| #include "frc971/control_loops/index.h" |
| |
| #include <stdio.h> |
| |
| #include <algorithm> |
| |
| #include "aos/aos_core.h" |
| |
| #include "aos/common/messages/RobotState.q.h" |
| #include "aos/common/control_loop/control_loops.q.h" |
| #include "aos/common/logging/logging.h" |
| |
| #include "frc971/constants.h" |
| #include "frc971/control_loops/index_motor_plant.h" |
| |
| using ::aos::time::Time; |
| |
| namespace frc971 { |
| namespace control_loops { |
| |
| IndexMotor::IndexMotor(control_loops::IndexLoop *my_index) |
| : aos::control_loops::ControlLoop<control_loops::IndexLoop>(my_index), |
| wrist_loop_(new StateFeedbackLoop<2, 1, 1>(MakeIndexLoop())), |
| hopper_disc_count_(0), |
| total_disc_count_(0), |
| safe_goal_(Goal::HOLD), |
| loader_goal_(LoaderGoal::READY), |
| loader_state_(LoaderState::READY), |
| loader_up_(false), |
| disc_clamped_(false), |
| disc_ejected_(false), |
| last_bottom_disc_detect_(false) { |
| } |
| |
| /*static*/ const double IndexMotor::kTransferStartPosition = 0.0; |
| /*static*/ const double IndexMotor::kIndexStartPosition = 0.2159; |
| /*static*/ const double IndexMotor::kIndexFreeLength = |
| IndexMotor::ConvertDiscAngleToDiscPosition((360 * 2 + 14) * M_PI / 180); |
| /*static*/ const double IndexMotor::kLoaderFreeStopPosition = |
| kIndexStartPosition + kIndexFreeLength; |
| /*static*/ const double IndexMotor::kReadyToLiftPosition = |
| kLoaderFreeStopPosition + 0.2921; |
| /*static*/ const double IndexMotor::kGrabberLength = 0.03175; |
| /*static*/ const double IndexMotor::kGrabberStartPosition = |
| kReadyToLiftPosition - kGrabberLength; |
| /*static*/ const double IndexMotor::kGrabberMovementVelocity = 0.5; |
| /*static*/ const double IndexMotor::kLifterStopPosition = |
| kReadyToLiftPosition + 0.161925; |
| /*static*/ const double IndexMotor::kLifterMovementVelocity = 1.0; |
| /*static*/ const double IndexMotor::kEjectorStopPosition = |
| kLifterStopPosition + 0.01; |
| /*static*/ const double IndexMotor::kEjectorMovementVelocity = 1.0; |
| /*static*/ const double IndexMotor::kBottomDiscDetectStart = -0.08; |
| /*static*/ const double IndexMotor::kBottomDiscDetectStop = 0.200025; |
| |
| // TODO(aschuh): Figure these out. |
| /*static*/ const double IndexMotor::kTopDiscDetectStart = 18.0; |
| /*static*/ const double IndexMotor::kTopDiscDetectStop = 19.0; |
| |
| const /*static*/ double IndexMotor::kDiscRadius = 10.875 * 0.0254 / 2; |
| const /*static*/ double IndexMotor::kRollerRadius = 2.0 * 0.0254 / 2; |
| const /*static*/ double IndexMotor::kTransferRollerRadius = 1.25 * 0.0254 / 2; |
| |
| /*static*/ const int IndexMotor::kGrabbingDelay = 5; |
| /*static*/ const int IndexMotor::kLiftingDelay = 20; |
| /*static*/ const int IndexMotor::kShootingDelay = 5; |
| /*static*/ const int IndexMotor::kLoweringDelay = 20; |
| |
| // Distance to move the indexer when grabbing a disc. |
| const double kNextPosition = 10.0; |
| |
| /*static*/ double IndexMotor::ConvertDiscAngleToIndex(const double angle) { |
| return (angle * (1 + (kDiscRadius * 2 + kRollerRadius) / kRollerRadius)); |
| } |
| |
| /*static*/ double IndexMotor::ConvertDiscAngleToDiscPosition( |
| const double angle) { |
| return angle * (kDiscRadius + kRollerRadius); |
| } |
| |
| /*static*/ double IndexMotor::ConvertDiscPositionToDiscAngle( |
| const double position) { |
| return position / (kDiscRadius + kRollerRadius); |
| } |
| |
| /*static*/ double IndexMotor::ConvertIndexToDiscAngle(const double angle) { |
| return (angle / (1 + (kDiscRadius * 2 + kRollerRadius) / kRollerRadius)); |
| } |
| |
| /*static*/ double IndexMotor::ConvertIndexToDiscPosition(const double angle) { |
| return IndexMotor::ConvertDiscAngleToDiscPosition( |
| ConvertIndexToDiscAngle(angle)); |
| } |
| |
| /*static*/ double IndexMotor::ConvertTransferToDiscPosition( |
| const double angle) { |
| const double gear_ratio = (1 + (kDiscRadius * 2 + kTransferRollerRadius) / |
| kTransferRollerRadius); |
| return angle / gear_ratio * (kDiscRadius + kTransferRollerRadius); |
| } |
| |
| /*static*/ double IndexMotor::ConvertDiscPositionToIndex( |
| const double position) { |
| return IndexMotor::ConvertDiscAngleToIndex( |
| ConvertDiscPositionToDiscAngle(position)); |
| } |
| |
| bool IndexMotor::MinDiscPosition(double *disc_position) { |
| bool found_start = false; |
| for (unsigned int i = 0; i < frisbees_.size(); ++i) { |
| const Frisbee &frisbee = frisbees_[i]; |
| if (!found_start) { |
| if (frisbee.has_position()) { |
| *disc_position = frisbee.position(); |
| found_start = true; |
| } |
| } else { |
| *disc_position = ::std::min(frisbee.position(), |
| *disc_position); |
| } |
| } |
| return found_start; |
| } |
| |
| bool IndexMotor::MaxDiscPosition(double *disc_position) { |
| bool found_start = false; |
| for (unsigned int i = 0; i < frisbees_.size(); ++i) { |
| const Frisbee &frisbee = frisbees_[i]; |
| if (!found_start) { |
| if (frisbee.has_position()) { |
| *disc_position = frisbee.position(); |
| found_start = true; |
| } |
| } else { |
| *disc_position = ::std::max(frisbee.position(), |
| *disc_position); |
| } |
| } |
| return found_start; |
| } |
| |
| // Positive angle is towards the shooter, and positive power is towards the |
| // shooter. |
| void IndexMotor::RunIteration( |
| const control_loops::IndexLoop::Goal *goal, |
| const control_loops::IndexLoop::Position *position, |
| control_loops::IndexLoop::Output *output, |
| control_loops::IndexLoop::Status *status) { |
| // Make goal easy to work with. |
| Goal goal_enum = static_cast<Goal>(goal->goal_state); |
| |
| // Disable the motors now so that all early returns will return with the |
| // motors disabled. |
| double transfer_voltage = 0.0; |
| if (output) { |
| output->transfer_voltage = 0.0; |
| output->index_voltage = 0.0; |
| } |
| |
| status->ready_to_intake = false; |
| |
| // Compute a safe index position that we can use. |
| if (position) { |
| wrist_loop_->Y << position->index_position; |
| } |
| const double index_position = wrist_loop_->X_hat(0, 0); |
| |
| // TODO(aschuh): Watch for top disc detect and update the frisbee |
| // position. |
| |
| // TODO(aschuh): Horizontal and centering should be here as well... |
| |
| // Bool to track if it is safe for the goal to change yet. |
| bool safe_to_change_state_ = true; |
| switch (safe_goal_) { |
| case Goal::HOLD: |
| // The goal should already be good, so sit tight with everything the same |
| // as it was. |
| break; |
| case Goal::READY_LOWER: |
| case Goal::INTAKE: |
| { |
| Time now = Time::Now(); |
| // Posedge of the disc entering the beam break. |
| if (position) { |
| // TODO(aschuh): Catch the edges on the FPGA since this is too slow. |
| // This means that we need to pass back enough data so that we can |
| // miss packets and everything works. |
| if (position->bottom_disc_detect && !last_bottom_disc_detect_) { |
| transfer_frisbee_.Reset(); |
| transfer_frisbee_.bottom_posedge_time_ = now; |
| printf("Posedge of bottom disc %f\n", |
| transfer_frisbee_.bottom_posedge_time_.ToSeconds()); |
| ++hopper_disc_count_; |
| ++total_disc_count_; |
| } |
| |
| // Disc exited the beam break now. |
| if (!position->bottom_disc_detect && last_bottom_disc_detect_) { |
| transfer_frisbee_.bottom_negedge_time_ = now; |
| printf("Negedge of bottom disc %f\n", |
| transfer_frisbee_.bottom_negedge_time_.ToSeconds()); |
| frisbees_.push_front(transfer_frisbee_); |
| } |
| |
| if (position->bottom_disc_detect) { |
| transfer_voltage = 12.0; |
| // Must wait until the disc gets out before we can change state. |
| safe_to_change_state_ = false; |
| |
| // TODO(aschuh): A disc on the way through needs to start moving |
| // the indexer if it isn't already moving. Maybe? |
| |
| Time elapsed_posedge_time = now - |
| transfer_frisbee_.bottom_posedge_time_; |
| if (elapsed_posedge_time >= Time::InSeconds(0.3)) { |
| // It has been too long. The disc must be jammed. |
| LOG(ERROR, "Been way too long. Jammed disc?\n"); |
| printf("Been way too long. Jammed disc?\n"); |
| } |
| } |
| |
| // Check all non-indexed discs and see if they should be indexed. |
| for (Frisbee &frisbee : frisbees_) { |
| if (!frisbee.has_been_indexed_) { |
| transfer_voltage = 12.0; |
| Time elapsed_negedge_time = now - |
| frisbee.bottom_negedge_time_; |
| if (elapsed_negedge_time >= Time::InSeconds(0.005)) { |
| // Should have just engaged. |
| // Save the indexer position, and the time. |
| |
| // It has been long enough since the disc entered the indexer. |
| // Treat now as the time at which it contacted the indexer. |
| LOG(INFO, "Grabbed on the index now at %f\n", index_position); |
| printf("Grabbed on the index now at %f\n", index_position); |
| frisbee.has_been_indexed_ = true; |
| frisbee.index_start_position_ = index_position; |
| } |
| } |
| if (!frisbee.has_been_indexed_) { |
| // All discs must be indexed before it is safe to stop indexing. |
| safe_to_change_state_ = false; |
| } |
| } |
| |
| // Figure out where the indexer should be to move the discs down to |
| // the right position. |
| double max_disc_position; |
| if (MaxDiscPosition(&max_disc_position)) { |
| printf("There is a disc down here!\n"); |
| // TODO(aschuh): Figure out what to do if grabbing the next one |
| // would cause things to jam into the loader. |
| // Say we aren't ready any more. Undefined behavior will result if |
| // that isn't observed. |
| double bottom_disc_position = |
| max_disc_position + ConvertDiscAngleToIndex(M_PI); |
| wrist_loop_->R << bottom_disc_position, 0.0; |
| |
| // Verify that we are close enough to the goal so that we should be |
| // fine accepting the next disc. |
| double disc_error_meters = ConvertIndexToDiscPosition( |
| wrist_loop_->X_hat(0, 0) - bottom_disc_position); |
| // We are ready for the next disc if the first one is in the first |
| // half circle of the indexer. It will take time for the disc to |
| // come into the indexer, so we will be able to move it out of the |
| // way in time. |
| // This choice also makes sure that we don't claim that we aren't |
| // ready between full speed intaking. |
| if (-ConvertDiscAngleToIndex(M_PI) < disc_error_meters && |
| disc_error_meters < 0.04) { |
| // We are only ready if we aren't being asked to change state or |
| // are full. |
| status->ready_to_intake = |
| (safe_goal_ == goal_enum) && hopper_disc_count_ < 4; |
| } else { |
| status->ready_to_intake = false; |
| } |
| } else { |
| // No discs! We are always ready for more if we aren't being |
| // asked to change state. |
| status->ready_to_intake = (safe_goal_ == goal_enum); |
| } |
| |
| // Turn on the transfer roller if we are ready. |
| if (status->ready_to_intake && hopper_disc_count_ < 4 && |
| safe_goal_ == Goal::INTAKE) { |
| transfer_voltage = 12.0; |
| } |
| } |
| printf("INTAKE\n"); |
| } |
| break; |
| case Goal::READY_SHOOTER: |
| case Goal::SHOOT: |
| // Check if we have any discs to shoot or load and handle them. |
| double min_disc_position; |
| if (MinDiscPosition(&min_disc_position)) { |
| const double ready_disc_position = |
| min_disc_position + ConvertDiscPositionToIndex(kIndexFreeLength) - |
| ConvertDiscAngleToIndex(M_PI / 6.0); |
| |
| const double grabbed_disc_position = |
| min_disc_position + |
| ConvertDiscPositionToIndex(kReadyToLiftPosition - |
| kIndexStartPosition + 0.03); |
| |
| // Check the state of the loader FSM. |
| // If it is ready to load discs, position the disc so that it is ready |
| // to be grabbed. |
| // If it isn't ready, there is a disc in there. It needs to finish it's |
| // cycle first. |
| if (loader_state_ != LoaderState::READY) { |
| // We already have a disc in the loader. |
| // Stage the discs back a bit. |
| wrist_loop_->R << ready_disc_position, 0.0; |
| |
| // Must wait until it has been grabbed to continue. |
| if (loader_state_ == LoaderState::GRABBING) { |
| safe_to_change_state_ = false; |
| } |
| } else { |
| // No disc up top right now. |
| wrist_loop_->R << grabbed_disc_position, 0.0; |
| |
| // See if the disc has gotten pretty far up yet. |
| if (wrist_loop_->X_hat(0, 0) > ready_disc_position) { |
| // Point of no return. We are committing to grabbing it now. |
| safe_to_change_state_ = false; |
| const double robust_grabbed_disc_position = |
| (grabbed_disc_position - |
| ConvertDiscPositionToIndex(kGrabberLength)); |
| |
| // If close, start grabbing and/or shooting. |
| if (wrist_loop_->X_hat(0, 0) > robust_grabbed_disc_position) { |
| // Start the state machine. |
| if (safe_goal_ == Goal::SHOOT) { |
| loader_goal_ = LoaderGoal::SHOOT_AND_RESET; |
| } else { |
| loader_goal_ = LoaderGoal::GRAB; |
| } |
| // This frisbee is now gone. Take it out of the queue. |
| frisbees_.pop_back(); |
| --hopper_disc_count_; |
| } |
| } |
| } |
| } |
| |
| printf("READY_SHOOTER or SHOOT\n"); |
| break; |
| } |
| |
| // The only way out of the loader is to shoot the disc. The FSM can only go |
| // forwards. |
| switch (loader_state_) { |
| case LoaderState::READY: |
| printf("Loader READY\n"); |
| // Open and down, ready to accept a disc. |
| loader_up_ = false; |
| disc_clamped_ = false; |
| disc_ejected_ = false; |
| if (loader_goal_ == LoaderGoal::GRAB || |
| loader_goal_ == LoaderGoal::SHOOT_AND_RESET) { |
| if (loader_goal_ == LoaderGoal::GRAB) { |
| printf("Told to GRAB, moving on\n"); |
| } else { |
| printf("Told to SHOOT_AND_RESET, moving on\n"); |
| } |
| loader_state_ = LoaderState::GRABBING; |
| loader_countdown_ = kGrabbingDelay; |
| } else { |
| break; |
| } |
| case LoaderState::GRABBING: |
| printf("Loader GRABBING %d\n", loader_countdown_); |
| // Closing the grabber. |
| loader_up_ = false; |
| disc_clamped_ = true; |
| disc_ejected_ = false; |
| if (loader_countdown_ > 0) { |
| --loader_countdown_; |
| break; |
| } else { |
| loader_state_ = LoaderState::GRABBED; |
| } |
| case LoaderState::GRABBED: |
| printf("Loader GRABBED\n"); |
| // Grabber closed. |
| loader_up_ = false; |
| disc_clamped_ = true; |
| disc_ejected_ = false; |
| if (loader_goal_ == LoaderGoal::SHOOT_AND_RESET) { |
| // TODO(aschuh): Only shoot if the shooter is up to speed. |
| // Seems like that would have us shooting a bit later than we could be, |
| // but it also probably spins back up real fast. |
| loader_state_ = LoaderState::LIFTING; |
| loader_countdown_ = kLiftingDelay; |
| printf("Told to SHOOT_AND_RESET, moving on\n"); |
| } else if (loader_goal_ == LoaderGoal::READY) { |
| LOG(ERROR, "Can't go to ready when we have something grabbed.\n"); |
| printf("Can't go to ready when we have something grabbed.\n"); |
| break; |
| } else { |
| break; |
| } |
| case LoaderState::LIFTING: |
| printf("Loader LIFTING %d\n", loader_countdown_); |
| // Lifting the disc. |
| loader_up_ = true; |
| disc_clamped_ = true; |
| disc_ejected_ = false; |
| if (loader_countdown_ > 0) { |
| --loader_countdown_; |
| break; |
| } else { |
| loader_state_ = LoaderState::LIFTED; |
| } |
| case LoaderState::LIFTED: |
| printf("Loader LIFTED\n"); |
| // Disc lifted. Time to eject it out. |
| loader_up_ = true; |
| disc_clamped_ = true; |
| disc_ejected_ = false; |
| loader_state_ = LoaderState::SHOOTING; |
| loader_countdown_ = kShootingDelay; |
| case LoaderState::SHOOTING: |
| printf("Loader SHOOTING %d\n", loader_countdown_); |
| // Ejecting the disc into the shooter. |
| loader_up_ = true; |
| disc_clamped_ = false; |
| disc_ejected_ = true; |
| if (loader_countdown_ > 0) { |
| --loader_countdown_; |
| break; |
| } else { |
| loader_state_ = LoaderState::SHOOT; |
| } |
| case LoaderState::SHOOT: |
| printf("Loader SHOOT\n"); |
| // The disc has been shot. |
| loader_up_ = true; |
| disc_clamped_ = false; |
| disc_ejected_ = true; |
| loader_state_ = LoaderState::LOWERING; |
| loader_countdown_ = kLoweringDelay; |
| case LoaderState::LOWERING: |
| printf("Loader LOWERING %d\n", loader_countdown_); |
| // Lowering the loader back down. |
| loader_up_ = false; |
| disc_clamped_ = false; |
| disc_ejected_ = true; |
| if (loader_countdown_ > 0) { |
| --loader_countdown_; |
| break; |
| } else { |
| loader_state_ = LoaderState::LOWERED; |
| } |
| case LoaderState::LOWERED: |
| printf("Loader LOWERED\n"); |
| // The indexer is lowered. |
| loader_up_ = false; |
| disc_clamped_ = false; |
| disc_ejected_ = false; |
| loader_state_ = LoaderState::READY; |
| // Once we have shot, we need to hang out in READY until otherwise |
| // notified. |
| loader_goal_ = LoaderGoal::READY; |
| break; |
| } |
| |
| // Update the observer. |
| wrist_loop_->Update(position != NULL, output == NULL); |
| |
| if (position) { |
| LOG(DEBUG, "pos=%f\n", position->index_position); |
| last_bottom_disc_detect_ = position->bottom_disc_detect; |
| } |
| |
| status->hopper_disc_count = hopper_disc_count_; |
| status->total_disc_count = total_disc_count_; |
| status->preloaded = (loader_state_ != LoaderState::READY); |
| |
| if (output) { |
| output->transfer_voltage = transfer_voltage; |
| output->index_voltage = wrist_loop_->U(0, 0); |
| output->loader_up = loader_up_; |
| output->disc_clamped = disc_clamped_; |
| output->disc_ejected = disc_ejected_; |
| } |
| |
| if (safe_to_change_state_) { |
| safe_goal_ = goal_enum; |
| } |
| } |
| |
| } // namespace control_loops |
| } // namespace frc971 |