)="nextSection()">Next</button>
</div>
</div>
<div *ngSwitchCase="'TeleOp'" id="teleop" class="container-fluid">
<div class="row justify-content-center">
<frc971-counter-button class="col-4" [(value)]="teleUpperShotsMade">Upper</frc971-counter-button>
<frc971-counter-button class="col-4" [(value)]="teleLowerShotsMade">Lower</frc971-counter-button>
<frc971-counter-button class="col-4" [(value)]="teleShotsMissed">Missed</frc971-counter-button>
</div>
<div class="buttons">
<button class="btn btn-primary" (click)="prevSection()">Back</button>
<button class="btn btn-primary" (click)="nextSection()">Next</button>
</div>
</div>
<div *ngSwitchCase="'Climb'" id="climb" class="container-fluid">
<form>
<input [(ngModel)]="level" type="radio" name="level" id="no_attempt" [value]="ClimbLevel.NoAttempt">
<label for="no_attempt">No climbing attempt</label><br>
<input [(ngModel)]="level" type="radio" name="level" id="low" [value]="ClimbLevel.Low">
<label for="low">Low</label><br>
<input [(ngModel)]="level" type="radio" name="level" id="medium" [value]="ClimbLevel.Medium">
<label for="medium">Medium</label><br>
<input [(ngModel)]="level" type="radio" name="level" id="high" [value]="ClimbLevel.High">
<label for="high">High</label><br>
<input [(ngModel)]="level" type="radio" name="level" id="transversal" [value]="ClimbLevel.Transversal">
<label for="transversal">Transversal</label><br>
<input [(ngModel)]="level" type="radio" name="level" id="failed" [value]="ClimbLevel.Failed">
<label for="failed">Failed</label><br>
<input [(ngModel)]="level" type="radio" name="level" id="failed_with_plenty_of_time" [value]="ClimbLevel.FailedWithPlentyOfTime">
<label for="failed_with_plenty_of_time">Failed (attempted with more than 10 seconds left)</label><br>
</form>
<div class="row">
<h4>Comments</h4>
<textarea></textarea>
</div>
<div class="buttons">
<button class="btn btn-primary" (click)="prevSection()">Back</button>
<button class="btn btn-primary" (click)="nextSection()">Next</button>
</div>
</div>
<div *ngSwitchCase="'Other'" id="defense" class="container-fluid">
<h4 class="text-center">How much did other robots play defense against this robot?</h4>
0 - No defense played against this robot<br/>
1 - Minimal defense<br/>
2 - Some defense<br/>
3 - About half the match was played against defense<br/>
4 - Good amount of defense<br/>
5 - Constant defense
<div class="row" style="min-height: 50px">
<div class="col-10">
<input type="range" min="0" max="5" [(ngModel)]="defensePlayedOnScore">
</div>
<div class="col">
<h6>{{defensePlayedOnScore}}</h6>
</div>
</div>
<h4 class="text-center">How much did this robot play defense against other robots?</h4>
0 - This robot did not play defense<br/>
1 - Minimal defense<br/>
2 - Some defense<br/>
3 - Defense was played for about half the match<br/>
4 - Good amount of defense<br/>
5 - Constant defense
<div class="row">
<div class="col-10">
<input type="range" min="0" max="5" [(ngModel)]="defensePlayedScore">
</div>
<div class="col">
<h6>{{defensePlayedScore}}</h6>
</div>
</div>
<div class="row">
<form>
<input type="checkbox" [(ngModel)]="noShow" name="no_show" id="no_show">
<label for="no_show">No show</label><br>
<input type="checkbox" [(ngModel)]="neverMoved" name="never_moved" id="never_moved">
<label for="never_moved">Never moved</label><br>
<input type="checkbox" [(ngModel)]="batteryDied" name="battery_died" id="battery_died">
<label for="battery_died">Battery died</label><br>
<input type="checkbox" [(ngModel)]="mechanicallyBroke" name="mechanically_broke" id="mechanically_broke">
<label for="mechanically_broke">Broke (mechanically)</label><br/>
<input type="checkbox" [(ngModel)]="lostComs" name="lost_coms" id="lost_coms">
<label for="lost_coms">Lost coms</label>
</form>
</div>
<div class="buttons">
<button class="btn btn-primary" (click)="prevSection()">Back</button>
<button class="btn btn-primary" (click)="nextSection()">Next</button>
</div>
</div>
<div *ngSwitchCase="'Review and Submit'" id="review" class="container-fluid">
<h4>Team Selection</h4>
<ul>
<li>Match number: {{matchNumber}}</li>
<li>Team number: {{teamNumber}}</li>
</ul>
<h4>Auto</h4>
<ul>
<li>Quadrant: {{quadrant}}</li>
<li>Collected Ball 1: {{ball1}}</li>
<li>Collected Ball 2: {{ball2}}</li>
<li>Collected Ball 3: {{ball3}}</li>
<li>Collected Ball 4: {{ball4}}</li>
<li>Collected Ball 5: {{ball5}}</li>
<li>Upper Shots Made: {{autoUpperShotsMade}}</li>
<li>Lower Shots Made: {{autoLowerShotsMade}}</li>
<li>Missed Shots: {{autoShotsMissed}}</li>
</ul>
<h4>TeleOp</h4>
<ul>
<li>Upper Shots Made: {{teleUpperShotsMade}}</li>
<li>Lower Shots Made: {{teleLowerShotsMade}}</li>
<li>Missed Shots: {{teleShotsMissed}}</li>
</ul>
<h4>Climb</h4>
<ul>
<li>Level: {{level | levelToString}}</li>
</ul>
<h4>Other</h4>
<ul>
<li>Defense Played On Rating: {{defensePlayedOnScore}}</li>
<li>Defense Played Rating: {{defensePlayedScore}}</li>
<li>No show: {{noShow}}</li>
<li>Never moved: {{neverMoved}}</li>
<li>Battery died: {{batteryDied}}</li>
<li>Broke (mechanically): {{mechanicallyBroke}}</li>
<li>Lost coms: {{lostComs}}</li>
</ul>
<span class="error_message">{{ errorMessage }}</span>
<div class="buttons justify-content-end">
<button class="btn btn-primary" (click)="nextSection()">Submit</button>
</div>
</div>
<div *ngSwitchCase="'Success'" id="success" class="container-fluid">
<span>Successfully submitted scouting data.</span>
<div class="buttons justify-content-end">
<button class="btn btn-primary" (click)="nextSection()">Continue</button>
</div>
</div>
</ng-container>