blob: ea0e6645fe5887f7c29d29dacfefb9ef94503816 [file] [log] [blame]
/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2011. All Rights Reserved.
*/
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in $(WIND_BASE)/WPILib. */
/*----------------------------------------------------------------------------*/
#include "Commands/WaitUntilCommand.h"
#include "Timer.h"
/**
* A {@link WaitCommand} will wait until a certain match time before finishing.
* This will wait until the game clock reaches some value, then continue to the
* next command.
* @see CommandGroup
*/
WaitUntilCommand::WaitUntilCommand(double time)
: Command("WaitUntilCommand", time) {
m_time = time;
}
WaitUntilCommand::WaitUntilCommand(const std::string &name, double time)
: Command(name, time) {
m_time = time;
}
void WaitUntilCommand::Initialize() {}
void WaitUntilCommand::Execute() {}
/**
* Check if we've reached the actual finish time.
*/
bool WaitUntilCommand::IsFinished() { return Timer::GetMatchTime() >= m_time; }
void WaitUntilCommand::End() {}
void WaitUntilCommand::Interrupted() {}