blob: 47f9503ae6b451b8a0fb3873d81e022064e8946b [file] [log] [blame]
#ifndef AOS_QUEUE_H_
#define AOS_QUEUE_H_
#include <assert.h>
#include "aos/macros.h"
#include "aos/linux_code/ipc_lib/queue.h"
#include "aos/messages/message.h"
namespace aos {
template <class T> class Queue;
// A ScopedMessagePtr<> manages a queue message pointer.
// It frees it properly when the ScopedMessagePtr<> goes out of scope or gets
// sent. By design, there is no way to get the ScopedMessagePtr to release the
// message pointer to external code.
template <class T>
class ScopedMessagePtr {
public:
// Returns a pointer to the message.
// This stays valid until Send or the destructor have been called.
const T *get() const { return msg_; }
T *get() { return msg_; }
const T &operator*() const {
const T *msg = get();
assert(msg != NULL);
return *msg;
}
T &operator*() {
T *msg = get();
assert(msg != NULL);
return *msg;
}
const T *operator->() const {
const T *msg = get();
assert(msg != NULL);
return msg;
}
T *operator->() {
T *msg = get();
assert(msg != NULL);
return msg;
}
operator bool() {
return msg_ != NULL;
}
// Sends the message and removes our reference to it.
// If the queue is full, over-ride the oldest message in it with our new
// message.
// Returns true on success, and false otherwise.
// The message will be freed.
bool Send();
// Sends the message and removes our reference to it.
// If the queue is full, block until it is no longer full.
// Returns true on success, and false otherwise.
// The message will be freed.
bool SendBlocking();
// Frees the contained message.
~ScopedMessagePtr() {
reset();
}
// Implements a move constructor. This only takes rvalue references
// because we want to allow someone to say
// ScopedMessagePtr<X> ptr = queue.MakeMessage();
// but we don't want to allow them to then say
// ScopedMessagePtr<X> new_ptr = ptr;
// And, if they do actually want to move the pointer, then it will correctly
// clear out the source so there aren't 2 pointers to the message lying
// around.
ScopedMessagePtr(ScopedMessagePtr<T> &&ptr)
: queue_(ptr.queue_), msg_(ptr.msg_) {
ptr.msg_ = NULL;
}
private:
// Provide access to set_queue and the constructor for init.
friend class aos::Queue<typename std::remove_const<T>::type>;
// Provide access to the copy constructor for MakeWithBuilder.
friend class aos::MessageBuilder<T>;
// Only Queue should be able to build a message.
ScopedMessagePtr(RawQueue *queue, T *msg)
: queue_(queue), msg_(msg) {}
// Sets the pointer to msg, freeing the old value if it was there.
// This is private because nobody should be able to get a pointer to a message
// that needs to be scoped without using the queue.
void reset(T *msg = NULL);
// Sets the queue that owns this message.
void set_queue(RawQueue *queue) { queue_ = queue; }
// The queue that the message is a part of.
RawQueue *queue_;
// The message or NULL.
T *msg_;
// Protect evil constructors.
DISALLOW_COPY_AND_ASSIGN(ScopedMessagePtr<T>);
};
// TODO(aschuh): Base class
// T must be a Message with the same format as the messages generated by
// the .q files.
template <class T>
class Queue {
public:
typedef T Message;
explicit Queue(const char *queue_name)
: queue_name_(queue_name), queue_(NULL), queue_msg_(NULL, NULL) {
static_assert(shm_ok<T>::value,
"The provided message type can't be put in shmem.");
}
// Initializes the queue. This may optionally be called to do any one time
// work before sending information, and may be be called multiple times.
// Init will be called when a message is sent, but this will cause sending to
// take a different amount of time the first cycle.
void Init();
// Removes all internal references to shared memory so shared memory can be
// restarted safely. This should only be used in testing.
void Clear();
// Fetches the next message from the queue.
// Returns true if there was a new message available and we successfully
// fetched it.
bool FetchNext();
// Fetches the next message from the queue, waiting if necessary until there
// is one.
void FetchNextBlocking();
// Fetches the last message from the queue.
// Returns true if there was a new message available and we successfully
// fetched it.
bool FetchLatest();
// Fetches the latest message from the queue, or blocks if we have already
// fetched it until another is avilable.
void FetchAnother();
// Returns the age of the message.
const monotonic_clock::duration Age() const {
return monotonic_clock::now() - queue_msg_->sent_time;
}
bool IsNewerThan(const monotonic_clock::duration age) const {
return get() != nullptr && Age() < age;
}
// Returns a pointer to the current message.
// This pointer will be valid until a new message is fetched.
const T *get() const { return queue_msg_.get(); }
// Returns a reference to the message.
// The message will be valid until a new message is fetched.
const T &operator*() const {
const T *msg = get();
assert(msg != NULL);
return *msg;
}
// Returns a pointer to the current message.
// This pointer will be valid until a new message is fetched.
const T *operator->() const {
const T *msg = get();
assert(msg != NULL);
return msg;
}
// Returns a scoped_ptr containing a message.
// GCC will optimize away the copy constructor, so this is safe.
ScopedMessagePtr<T> MakeMessage();
// Returns a message builder that contains a pre-allocated message.
// This message will start out completely zeroed.
aos::MessageBuilder<T> MakeWithBuilder();
const char *name() const { return queue_name_; }
private:
const char *queue_name_;
T *MakeRawMessage();
// Pointer to the queue that this object fetches from.
RawQueue *queue_;
int index_ = 0;
// Scoped pointer holding the latest message or NULL.
ScopedMessagePtr<const T> queue_msg_;
DISALLOW_COPY_AND_ASSIGN(Queue<T>);
};
// Base class for all queue groups.
class QueueGroup {
public:
// Constructs a queue group given its name and a unique hash of the name and
// type.
QueueGroup(const char *name, uint32_t hash) : name_(name), hash_(hash) {}
// Returns the name of the queue group.
const char *name() const { return name_.c_str(); }
// Returns a unique hash representing this instance of the queue group.
uint32_t hash() const { return hash_; }
private:
std::string name_;
uint32_t hash_;
};
} // namespace aos
#include "aos/linux_code/queue-tmpl.h"
#endif // AOS_QUEUE_H_