blob: 25daaf011aac5d48edfebdbcd26a93ceeaba2ca6 [file] [log] [blame]
/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2008. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in $(WIND_BASE)/WPILib. */
/*----------------------------------------------------------------------------*/
#include "Notifier.h"
#include "Timer.h"
#include "Utility.h"
#include "WPIErrors.h"
Notifier *Notifier::timerQueueHead = nullptr;
priority_recursive_mutex Notifier::queueMutex;
std::atomic<int> Notifier::refcount{0};
std::thread Notifier::m_task;
std::atomic<bool> Notifier::m_stopped(false);
/**
* Create a Notifier for timer event notification.
* @param handler The handler is called at the notification time which is set
* using StartSingle or StartPeriodic.
*/
Notifier::Notifier(TimerEventHandler handler, void *param)
{
if (handler == nullptr)
wpi_setWPIErrorWithContext(NullParameter, "handler must not be nullptr");
m_handler = handler;
m_param = param;
m_periodic = false;
m_expirationTime = 0;
m_period = 0;
m_nextEvent = nullptr;
m_queued = false;
{
std::lock_guard<priority_recursive_mutex> sync(queueMutex);
// do the first time intialization of static variables
if (refcount.fetch_add(1) == 0) {
m_task = std::thread(Run);
}
}
}
/**
* Free the resources for a timer event.
* All resources will be freed and the timer event will be removed from the
* queue if necessary.
*/
Notifier::~Notifier()
{
{
std::lock_guard<priority_recursive_mutex> sync(queueMutex);
DeleteFromQueue();
// Delete the static variables when the last one is going away
if (refcount.fetch_sub(1) == 1)
{
m_stopped = true;
m_task.join();
}
}
// Acquire the semaphore; this makes certain that the handler is
// not being executed by the interrupt manager.
std::lock_guard<priority_mutex> lock(m_handlerMutex);
}
/**
* Update the alarm hardware to reflect the current first element in the queue.
* Compute the time the next alarm should occur based on the current time and the
* period for the first element in the timer queue.
* WARNING: this method does not do synchronization! It must be called from somewhere
* that is taking care of synchronizing access to the queue.
*/
void Notifier::UpdateAlarm()
{
}
/**
* ProcessQueue is called whenever there is a timer interrupt.
* We need to wake up and process the current top item in the timer queue as long
* as its scheduled time is after the current time. Then the item is removed or
* rescheduled (repetitive events) in the queue.
*/
void Notifier::ProcessQueue(uint32_t mask, void *params)
{
Notifier *current;
while (true) // keep processing past events until no more
{
{
std::lock_guard<priority_recursive_mutex> sync(queueMutex);
double currentTime = GetClock();
current = timerQueueHead;
if (current == nullptr || current->m_expirationTime > currentTime)
{
break; // no more timer events to process
}
// need to process this entry
timerQueueHead = current->m_nextEvent;
if (current->m_periodic)
{
// if periodic, requeue the event
// compute when to put into queue
current->InsertInQueue(true);
}
else
{
// not periodic; removed from queue
current->m_queued = false;
}
// Take handler mutex while holding queue semaphore to make sure
// the handler will execute to completion in case we are being deleted.
current->m_handlerMutex.lock();
}
current->m_handler(current->m_param); // call the event handler
current->m_handlerMutex.unlock();
}
// reschedule the first item in the queue
std::lock_guard<priority_recursive_mutex> sync(queueMutex);
UpdateAlarm();
}
/**
* Insert this Notifier into the timer queue in right place.
* WARNING: this method does not do synchronization! It must be called from somewhere
* that is taking care of synchronizing access to the queue.
* @param reschedule If false, the scheduled alarm is based on the curent time and UpdateAlarm
* method is called which will enable the alarm if necessary.
* If true, update the time by adding the period (no drift) when rescheduled periodic from ProcessQueue.
* This ensures that the public methods only update the queue after finishing inserting.
*/
void Notifier::InsertInQueue(bool reschedule)
{
if (reschedule)
{
m_expirationTime += m_period;
}
else
{
m_expirationTime = GetClock() + m_period;
}
if (timerQueueHead == nullptr || timerQueueHead->m_expirationTime >= this->m_expirationTime)
{
// the queue is empty or greater than the new entry
// the new entry becomes the first element
this->m_nextEvent = timerQueueHead;
timerQueueHead = this;
if (!reschedule)
{
// since the first element changed, update alarm, unless we already plan to
UpdateAlarm();
}
}
else
{
for (Notifier **npp = &(timerQueueHead->m_nextEvent); ; npp = &(*npp)->m_nextEvent)
{
Notifier *n = *npp;
if (n == nullptr || n->m_expirationTime > this->m_expirationTime)
{
*npp = this;
this->m_nextEvent = n;
break;
}
}
}
m_queued = true;
}
/**
* Delete this Notifier from the timer queue.
* WARNING: this method does not do synchronization! It must be called from somewhere
* that is taking care of synchronizing access to the queue.
* Remove this Notifier from the timer queue and adjust the next interrupt time to reflect
* the current top of the queue.
*/
void Notifier::DeleteFromQueue()
{
if (m_queued)
{
m_queued = false;
wpi_assert(timerQueueHead != nullptr);
if (timerQueueHead == this)
{
// remove the first item in the list - update the alarm
timerQueueHead = this->m_nextEvent;
UpdateAlarm();
}
else
{
for (Notifier *n = timerQueueHead; n != nullptr; n = n->m_nextEvent)
{
if (n->m_nextEvent == this)
{
// this element is the next element from *n from the queue
n->m_nextEvent = this->m_nextEvent; // point around this one
}
}
}
}
}
/**
* Register for single event notification.
* A timer event is queued for a single event after the specified delay.
* @param delay Seconds to wait before the handler is called.
*/
void Notifier::StartSingle(double delay)
{
std::lock_guard<priority_recursive_mutex> sync(queueMutex);
m_periodic = false;
m_period = delay;
DeleteFromQueue();
InsertInQueue(false);
}
/**
* Register for periodic event notification.
* A timer event is queued for periodic event notification. Each time the interrupt
* occurs, the event will be immediately requeued for the same time interval.
* @param period Period in seconds to call the handler starting one period after the call to this method.
*/
void Notifier::StartPeriodic(double period)
{
std::lock_guard<priority_recursive_mutex> sync(queueMutex);
m_periodic = true;
m_period = period;
DeleteFromQueue();
InsertInQueue(false);
}
/**
* Stop timer events from occuring.
* Stop any repeating timer events from occuring. This will also remove any single
* notification events from the queue.
* If a timer-based call to the registered handler is in progress, this function will
* block until the handler call is complete.
*/
void Notifier::Stop()
{
{
std::lock_guard<priority_recursive_mutex> sync(queueMutex);
DeleteFromQueue();
}
// Wait for a currently executing handler to complete before returning from Stop()
std::lock_guard<priority_mutex> sync(m_handlerMutex);
}
void Notifier::Run() {
while (!m_stopped) {
Notifier::ProcessQueue(0, nullptr);
if (timerQueueHead != nullptr)
{
Wait(timerQueueHead->m_expirationTime - GetClock());
}
else
{
Wait(0.05);
}
}
}