import Foundation | |
/// Offset object for all the Objects that are written into the buffer | |
public struct Offset<T> { | |
/// Offset of the object in the buffer | |
public var o: UOffset | |
/// Returns false if the offset is equal to zero | |
public var isEmpty: Bool { return o == 0 } | |
public init(offset: UOffset) { o = offset } | |
public init() { o = 0 } | |
} |