blob: fff1516eac5e7e762608c322a631b06c01d2b51c [file] [log] [blame]
#ifndef y2020_ACTORS_AUTONOMOUS_ACTOR_H_
#define y2020_ACTORS_AUTONOMOUS_ACTOR_H_
#include "aos/actions/actions.h"
#include "aos/actions/actor.h"
#include "frc971/autonomous/base_autonomous_actor.h"
#include "frc971/control_loops/control_loops_generated.h"
#include "frc971/control_loops/drivetrain/drivetrain_config.h"
#include "frc971/control_loops/drivetrain/localizer_generated.h"
#include "y2020/actors/auto_splines.h"
#include "y2020/control_loops/superstructure/superstructure_goal_generated.h"
#include "y2020/control_loops/superstructure/superstructure_status_generated.h"
namespace y2020 {
namespace actors {
using frc971::control_loops::StaticZeroingSingleDOFProfiledSubsystemGoal;
namespace superstructure = y2020::control_loops::superstructure;
class AutonomousActor : public frc971::autonomous::BaseAutonomousActor {
public:
explicit AutonomousActor(aos::EventLoop *event_loop);
bool RunAction(
const frc971::autonomous::AutonomousActionParams *params) override;
private:
void Reset();
void set_intake_goal(double intake_goal) { intake_goal_ = intake_goal; }
void set_intake_preloading(bool intake_preloading) {
intake_preloading_ = intake_preloading;
}
void set_roller_voltage(double roller_voltage) {
roller_voltage_ = roller_voltage;
}
void set_shooter_tracking(bool shooter_tracking) {
shooter_tracking_ = shooter_tracking;
}
void set_shooting(bool shooting) { shooting_ = shooting; }
void SendSuperstructureGoal();
void ExtendIntake();
void RetractIntake();
void SplineAuto();
void SendStartingPosition(const Eigen::Vector3d &start);
void TargetAligned();
void TargetOffset();
void JustShoot();
bool DriveFwd();
bool WaitForBallsShot(int num_shot);
void Replan();
double intake_goal_ = 0.0;
double roller_voltage_ = 0.0;
bool intake_preloading_ = false;
bool shooting_ = false;
bool shooter_tracking_ = false;
const float kRollerSpeedCompensation = 2.0;
aos::Sender<frc971::control_loops::drivetrain::LocalizerControl>
localizer_control_sender_;
aos::Sender<y2020::control_loops::superstructure::Goal>
superstructure_goal_sender_;
aos::Fetcher<aos::JoystickState> joystick_state_fetcher_;
aos::Fetcher<y2020::control_loops::superstructure::Status>
superstructure_status_fetcher_;
aos::TimerHandler *replan_timer_;
std::optional<std::array<SplineHandle, 2>> target_offset_splines_;
std::optional<std::array<SplineHandle, 2>> target_aligned_splines_;
std::optional<SplineHandle> barrel_spline_;
std::optional<SplineHandle> slalom_spline_;
std::optional<SplineHandle> test_spline_;
aos::Alliance alliance_ = aos::Alliance::kInvalid;
AutonomousSplines auto_splines_;
};
} // namespace actors
} // namespace y2020
#endif // y2020_ACTORS_AUTONOMOUS_ACTOR_H_