blob: 2a8823afe689e22b2fce9e1690e3376f7f17c8ca [file] [log] [blame]
// Copyright (c) 2013, Matt Godbolt
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
// An extraordinarily simple test which presents a web page with some buttons.
// Clicking on the numbered button increments the number, which is visible to
// other connected clients. WebSockets are used to do this: by the rather
// suspicious means of sending raw JavaScript commands to be executed on other
// clients.
#include "seasocks/PrintfLogger.h"
#include "seasocks/Server.h"
#include "seasocks/StringUtil.h"
#include "seasocks/WebSocket.h"
#include "seasocks/util/Json.h"
#include <cstring>
#include <iostream>
#include <memory>
#include <set>
#include <sstream>
#include <string>
using namespace seasocks;
using namespace std;
class MyHandler: public WebSocket::Handler {
public:
MyHandler(Server* server) : _server(server), _currentValue(0) {
setValue(1);
}
virtual void onConnect(WebSocket* connection) {
_connections.insert(connection);
connection->send(_currentSetValue.c_str());
cout << "Connected: " << connection->getRequestUri()
<< " : " << formatAddress(connection->getRemoteAddress())
<< endl;
cout << "Credentials: " << *(connection->credentials()) << endl;
}
virtual void onData(WebSocket* connection, const char* data) {
if (0 == strcmp("die", data)) {
_server->terminate();
return;
}
if (0 == strcmp("close", data)) {
cout << "Closing.." << endl;
connection->close();
cout << "Closed." << endl;
return;
}
int value = atoi(data) + 1;
if (value > _currentValue) {
setValue(value);
for (auto connection : _connections) {
connection->send(_currentSetValue.c_str());
}
}
}
virtual void onDisconnect(WebSocket* connection) {
_connections.erase(connection);
cout << "Disconnected: " << connection->getRequestUri()
<< " : " << formatAddress(connection->getRemoteAddress())
<< endl;
}
private:
set<WebSocket*> _connections;
Server* _server;
int _currentValue;
string _currentSetValue;
void setValue(int value) {
_currentValue = value;
_currentSetValue = makeExecString("set", _currentValue);
}
};
int main(int argc, const char* argv[]) {
shared_ptr<Logger> logger(new PrintfLogger(Logger::DEBUG));
Server server(logger);
shared_ptr<MyHandler> handler(new MyHandler(&server));
server.addWebSocketHandler("/ws", handler);
server.serve("src/ws_test_web", 9090);
return 0;
}