| #include "y2023/vision/game_pieces.h" |
| |
| #include "aos/events/event_loop.h" |
| #include "aos/events/shm_event_loop.h" |
| #include "frc971/vision/vision_generated.h" |
| |
| namespace y2023 { |
| namespace vision { |
| GamePiecesDetector::GamePiecesDetector(aos::EventLoop *event_loop) |
| : game_pieces_sender_( |
| event_loop->MakeSender<GamePieces>("/camera")) { |
| event_loop->MakeWatcher("/camera", [this](const CameraImage &camera_image) { |
| this->ProcessImage(camera_image); |
| }); |
| } |
| |
| void GamePiecesDetector::ProcessImage(const CameraImage &image) { |
| // Param is not used for now. |
| (void)image; |
| |
| auto builder = game_pieces_sender_.MakeBuilder(); |
| |
| auto box_builder = builder.MakeBuilder<Box>(); |
| box_builder.add_h(10); |
| box_builder.add_w(20); |
| box_builder.add_x(30); |
| box_builder.add_y(40); |
| auto box_offset = box_builder.Finish(); |
| |
| auto game_piece_builder = builder.MakeBuilder<GamePiece>(); |
| game_piece_builder.add_piece_class(y2023::vision::Class::CONE_DOWN); |
| game_piece_builder.add_box(box_offset); |
| game_piece_builder.add_confidence(0.9); |
| auto game_piece = game_piece_builder.Finish(); |
| |
| flatbuffers::FlatBufferBuilder fbb; |
| auto game_pieces_vector = |
| fbb.CreateVector(std::vector<flatbuffers::Offset<GamePiece>>{game_piece}); |
| |
| auto game_pieces_builder = builder.MakeBuilder<GamePieces>(); |
| game_pieces_builder.add_game_pieces(game_pieces_vector); |
| |
| builder.CheckOk(builder.Send(game_pieces_builder.Finish())); |
| } |
| |
| } // namespace vision |
| } // namespace y2023 |