| // <auto-generated> |
| // automatically generated by the FlatBuffers compiler, do not modify |
| // </auto-generated> |
| |
| namespace MyGame |
| { |
| |
| using global::System; |
| using global::System.Collections.Generic; |
| using global::FlatBuffers; |
| |
| public struct MonsterExtra : IFlatbufferObject |
| { |
| private Table __p; |
| public ByteBuffer ByteBuffer { get { return __p.bb; } } |
| public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_1_12_0(); } |
| public static MonsterExtra GetRootAsMonsterExtra(ByteBuffer _bb) { return GetRootAsMonsterExtra(_bb, new MonsterExtra()); } |
| public static MonsterExtra GetRootAsMonsterExtra(ByteBuffer _bb, MonsterExtra obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } |
| public static bool MonsterExtraBufferHasIdentifier(ByteBuffer _bb) { return Table.__has_identifier(_bb, "MONE"); } |
| public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } |
| public MonsterExtra __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } |
| |
| public double D0 { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetDouble(o + __p.bb_pos) : (double)Double.NaN; } } |
| public bool MutateD0(double d0) { int o = __p.__offset(4); if (o != 0) { __p.bb.PutDouble(o + __p.bb_pos, d0); return true; } else { return false; } } |
| public double D1 { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetDouble(o + __p.bb_pos) : (double)Double.NaN; } } |
| public bool MutateD1(double d1) { int o = __p.__offset(6); if (o != 0) { __p.bb.PutDouble(o + __p.bb_pos, d1); return true; } else { return false; } } |
| public double D2 { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetDouble(o + __p.bb_pos) : (double)Double.PositiveInfinity; } } |
| public bool MutateD2(double d2) { int o = __p.__offset(8); if (o != 0) { __p.bb.PutDouble(o + __p.bb_pos, d2); return true; } else { return false; } } |
| public double D3 { get { int o = __p.__offset(10); return o != 0 ? __p.bb.GetDouble(o + __p.bb_pos) : (double)Double.NegativeInfinity; } } |
| public bool MutateD3(double d3) { int o = __p.__offset(10); if (o != 0) { __p.bb.PutDouble(o + __p.bb_pos, d3); return true; } else { return false; } } |
| public float F0 { get { int o = __p.__offset(12); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)Single.NaN; } } |
| public bool MutateF0(float f0) { int o = __p.__offset(12); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, f0); return true; } else { return false; } } |
| public float F1 { get { int o = __p.__offset(14); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)Single.NaN; } } |
| public bool MutateF1(float f1) { int o = __p.__offset(14); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, f1); return true; } else { return false; } } |
| public float F2 { get { int o = __p.__offset(16); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)Single.PositiveInfinity; } } |
| public bool MutateF2(float f2) { int o = __p.__offset(16); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, f2); return true; } else { return false; } } |
| public float F3 { get { int o = __p.__offset(18); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)Single.NegativeInfinity; } } |
| public bool MutateF3(float f3) { int o = __p.__offset(18); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, f3); return true; } else { return false; } } |
| public double Dvec(int j) { int o = __p.__offset(20); return o != 0 ? __p.bb.GetDouble(__p.__vector(o) + j * 8) : (double)0; } |
| public int DvecLength { get { int o = __p.__offset(20); return o != 0 ? __p.__vector_len(o) : 0; } } |
| #if ENABLE_SPAN_T |
| public Span<double> GetDvecBytes() { return __p.__vector_as_span<double>(20, 8); } |
| #else |
| public ArraySegment<byte>? GetDvecBytes() { return __p.__vector_as_arraysegment(20); } |
| #endif |
| public double[] GetDvecArray() { return __p.__vector_as_array<double>(20); } |
| public bool MutateDvec(int j, double dvec) { int o = __p.__offset(20); if (o != 0) { __p.bb.PutDouble(__p.__vector(o) + j * 8, dvec); return true; } else { return false; } } |
| public float Fvec(int j) { int o = __p.__offset(22); return o != 0 ? __p.bb.GetFloat(__p.__vector(o) + j * 4) : (float)0; } |
| public int FvecLength { get { int o = __p.__offset(22); return o != 0 ? __p.__vector_len(o) : 0; } } |
| #if ENABLE_SPAN_T |
| public Span<float> GetFvecBytes() { return __p.__vector_as_span<float>(22, 4); } |
| #else |
| public ArraySegment<byte>? GetFvecBytes() { return __p.__vector_as_arraysegment(22); } |
| #endif |
| public float[] GetFvecArray() { return __p.__vector_as_array<float>(22); } |
| public bool MutateFvec(int j, float fvec) { int o = __p.__offset(22); if (o != 0) { __p.bb.PutFloat(__p.__vector(o) + j * 4, fvec); return true; } else { return false; } } |
| |
| public static Offset<MyGame.MonsterExtra> CreateMonsterExtra(FlatBufferBuilder builder, |
| double d0 = Double.NaN, |
| double d1 = Double.NaN, |
| double d2 = Double.PositiveInfinity, |
| double d3 = Double.NegativeInfinity, |
| float f0 = Single.NaN, |
| float f1 = Single.NaN, |
| float f2 = Single.PositiveInfinity, |
| float f3 = Single.NegativeInfinity, |
| VectorOffset dvecOffset = default(VectorOffset), |
| VectorOffset fvecOffset = default(VectorOffset)) { |
| builder.StartTable(11); |
| MonsterExtra.AddD3(builder, d3); |
| MonsterExtra.AddD2(builder, d2); |
| MonsterExtra.AddD1(builder, d1); |
| MonsterExtra.AddD0(builder, d0); |
| MonsterExtra.AddFvec(builder, fvecOffset); |
| MonsterExtra.AddDvec(builder, dvecOffset); |
| MonsterExtra.AddF3(builder, f3); |
| MonsterExtra.AddF2(builder, f2); |
| MonsterExtra.AddF1(builder, f1); |
| MonsterExtra.AddF0(builder, f0); |
| return MonsterExtra.EndMonsterExtra(builder); |
| } |
| |
| public static void StartMonsterExtra(FlatBufferBuilder builder) { builder.StartTable(11); } |
| public static void AddD0(FlatBufferBuilder builder, double d0) { builder.AddDouble(0, d0, Double.NaN); } |
| public static void AddD1(FlatBufferBuilder builder, double d1) { builder.AddDouble(1, d1, Double.NaN); } |
| public static void AddD2(FlatBufferBuilder builder, double d2) { builder.AddDouble(2, d2, Double.PositiveInfinity); } |
| public static void AddD3(FlatBufferBuilder builder, double d3) { builder.AddDouble(3, d3, Double.NegativeInfinity); } |
| public static void AddF0(FlatBufferBuilder builder, float f0) { builder.AddFloat(4, f0, Single.NaN); } |
| public static void AddF1(FlatBufferBuilder builder, float f1) { builder.AddFloat(5, f1, Single.NaN); } |
| public static void AddF2(FlatBufferBuilder builder, float f2) { builder.AddFloat(6, f2, Single.PositiveInfinity); } |
| public static void AddF3(FlatBufferBuilder builder, float f3) { builder.AddFloat(7, f3, Single.NegativeInfinity); } |
| public static void AddDvec(FlatBufferBuilder builder, VectorOffset dvecOffset) { builder.AddOffset(8, dvecOffset.Value, 0); } |
| public static VectorOffset CreateDvecVector(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddDouble(data[i]); return builder.EndVector(); } |
| public static VectorOffset CreateDvecVectorBlock(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } |
| public static void StartDvecVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } |
| public static void AddFvec(FlatBufferBuilder builder, VectorOffset fvecOffset) { builder.AddOffset(9, fvecOffset.Value, 0); } |
| public static VectorOffset CreateFvecVector(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddFloat(data[i]); return builder.EndVector(); } |
| public static VectorOffset CreateFvecVectorBlock(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } |
| public static void StartFvecVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } |
| public static Offset<MyGame.MonsterExtra> EndMonsterExtra(FlatBufferBuilder builder) { |
| int o = builder.EndTable(); |
| return new Offset<MyGame.MonsterExtra>(o); |
| } |
| public static void FinishMonsterExtraBuffer(FlatBufferBuilder builder, Offset<MyGame.MonsterExtra> offset) { builder.Finish(offset.Value, "MONE"); } |
| public static void FinishSizePrefixedMonsterExtraBuffer(FlatBufferBuilder builder, Offset<MyGame.MonsterExtra> offset) { builder.FinishSizePrefixed(offset.Value, "MONE"); } |
| public MonsterExtraT UnPack() { |
| var _o = new MonsterExtraT(); |
| this.UnPackTo(_o); |
| return _o; |
| } |
| public void UnPackTo(MonsterExtraT _o) { |
| _o.D0 = this.D0; |
| _o.D1 = this.D1; |
| _o.D2 = this.D2; |
| _o.D3 = this.D3; |
| _o.F0 = this.F0; |
| _o.F1 = this.F1; |
| _o.F2 = this.F2; |
| _o.F3 = this.F3; |
| _o.Dvec = new List<double>(); |
| for (var _j = 0; _j < this.DvecLength; ++_j) {_o.Dvec.Add(this.Dvec(_j));} |
| _o.Fvec = new List<float>(); |
| for (var _j = 0; _j < this.FvecLength; ++_j) {_o.Fvec.Add(this.Fvec(_j));} |
| } |
| public static Offset<MyGame.MonsterExtra> Pack(FlatBufferBuilder builder, MonsterExtraT _o) { |
| if (_o == null) return default(Offset<MyGame.MonsterExtra>); |
| var _dvec = default(VectorOffset); |
| if (_o.Dvec != null) { |
| var __dvec = _o.Dvec.ToArray(); |
| _dvec = CreateDvecVector(builder, __dvec); |
| } |
| var _fvec = default(VectorOffset); |
| if (_o.Fvec != null) { |
| var __fvec = _o.Fvec.ToArray(); |
| _fvec = CreateFvecVector(builder, __fvec); |
| } |
| return CreateMonsterExtra( |
| builder, |
| _o.D0, |
| _o.D1, |
| _o.D2, |
| _o.D3, |
| _o.F0, |
| _o.F1, |
| _o.F2, |
| _o.F3, |
| _dvec, |
| _fvec); |
| } |
| }; |
| |
| public class MonsterExtraT |
| { |
| [Newtonsoft.Json.JsonProperty("d0")] |
| public double D0 { get; set; } |
| [Newtonsoft.Json.JsonProperty("d1")] |
| public double D1 { get; set; } |
| [Newtonsoft.Json.JsonProperty("d2")] |
| public double D2 { get; set; } |
| [Newtonsoft.Json.JsonProperty("d3")] |
| public double D3 { get; set; } |
| [Newtonsoft.Json.JsonProperty("f0")] |
| public float F0 { get; set; } |
| [Newtonsoft.Json.JsonProperty("f1")] |
| public float F1 { get; set; } |
| [Newtonsoft.Json.JsonProperty("f2")] |
| public float F2 { get; set; } |
| [Newtonsoft.Json.JsonProperty("f3")] |
| public float F3 { get; set; } |
| [Newtonsoft.Json.JsonProperty("dvec")] |
| public List<double> Dvec { get; set; } |
| [Newtonsoft.Json.JsonProperty("fvec")] |
| public List<float> Fvec { get; set; } |
| |
| public MonsterExtraT() { |
| this.D0 = Double.NaN; |
| this.D1 = Double.NaN; |
| this.D2 = Double.PositiveInfinity; |
| this.D3 = Double.NegativeInfinity; |
| this.F0 = Single.NaN; |
| this.F1 = Single.NaN; |
| this.F2 = Single.PositiveInfinity; |
| this.F3 = Single.NegativeInfinity; |
| this.Dvec = null; |
| this.Fvec = null; |
| } |
| |
| public static MonsterExtraT DeserializeFromJson(string jsonText) { |
| return Newtonsoft.Json.JsonConvert.DeserializeObject<MonsterExtraT>(jsonText); |
| } |
| public string SerializeToJson() { |
| return Newtonsoft.Json.JsonConvert.SerializeObject(this, Newtonsoft.Json.Formatting.Indented); |
| } |
| public static MonsterExtraT DeserializeFromBinary(byte[] fbBuffer) { |
| return MonsterExtra.GetRootAsMonsterExtra(new ByteBuffer(fbBuffer)).UnPack(); |
| } |
| public byte[] SerializeToBinary() { |
| var fbb = new FlatBufferBuilder(0x10000); |
| MonsterExtra.FinishMonsterExtraBuffer(fbb, MonsterExtra.Pack(fbb, this)); |
| return fbb.DataBuffer.ToSizedArray(); |
| } |
| } |
| |
| |
| } |