| #include "y2020/actors/autonomous_actor.h" |
| |
| #include <chrono> |
| #include <cinttypes> |
| #include <cmath> |
| |
| #include "aos/logging/logging.h" |
| #include "aos/util/math.h" |
| #include "frc971/control_loops/drivetrain/localizer_generated.h" |
| #include "y2020/actors/auto_splines.h" |
| #include "y2020/control_loops/drivetrain/drivetrain_base.h" |
| |
| DEFINE_bool(spline_auto, false, "If true, define a spline autonomous mode"); |
| DEFINE_bool(target_aligned, false, |
| "If true, run the Infinite Recharge autonomous that starts aligned " |
| "with the target"); |
| DEFINE_bool(target_offset, false, |
| "If true, run the Infinite Recharge autonomous that starts offset " |
| "from the target"); |
| DEFINE_bool(just_shoot, false, |
| "If true, run the autonomous that just shoots balls."); |
| |
| namespace y2020 { |
| namespace actors { |
| |
| using ::aos::monotonic_clock; |
| using ::frc971::ProfileParametersT; |
| using frc971::control_loops::drivetrain::LocalizerControl; |
| namespace chrono = ::std::chrono; |
| |
| AutonomousActor::AutonomousActor(::aos::EventLoop *event_loop) |
| : frc971::autonomous::BaseAutonomousActor( |
| event_loop, control_loops::drivetrain::GetDrivetrainConfig()), |
| localizer_control_sender_( |
| event_loop->MakeSender< |
| ::frc971::control_loops::drivetrain::LocalizerControl>( |
| "/drivetrain")), |
| superstructure_goal_sender_( |
| event_loop->MakeSender<control_loops::superstructure::Goal>( |
| "/superstructure")), |
| joystick_state_fetcher_( |
| event_loop->MakeFetcher<aos::JoystickState>("/aos")), |
| superstructure_status_fetcher_( |
| event_loop->MakeFetcher<y2020::control_loops::superstructure::Status>( |
| "/superstructure")), |
| auto_splines_() { |
| set_max_drivetrain_voltage(2.0); |
| replan_timer_ = event_loop->AddTimer([this]() { Replan(); }); |
| event_loop->OnRun([this, event_loop]() { |
| replan_timer_->Setup(event_loop->monotonic_now()); |
| }); |
| } |
| |
| void AutonomousActor::Replan() { |
| if (FLAGS_spline_auto) { |
| test_spline_ = PlanSpline(std::bind(&AutonomousSplines::TestSpline, |
| &auto_splines_, std::placeholders::_1), |
| SplineDirection::kForward); |
| } else if (FLAGS_target_offset) { |
| target_offset_splines_ = { |
| PlanSpline(std::bind(&AutonomousSplines::TargetOffset1, &auto_splines_, |
| std::placeholders::_1), |
| SplineDirection::kForward), |
| PlanSpline(std::bind(&AutonomousSplines::TargetOffset2, &auto_splines_, |
| std::placeholders::_1), |
| SplineDirection::kBackward)}; |
| } else if (FLAGS_target_aligned) { |
| target_aligned_splines_ = { |
| PlanSpline(std::bind(&AutonomousSplines::TargetAligned1, &auto_splines_, |
| std::placeholders::_1), |
| SplineDirection::kForward), |
| PlanSpline(std::bind(&AutonomousSplines::TargetAligned2, &auto_splines_, |
| std::placeholders::_1), |
| SplineDirection::kBackward)}; |
| } |
| } |
| |
| void AutonomousActor::Reset() { |
| InitializeEncoders(); |
| ResetDrivetrain(); |
| RetractIntake(); |
| |
| joystick_state_fetcher_.Fetch(); |
| CHECK(joystick_state_fetcher_.get() != nullptr) |
| << "Expect at least one JoystickState message before running auto..."; |
| alliance_ = joystick_state_fetcher_->alliance(); |
| } |
| |
| bool AutonomousActor::RunAction( |
| const ::frc971::autonomous::AutonomousActionParams *params) { |
| Reset(); |
| |
| // Queue up a replan to occur as soon as this action completes. |
| // TODO(james): Modify this so we don't replan during teleop. |
| replan_timer_->Setup(monotonic_now()); |
| |
| AOS_LOG(INFO, "Params are %d\n", params->mode()); |
| if (alliance_ == aos::Alliance::kInvalid) { |
| AOS_LOG(INFO, "Aborting autonomous due to invalid alliance selection."); |
| return false; |
| } |
| if (FLAGS_target_aligned) { |
| TargetAligned(); |
| } else if (FLAGS_target_offset) { |
| TargetOffset(); |
| } else if (FLAGS_just_shoot) { |
| JustShoot(); |
| } else if (FLAGS_spline_auto) { |
| SplineAuto(); |
| } else { |
| return DriveFwd(); |
| } |
| return true; |
| } |
| |
| void AutonomousActor::SendStartingPosition(const Eigen::Vector3d &start) { |
| // Set up the starting position for the blue alliance. |
| |
| // TODO(james): Resetting the localizer breaks the left/right statespace |
| // controller. That is a bug, but we can fix that later by not resetting. |
| auto builder = localizer_control_sender_.MakeBuilder(); |
| |
| LocalizerControl::Builder localizer_control_builder = |
| builder.MakeBuilder<LocalizerControl>(); |
| localizer_control_builder.add_x(start(0)); |
| localizer_control_builder.add_y(start(1)); |
| localizer_control_builder.add_theta(start(2)); |
| localizer_control_builder.add_theta_uncertainty(0.00001); |
| if (!builder.Send(localizer_control_builder.Finish())) { |
| AOS_LOG(ERROR, "Failed to reset localizer.\n"); |
| } |
| } |
| |
| void AutonomousActor::TargetAligned() { |
| CHECK(target_aligned_splines_); |
| auto &splines = *target_aligned_splines_; |
| SendStartingPosition(splines[0].starting_position()); |
| |
| // shoot pre-loaded balls |
| set_shooter_tracking(true); |
| set_shooting(true); |
| SendSuperstructureGoal(); |
| |
| if (!WaitForBallsShot(3)) return; |
| |
| set_shooting(false); |
| SendSuperstructureGoal(); |
| |
| ExtendIntake(); |
| |
| // pickup 3 more balls |
| if (!splines[0].WaitForPlan()) return; |
| splines[0].Start(); |
| |
| if (!splines[0].WaitForSplineDistanceRemaining(0.02)) return; |
| RetractIntake(); |
| |
| if (!splines[1].WaitForPlan()) return; |
| splines[1].Start(); |
| |
| if (!splines[1].WaitForSplineDistanceRemaining(0.02)) return; |
| |
| // shoot the new balls in front of the goal. |
| set_shooting(true); |
| SendSuperstructureGoal(); |
| |
| if (!WaitForBallsShot(3)) return; |
| |
| set_shooting(false); |
| set_shooter_tracking(false); |
| SendSuperstructureGoal(); |
| } |
| |
| void AutonomousActor::JustShoot() { |
| // shoot pre-loaded balls |
| set_shooter_tracking(true); |
| set_shooting(true); |
| SendSuperstructureGoal(); |
| |
| if (!WaitForBallsShot(3)) return; |
| |
| set_shooting(false); |
| set_shooter_tracking(true); |
| SendSuperstructureGoal(); |
| } |
| |
| void AutonomousActor::TargetOffset() { |
| CHECK(target_offset_splines_); |
| auto &splines = *target_offset_splines_; |
| SendStartingPosition(splines[0].starting_position()); |
| |
| // spin up shooter |
| set_shooter_tracking(true); |
| SendSuperstructureGoal(); |
| ExtendIntake(); |
| |
| // pickup 2 more balls in front of the trench run |
| if (!splines[0].WaitForPlan()) return; |
| splines[0].Start(); |
| |
| if (!splines[0].WaitForSplineDistanceRemaining(0.02)) return; |
| RetractIntake(); |
| |
| if (!splines[1].WaitForPlan()) return; |
| splines[1].Start(); |
| |
| if (!splines[1].WaitForSplineDistanceRemaining(0.02)) return; |
| |
| // shoot the balls from in front of the goal. |
| set_shooting(true); |
| SendSuperstructureGoal(); |
| |
| if (!WaitForBallsShot(5)) return; |
| |
| set_shooting(false); |
| set_shooter_tracking(false); |
| SendSuperstructureGoal(); |
| } |
| |
| void AutonomousActor::SplineAuto() { |
| CHECK(test_spline_); |
| |
| SendStartingPosition(test_spline_->starting_position()); |
| |
| if (!test_spline_->WaitForPlan()) return; |
| test_spline_->Start(); |
| |
| if (!test_spline_->WaitForSplineDistanceRemaining(0.02)) return; |
| } |
| |
| ProfileParametersT MakeProfileParametersT(const float max_velocity, |
| const float max_acceleration) { |
| ProfileParametersT params; |
| params.max_velocity = max_velocity; |
| params.max_acceleration = max_acceleration; |
| return params; |
| } |
| |
| bool AutonomousActor::DriveFwd() { |
| SendStartingPosition({0, 0, 0}); |
| const ProfileParametersT kDrive = MakeProfileParametersT(0.3f, 1.0f); |
| const ProfileParametersT kTurn = MakeProfileParametersT(5.0f, 15.0f); |
| StartDrive(1.0, 0.0, kDrive, kTurn); |
| return WaitForDriveDone(); |
| } |
| |
| void AutonomousActor::SendSuperstructureGoal() { |
| auto builder = superstructure_goal_sender_.MakeBuilder(); |
| |
| flatbuffers::Offset<StaticZeroingSingleDOFProfiledSubsystemGoal> |
| intake_offset; |
| |
| { |
| StaticZeroingSingleDOFProfiledSubsystemGoal::Builder intake_builder = |
| builder.MakeBuilder<StaticZeroingSingleDOFProfiledSubsystemGoal>(); |
| |
| frc971::ProfileParameters::Builder profile_params_builder = |
| builder.MakeBuilder<frc971::ProfileParameters>(); |
| profile_params_builder.add_max_velocity(20.0); |
| profile_params_builder.add_max_acceleration(60.0); |
| flatbuffers::Offset<frc971::ProfileParameters> profile_params_offset = |
| profile_params_builder.Finish(); |
| intake_builder.add_unsafe_goal(intake_goal_); |
| intake_builder.add_profile_params(profile_params_offset); |
| intake_offset = intake_builder.Finish(); |
| } |
| |
| superstructure::Goal::Builder superstructure_builder = |
| builder.MakeBuilder<superstructure::Goal>(); |
| |
| superstructure_builder.add_intake(intake_offset); |
| superstructure_builder.add_intake_preloading(intake_preloading_); |
| superstructure_builder.add_roller_voltage(roller_voltage_); |
| superstructure_builder.add_roller_speed_compensation( |
| kRollerSpeedCompensation); |
| superstructure_builder.add_hood_tracking(shooter_tracking_); |
| superstructure_builder.add_turret_tracking(shooter_tracking_); |
| superstructure_builder.add_shooter_tracking(shooter_tracking_); |
| superstructure_builder.add_shooting(shooting_); |
| |
| if (!builder.Send(superstructure_builder.Finish())) { |
| AOS_LOG(ERROR, "Sending superstructure goal failed.\n"); |
| } |
| } |
| |
| void AutonomousActor::ExtendIntake() { |
| set_intake_goal(1.25); |
| set_roller_voltage(12.0); |
| set_intake_preloading(true); |
| SendSuperstructureGoal(); |
| } |
| |
| void AutonomousActor::RetractIntake() { |
| set_intake_goal(-0.89); |
| set_roller_voltage(0.0); |
| set_intake_preloading(false); |
| SendSuperstructureGoal(); |
| } |
| |
| bool AutonomousActor::WaitForBallsShot(int num_wanted) { |
| superstructure_status_fetcher_.Fetch(); |
| CHECK(superstructure_status_fetcher_.get() != nullptr); |
| const int initial_balls_shot = |
| superstructure_status_fetcher_->shooter()->balls_shot(); |
| int balls_shot = initial_balls_shot; |
| |
| ::aos::time::PhasedLoop phased_loop(frc971::controls::kLoopFrequency, |
| event_loop()->monotonic_now(), |
| frc971::controls::kLoopFrequency / 2); |
| while (true) { |
| if (ShouldCancel()) { |
| return false; |
| } |
| phased_loop.SleepUntilNext(); |
| superstructure_status_fetcher_.Fetch(); |
| balls_shot = superstructure_status_fetcher_->shooter()->balls_shot(); |
| if ((balls_shot - initial_balls_shot) >= num_wanted) { |
| return true; |
| } |
| } |
| } |
| |
| } // namespace actors |
| } // namespace y2020 |