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#ifndef AOS_COMMON_LOGGING_LOGGING_IMPL_H_
#define AOS_COMMON_LOGGING_LOGGING_IMPL_H_
#include <sys/types.h>
#include <unistd.h>
#include <stdint.h>
#include <limits.h>
#include <string.h>
#include <stdio.h>
#include <stdarg.h>
#include <string>
#include <functional>
#include "aos/common/logging/logging.h"
#include "aos/common/type_traits.h"
#include "aos/common/mutex.h"
namespace aos {
class MessageType;
} // namespace aos
// This file has all of the logging implementation. It can't be #included by C
// code like logging.h can.
// It is useful for the rest of the logging implementation and other C++ code
// that needs to do special things with logging.
//
// It is implemented in logging_impl.cc and logging_interface.cc. They are
// separate so that code used by logging_impl.cc can link in
// logging_interface.cc to use logging.
namespace aos {
namespace logging {
// Unless explicitly stated otherwise, format must always be a string constant,
// args are printf-style arguments for format, and ap is a va_list of args.
// The validity of format and args together will be checked at compile time
// using a gcc function attribute.
// The struct that the code uses for making logging calls.
struct LogMessage {
enum class Type : uint8_t {
kString, kStruct,
};
int32_t seconds, nseconds;
// message_length is the length of everything in message for all types.
size_t message_length, name_length;
pid_t source;
static_assert(sizeof(source) == 4, "that's how they get printed");
// Per task/thread.
uint16_t sequence;
Type type;
log_level level;
char name[100];
union {
char message[LOG_MESSAGE_LEN];
struct {
uint32_t type_id;
size_t string_length;
// The message string and then the serialized structure.
char serialized[LOG_MESSAGE_LEN - sizeof(type) - sizeof(string_length)];
} structure;
};
};
static_assert(shm_ok<LogMessage>::value, "it's going in a queue");
// Returns left > right. LOG_UNKNOWN is most important.
static inline bool log_gt_important(log_level left, log_level right) {
if (left == ERROR) left = 3;
if (right == ERROR) right = 3;
return left > right;
}
// Returns a string representing level or "unknown".
static inline const char *log_str(log_level level) {
#define DECL_LEVEL(name, value) if (level == name) return #name;
DECL_LEVELS;
#undef DECL_LEVEL
return "unknown";
}
// Returns the log level represented by str or LOG_UNKNOWN.
static inline log_level str_log(const char *str) {
#define DECL_LEVEL(name, value) if (!strcmp(str, #name)) return name;
DECL_LEVELS;
#undef DECL_LEVEL
return LOG_UNKNOWN;
}
// Takes a message and logs it. It will set everything up and then call DoLog
// for the current LogImplementation.
void VLog(log_level level, const char *format, va_list ap);
// Adds to the saved up message.
void VCork(int line, const char *format, va_list ap);
// Actually logs the saved up message.
void VUnCork(int line, log_level level, const char *file,
const char *format, va_list ap);
// Will call VLog with the given arguments for the next logger in the chain.
void LogNext(log_level level, const char *format, ...)
__attribute__((format(LOG_PRINTF_FORMAT_TYPE, 2, 3)));
// Will take a structure and log it.
template <class T>
void DoLogStruct(log_level, const ::std::string &, const T &);
// Represents a system that can actually take log messages and do something
// useful with them.
// All of the code (transitively too!) in the DoLog here can make
// normal LOG and LOG_DYNAMIC calls but can NOT call LOG_CORK/LOG_UNCORK. These
// calls will not result in DoLog recursing. However, implementations must be
// safe to call from multiple threads/tasks at the same time. Also, any other
// overriden methods may end up logging through a given implementation's DoLog.
class LogImplementation {
public:
LogImplementation() : next_(NULL) {}
// The one that this one's implementation logs to.
// NULL means that there is no next one.
LogImplementation *next() { return next_; }
// Virtual in case a subclass wants to perform checks. There will be a valid
// logger other than this one available while this is called.
virtual void set_next(LogImplementation *next) { next_ = next; }
private:
// Actually logs the given message. Implementations should somehow create a
// LogMessage and then call internal::FillInMessage.
virtual void DoLog(log_level level, const char *format, va_list ap) = 0;
void DoLogVariadic(log_level level, const char *format, ...) {
va_list ap;
va_start(ap, format);
DoLog(level, format, ap);
va_end(ap);
}
// Logs the contents of an auto-generated structure. The implementation here
// just converts it to a string with PrintMessage and then calls DoLog with
// that, however some implementations can be a lot more efficient than that.
// size and type are the result of calling Size() and Type() on the type of
// the message.
// serialize will call Serialize on the message.
virtual void LogStruct(log_level level, const ::std::string &message,
size_t size, const MessageType *type,
const ::std::function<size_t(char *)> &serialize);
// These functions call similar methods on the "current" LogImplementation or
// Die if they can't find one.
// levels is how many LogImplementations to not use off the stack.
static void DoVLog(log_level, const char *format, va_list ap, int levels);
// This one is implemented in queue_logging.cc.
static void DoLogStruct(log_level level, const ::std::string &message,
size_t size, const MessageType *type,
const ::std::function<size_t(char *)> &serialize,
int levels);
// Friends so that they can access the static Do* functions.
friend void VLog(log_level, const char *, va_list);
friend void LogNext(log_level, const char *, ...);
template <class T>
friend void DoLogStruct(log_level, const ::std::string &, const T &);
LogImplementation *next_;
};
// A log implementation that dumps all messages to a C stdio stream.
class StreamLogImplementation : public LogImplementation {
public:
StreamLogImplementation(FILE *stream);
private:
virtual void DoLog(log_level level, const char *format, va_list ap);
FILE *const stream_;
};
// Adds another implementation to the stack of implementations in this
// task/thread.
// Any tasks/threads created after this call will also use this implementation.
// The cutoff is when the state in a given task/thread is created (either lazily
// when needed or by calling Load()).
// The logging system takes ownership of implementation. It will delete it if
// necessary, so it must be created with new.
void AddImplementation(LogImplementation *implementation);
// Must be called at least once per process/load before anything else is
// called. This function is safe to call multiple times from multiple
// tasks/threads.
void Init();
// Forces all of the state that is usually lazily created when first needed to
// be created when called. Cleanup() will delete it.
void Load();
// Resets all information in this task/thread to its initial state.
// NOTE: This is not the opposite of Init(). The state that this deletes is
// lazily created when needed. It is actually the opposite of Load().
void Cleanup();
// This is where all of the code that is only used by actual LogImplementations
// goes.
namespace internal {
extern LogImplementation *global_top_implementation;
// An separate instance of this class is accessible from each task/thread.
// NOTE: It will get deleted in the child of a fork.
struct Context {
Context();
// Gets the Context object for this task/thread. Will create one the first
// time it is called.
//
// The implementation for each platform will lazily instantiate a new instance
// and then initialize name the first time.
// IMPORTANT: The implementation of this can not use logging.
static Context *Get();
// Deletes the Context object for this task/thread so that the next Get() is
// called it will create a new one.
// It is valid to call this when Get() has never been called.
static void Delete();
// Which one to log to right now.
// Will be NULL if there is no logging implementation to use right now.
LogImplementation *implementation;
// A name representing this task/(process and thread).
// strlen(name.c_str()) must be <= sizeof(LogMessage::name).
::std::string name;
// What to assign LogMessage::source to in this task/thread.
pid_t source;
// The sequence value to send out with the next message.
uint16_t sequence;
// Contains all of the information related to implementing LOG_CORK and
// LOG_UNCORK.
struct {
char message[LOG_MESSAGE_LEN];
int line_min, line_max;
// Sets the data up to record a new series of corked logs.
void Reset() {
message[0] = '\0'; // make strlen of it 0
line_min = INT_MAX;
line_max = -1;
function = NULL;
}
// The function that the calls are in.
// REMEMBER: While the compiler/linker will probably optimize all of the
// identical strings to point to the same data, it might not, so using == to
// compare this with another value is a bad idea.
const char *function;
} cork_data;
};
// Fills in all the parts of message according to the given inputs (with type
// kStruct).
void FillInMessageStructure(log_level level,
const ::std::string &message_string, size_t size,
const MessageType *type,
const ::std::function<size_t(char *)> &serialize,
LogMessage *message);
// Fills in *message according to the given inputs (with type kString).
// Used for implementing LogImplementation::DoLog.
void FillInMessage(log_level level, const char *format, va_list ap,
LogMessage *message);
// Prints message to output.
void PrintMessage(FILE *output, const LogMessage &message);
// Prints format (with ap) into output and correctly deals with the result
// being too long etc.
size_t ExecuteFormat(char *output, size_t output_size, const char *format,
va_list ap);
// Runs the given function with the current LogImplementation (handles switching
// it out while running function etc).
void RunWithCurrentImplementation(
int levels, ::std::function<void(LogImplementation *)> function);
} // namespace internal
} // namespace logging
} // namespace aos
#endif // AOS_COMMON_LOGGING_LOGGING_IMPL_H_