Convert actions to event loops

The logic gets significantly simpler due to Watchers.  But we also get
to port all the users over as well.

Change-Id: Ib4e75951e65f7431acc6c1548b7f1d20da3da295
diff --git a/aos/actions/BUILD b/aos/actions/BUILD
index c4082ab..25cc6e3 100644
--- a/aos/actions/BUILD
+++ b/aos/actions/BUILD
@@ -1,59 +1,60 @@
-package(default_visibility = ['//visibility:public'])
+package(default_visibility = ["//visibility:public"])
 
-load('//aos/build:queues.bzl', 'queue_library')
+load("//aos/build:queues.bzl", "queue_library")
 
 cc_library(
-  name = 'action_lib',
-  srcs = [
-    'actions.cc',
-    'actor.cc',
-  ],
-  hdrs = [
-    'actions.h',
-    'actor.h',
-  ],
-  deps = [
-    '//aos/logging',
-    '//aos:queues',
-    '//aos/logging:queue_logging',
-    '//aos/time:time',
-    '//aos/controls:control_loop',
-    '//aos/util:phased_loop',
-  ],
+    name = "action_lib",
+    srcs = [
+        "actions.cc",
+        "actor.cc",
+    ],
+    hdrs = [
+        "actions.h",
+        "actor.h",
+    ],
+    deps = [
+        "//aos:queues",
+        "//aos/controls:control_loop",
+        "//aos/logging",
+        "//aos/logging:queue_logging",
+        "//aos/time",
+        "//aos/util:phased_loop",
+    ],
 )
 
 queue_library(
-  name = 'action_queue',
-  srcs = [
-    'actions.q',
-  ],
+    name = "action_queue",
+    srcs = [
+        "actions.q",
+    ],
 )
 
 queue_library(
-  name = 'test_action_queue',
-  srcs = [
-    'test_action.q',
-  ],
-  deps = [
-    ':action_queue',
-  ],
+    name = "test_action_queue",
+    srcs = [
+        "test_action.q",
+    ],
+    deps = [
+        ":action_queue",
+    ],
 )
 
 cc_test(
-  name = 'action_test',
-  srcs = [
-    'action_test.cc',
-  ],
-  deps = [
-    '//aos/testing:googletest',
-    ':action_lib',
-    ':test_action_queue',
-    '//aos/testing:test_shm',
-    '//aos/logging',
-    '//aos/logging:queue_logging',
-    '//aos:queues',
-    '//aos/time:time',
-    ':action_queue',
-    '//aos:event',
-  ],
+    name = "action_test",
+    srcs = [
+        "action_test.cc",
+    ],
+    deps = [
+        ":action_lib",
+        ":action_queue",
+        ":test_action_queue",
+        "//aos:event",
+        "//aos:queues",
+        "//aos/events:simulated_event_loop",
+        "//aos/logging",
+        "//aos/logging:queue_logging",
+        "//aos/testing:googletest",
+        "//aos/testing:test_shm",
+        "//aos/time",
+    ],
 )
diff --git a/aos/actions/action_test.cc b/aos/actions/action_test.cc
index 09e279c..45cfd62 100644
--- a/aos/actions/action_test.cc
+++ b/aos/actions/action_test.cc
@@ -6,12 +6,13 @@
 
 #include "gtest/gtest.h"
 
-#include "aos/queue.h"
-#include "aos/actions/actor.h"
 #include "aos/actions/actions.h"
 #include "aos/actions/actions.q.h"
+#include "aos/actions/actor.h"
 #include "aos/actions/test_action.q.h"
-#include "aos/event.h"
+#include "aos/events/simulated-event-loop.h"
+#include "aos/queue.h"
+#include "aos/testing/test_logging.h"
 #include "aos/testing/test_shm.h"
 
 namespace aos {
@@ -25,8 +26,15 @@
 class TestActorIndex
     : public aos::common::actions::ActorBase<actions::TestActionQueueGroup> {
  public:
-  explicit TestActorIndex(actions::TestActionQueueGroup *s)
-      : aos::common::actions::ActorBase<actions::TestActionQueueGroup>(s) {}
+  typedef TypedActionFactory<actions::TestActionQueueGroup> Factory;
+
+  explicit TestActorIndex(::aos::EventLoop *event_loop)
+      : aos::common::actions::ActorBase<actions::TestActionQueueGroup>(
+            event_loop, ".aos.common.actions.test_action") {}
+
+  static Factory MakeFactory(::aos::EventLoop *event_loop) {
+    return Factory(event_loop, ".aos.common.actions.test_action");
+  }
 
   bool RunAction(const uint32_t &new_index) override {
     index = new_index;
@@ -36,35 +44,34 @@
   uint32_t index = 0;
 };
 
-::std::unique_ptr<
-    aos::common::actions::TypedAction<actions::TestActionQueueGroup>>
-MakeTestActionIndex(uint32_t index) {
-  return ::std::unique_ptr<
-      aos::common::actions::TypedAction<actions::TestActionQueueGroup>>(
-      new aos::common::actions::TypedAction<actions::TestActionQueueGroup>(
-          &actions::test_action, index));
-}
-
 class TestActorNOP
     : public aos::common::actions::ActorBase<actions::TestActionQueueGroup> {
  public:
-  explicit TestActorNOP(actions::TestActionQueueGroup *s)
-      : actions::ActorBase<actions::TestActionQueueGroup>(s) {}
+  typedef TypedActionFactory<actions::TestActionQueueGroup> Factory;
+
+  explicit TestActorNOP(::aos::EventLoop *event_loop)
+      : actions::ActorBase<actions::TestActionQueueGroup>(
+            event_loop, ".aos.common.actions.test_action") {}
+
+  static Factory MakeFactory(::aos::EventLoop *event_loop) {
+    return Factory(event_loop, ".aos.common.actions.test_action");
+  }
 
   bool RunAction(const uint32_t &) override { return true; }
 };
 
-::std::unique_ptr<
-    aos::common::actions::TypedAction<actions::TestActionQueueGroup>>
-MakeTestActionNOP() {
-  return MakeTestActionIndex(0);
-}
-
 class TestActorShouldCancel
     : public aos::common::actions::ActorBase<actions::TestActionQueueGroup> {
  public:
-  explicit TestActorShouldCancel(actions::TestActionQueueGroup *s)
-      : aos::common::actions::ActorBase<actions::TestActionQueueGroup>(s) {}
+  typedef TypedActionFactory<actions::TestActionQueueGroup> Factory;
+
+  explicit TestActorShouldCancel(::aos::EventLoop *event_loop)
+      : aos::common::actions::ActorBase<actions::TestActionQueueGroup>(
+            event_loop, ".aos.common.actions.test_action") {}
+
+  static Factory MakeFactory(::aos::EventLoop *event_loop) {
+    return Factory(event_loop, ".aos.common.actions.test_action");
+  }
 
   bool RunAction(const uint32_t &) override {
     while (!ShouldCancel()) {
@@ -74,407 +81,370 @@
   }
 };
 
-::std::unique_ptr<
-    aos::common::actions::TypedAction<actions::TestActionQueueGroup>>
-MakeTestActionShouldCancel() {
-  return MakeTestActionIndex(0);
-}
-
 class TestActor2Nop
     : public aos::common::actions::ActorBase<actions::TestAction2QueueGroup> {
  public:
-  explicit TestActor2Nop(actions::TestAction2QueueGroup *s)
-      : actions::ActorBase<actions::TestAction2QueueGroup>(s) {}
+  typedef TypedActionFactory<actions::TestAction2QueueGroup> Factory;
+
+  explicit TestActor2Nop(::aos::EventLoop *event_loop)
+      : actions::ActorBase<actions::TestAction2QueueGroup>(
+            event_loop, ".aos.common.actions.test_action2") {}
+
+  static Factory MakeFactory(::aos::EventLoop *event_loop) {
+    return Factory(event_loop, ".aos.common.actions.test_action2");
+  }
 
   bool RunAction(const actions::MyParams &) { return true; }
 };
 
-::std::unique_ptr<
-    aos::common::actions::TypedAction<actions::TestAction2QueueGroup>>
-MakeTestAction2NOP(const actions::MyParams &params) {
-  return ::std::unique_ptr<
-      aos::common::actions::TypedAction<actions::TestAction2QueueGroup>>(
-      new aos::common::actions::TypedAction<actions::TestAction2QueueGroup>(
-          &actions::test_action2, params));
-}
-
 class ActionTest : public ::testing::Test {
  protected:
-  ActionTest() {
-    actions::test_action.goal.Clear();
-    actions::test_action.status.Clear();
-    actions::test_action2.goal.Clear();
-    actions::test_action2.status.Clear();
-  }
-
-  virtual ~ActionTest() {
-    actions::test_action.goal.Clear();
-    actions::test_action.status.Clear();
-    actions::test_action2.goal.Clear();
-    actions::test_action2.status.Clear();
+  ActionTest()
+      : actor1_event_loop_(event_loop_factory_.MakeEventLoop()),
+        actor2_event_loop_(event_loop_factory_.MakeEventLoop()),
+        test_event_loop_(event_loop_factory_.MakeEventLoop()) {
+    ::aos::testing::EnableTestLogging();
   }
 
   // Bring up and down Core.
-  ::aos::testing::TestSharedMemory my_shm_;
-  ::aos::common::actions::ActionQueue action_queue_;
+  ::aos::SimulatedEventLoopFactory event_loop_factory_;
+
+  ::std::unique_ptr<::aos::EventLoop> actor1_event_loop_;
+  ::std::unique_ptr<::aos::EventLoop> actor2_event_loop_;
+  ::std::unique_ptr<::aos::EventLoop> test_event_loop_;
+
 };
 
 // Tests that the the actions exist in a safe state at startup.
 TEST_F(ActionTest, DoesNothing) {
+  ActionQueue action_queue;
   // Tick an empty queue and make sure it was not running.
-  EXPECT_FALSE(action_queue_.Running());
-  action_queue_.Tick();
-  EXPECT_FALSE(action_queue_.Running());
+  EXPECT_FALSE(action_queue.Running());
+  action_queue.Tick();
+  EXPECT_FALSE(action_queue.Running());
 }
 
 // Tests that starting with an old run message in the goal queue actually works.
 // This used to result in the client hanging, waiting for a response to its
 // cancel message.
 TEST_F(ActionTest, StartWithOldGoal) {
-  ASSERT_TRUE(actions::test_action.goal.MakeWithBuilder().run(971).Send());
+  ::std::unique_ptr<::aos::EventLoop> test2_event_loop =
+      event_loop_factory_.MakeEventLoop();
+  ::aos::Sender<TestActionQueueGroup::Goal> goal_sender =
+      test2_event_loop->MakeSender<TestActionQueueGroup::Goal>(
+          ".aos.common.actions.test_action.goal");
+  ::aos::Fetcher<Status> status_fetcher = test2_event_loop->MakeFetcher<Status>(
+      ".aos.common.actions.test_action.status");
 
-  TestActorNOP nop_act(&actions::test_action);
+  TestActorIndex::Factory nop_actor_factory =
+      TestActorNOP::MakeFactory(test_event_loop_.get());
 
-  ASSERT_FALSE(actions::test_action.status.FetchLatest());
-  ::std::thread init_thread([&nop_act]() { nop_act.Initialize(); });
-  ::std::this_thread::sleep_for(chrono::milliseconds(100));
-  ASSERT_TRUE(actions::test_action.goal.MakeWithBuilder().run(1).Send());
-  init_thread.join();
-  ASSERT_TRUE(actions::test_action.status.FetchLatest());
-  EXPECT_EQ(0u, actions::test_action.status->running);
-  EXPECT_EQ(0u, actions::test_action.status->last_running);
+  ActionQueue action_queue;
 
-  action_queue_.EnqueueAction(MakeTestActionNOP());
-  nop_act.WaitForActionRequest();
+  {
+    auto goal_message = goal_sender.MakeMessage();
+    goal_message->run = 971;
+    ASSERT_TRUE(goal_message.Send());
+  }
+
+  TestActorNOP nop_act(actor1_event_loop_.get());
+
+  ASSERT_FALSE(status_fetcher.Fetch());
+
+  event_loop_factory_.RunFor(chrono::seconds(1));
+
+  ASSERT_TRUE(status_fetcher.Fetch());
+  EXPECT_EQ(0u, status_fetcher->running);
+  EXPECT_EQ(0u, status_fetcher->last_running);
+
+  action_queue.EnqueueAction(nop_actor_factory.Make(0));
 
   // We started an action and it should be running.
-  EXPECT_TRUE(action_queue_.Running());
+  EXPECT_TRUE(action_queue.Running());
 
-  action_queue_.CancelAllActions();
-  action_queue_.Tick();
+  action_queue.CancelAllActions();
+  action_queue.Tick();
 
-  EXPECT_TRUE(action_queue_.Running());
+  EXPECT_TRUE(action_queue.Running());
 
   // Run the action so it can signal completion.
-  nop_act.RunIteration();
-  action_queue_.Tick();
+  event_loop_factory_.RunFor(chrono::seconds(1));
+  action_queue.Tick();
 
   // Make sure it stopped.
-  EXPECT_FALSE(action_queue_.Running());
-}
-
-// Tests that the queues are properly configured for testing. Tests that queues
-// work exactly as used in the tests.
-TEST_F(ActionTest, QueueCheck) {
-  actions::TestActionQueueGroup *send_side = &actions::test_action;
-  actions::TestActionQueueGroup *recv_side = &actions::test_action;
-
-  send_side->goal.MakeWithBuilder().run(1).Send();
-
-  EXPECT_TRUE(recv_side->goal.FetchLatest());
-  EXPECT_TRUE(recv_side->goal->run);
-
-  send_side->goal.MakeWithBuilder().run(0).Send();
-
-  EXPECT_TRUE(recv_side->goal.FetchLatest());
-  EXPECT_FALSE(recv_side->goal->run);
-
-  send_side->status.MakeWithBuilder().running(5).last_running(6).Send();
-
-  EXPECT_TRUE(recv_side->status.FetchLatest());
-  EXPECT_EQ(5, static_cast<int>(recv_side->status->running));
-  EXPECT_EQ(6, static_cast<int>(recv_side->status->last_running));
+  EXPECT_FALSE(action_queue.Running());
 }
 
 // Tests that an action starts and stops.
 TEST_F(ActionTest, ActionQueueWasRunning) {
-  TestActorNOP nop_act(&actions::test_action);
+  TestActorNOP nop_act(actor1_event_loop_.get());
+
+  TestActorIndex::Factory nop_actor_factory =
+      TestActorNOP::MakeFactory(test_event_loop_.get());
+
+  ActionQueue action_queue;
 
   // Tick an empty queue and make sure it was not running.
-  action_queue_.Tick();
-  EXPECT_FALSE(action_queue_.Running());
+  event_loop_factory_.RunFor(chrono::seconds(1));
+  action_queue.Tick();
+  EXPECT_FALSE(action_queue.Running());
 
-  action_queue_.EnqueueAction(MakeTestActionNOP());
-  nop_act.WaitForActionRequest();
+  action_queue.EnqueueAction(nop_actor_factory.Make(0));
 
   // We started an action and it should be running.
-  EXPECT_TRUE(action_queue_.Running());
+  EXPECT_TRUE(action_queue.Running());
 
   // Tick it and make sure it is still running.
-  action_queue_.Tick();
-  EXPECT_TRUE(action_queue_.Running());
+  action_queue.Tick();
+  EXPECT_TRUE(action_queue.Running());
 
   // Run the action so it can signal completion.
-  nop_act.RunIteration();
-  action_queue_.Tick();
+  event_loop_factory_.RunFor(chrono::seconds(1));
+  action_queue.Tick();
 
   // Make sure it stopped.
-  EXPECT_FALSE(action_queue_.Running());
+  EXPECT_FALSE(action_queue.Running());
 }
 
 // Tests that we can cancel two actions and have them both stop.
 TEST_F(ActionTest, ActionQueueCancelAll) {
-  TestActorNOP nop_act(&actions::test_action);
+  TestActorNOP nop_act(actor1_event_loop_.get());
 
-  // Tick an empty queue and make sure it was not running.
-  action_queue_.Tick();
-  EXPECT_FALSE(action_queue_.Running());
+  TestActorIndex::Factory nop_actor_factory =
+      TestActorNOP::MakeFactory(test_event_loop_.get());
+
+  ActionQueue action_queue;
+
+  // Let the actor and action queue start up and confirm nothing is running.
+  event_loop_factory_.RunFor(chrono::seconds(1));
+  action_queue.Tick();
+
+  EXPECT_FALSE(action_queue.Running());
 
   // Enqueue two actions to test both cancel. We can have an action and a next
   // action so we want to test that.
-  action_queue_.EnqueueAction(MakeTestActionNOP());
-  action_queue_.EnqueueAction(MakeTestActionNOP());
-  nop_act.WaitForActionRequest();
-  action_queue_.Tick();
+  action_queue.EnqueueAction(nop_actor_factory.Make(0));
+  action_queue.EnqueueAction(nop_actor_factory.Make(0));
+
+  action_queue.Tick();
 
   // Check that current and next exist.
-  EXPECT_TRUE(action_queue_.GetCurrentActionState(nullptr, nullptr, nullptr,
-                                                  nullptr, nullptr, nullptr));
-  EXPECT_TRUE(action_queue_.GetNextActionState(nullptr, nullptr, nullptr,
-                                               nullptr, nullptr, nullptr));
+  EXPECT_TRUE(action_queue.GetCurrentActionState(nullptr, nullptr, nullptr,
+                                                 nullptr, nullptr, nullptr));
+  EXPECT_TRUE(action_queue.GetNextActionState(nullptr, nullptr, nullptr,
+                                              nullptr, nullptr, nullptr));
 
-  action_queue_.CancelAllActions();
-  action_queue_.Tick();
+  action_queue.CancelAllActions();
+  action_queue.Tick();
 
   // It should still be running as the actor could not have signaled.
-  EXPECT_TRUE(action_queue_.Running());
+  EXPECT_TRUE(action_queue.Running());
 
   bool sent_started, sent_cancel, interrupted;
-  EXPECT_TRUE(action_queue_.GetCurrentActionState(
+  EXPECT_TRUE(action_queue.GetCurrentActionState(
       nullptr, &sent_started, &sent_cancel, &interrupted, nullptr, nullptr));
   EXPECT_TRUE(sent_started);
   EXPECT_TRUE(sent_cancel);
   EXPECT_FALSE(interrupted);
 
-  EXPECT_FALSE(action_queue_.GetNextActionState(nullptr, nullptr, nullptr,
-                                                nullptr, nullptr, nullptr));
+  EXPECT_FALSE(action_queue.GetNextActionState(nullptr, nullptr, nullptr,
+                                               nullptr, nullptr, nullptr));
 
   // Run the action so it can signal completion.
-  nop_act.RunIteration();
-  action_queue_.Tick();
+  event_loop_factory_.RunFor(chrono::seconds(1));
+
+  action_queue.Tick();
 
   // Make sure it stopped.
-  EXPECT_FALSE(action_queue_.Running());
+  EXPECT_FALSE(action_queue.Running());
+  EXPECT_EQ(1, nop_act.running_count());
 }
 
 // Tests that an action that would block forever stops when canceled.
 TEST_F(ActionTest, ActionQueueCancelOne) {
-  TestActorShouldCancel cancel_act(&actions::test_action);
+  TestActorShouldCancel cancel_act(actor1_event_loop_.get());
+
+  TestActorShouldCancel::Factory cancel_action_factory =
+      TestActorShouldCancel::MakeFactory(test_event_loop_.get());
+
+  ActionQueue action_queue;
+
+  // Let the actor and action queue start up.
+  event_loop_factory_.RunFor(chrono::seconds(1));
+  action_queue.Tick();
 
   // Enqueue blocking action.
-  action_queue_.EnqueueAction(MakeTestActionShouldCancel());
+  action_queue.EnqueueAction(cancel_action_factory.Make(0));
 
-  cancel_act.WaitForActionRequest();
-  action_queue_.Tick();
-  EXPECT_TRUE(action_queue_.Running());
+  action_queue.Tick();
+  EXPECT_TRUE(action_queue.Running());
 
   // Tell action to cancel.
-  action_queue_.CancelCurrentAction();
-  action_queue_.Tick();
+  action_queue.CancelCurrentAction();
+  action_queue.Tick();
 
   // This will block forever on failure.
   // TODO(ben): prolly a bad way to fail
-  cancel_act.RunIteration();
-  action_queue_.Tick();
+  event_loop_factory_.RunFor(chrono::seconds(1));
+  action_queue.Tick();
 
   // It should still be running as the actor could not have signalled.
-  EXPECT_FALSE(action_queue_.Running());
+  EXPECT_FALSE(action_queue.Running());
 }
 
-// Tests that an action starts and stops.
+// Tests that 2 actions in a row causes the second one to cancel the first one.
 TEST_F(ActionTest, ActionQueueTwoActions) {
-  TestActorNOP nop_act(&actions::test_action);
+  TestActorNOP nop_actor(actor1_event_loop_.get());
 
+  TestActorIndex::Factory nop_actor_factory =
+      TestActorNOP::MakeFactory(test_event_loop_.get());
+
+  ActionQueue action_queue;
   // Tick an empty queue and make sure it was not running.
-  action_queue_.Tick();
-  EXPECT_FALSE(action_queue_.Running());
+  event_loop_factory_.RunFor(chrono::seconds(1));
+  action_queue.Tick();
+  EXPECT_FALSE(action_queue.Running());
 
   // Enqueue action to be canceled.
-  action_queue_.EnqueueAction(MakeTestActionNOP());
-  nop_act.WaitForActionRequest();
-  action_queue_.Tick();
+  action_queue.EnqueueAction(nop_actor_factory.Make(0));
+  action_queue.Tick();
 
   // Should still be running as the actor could not have signalled.
-  EXPECT_TRUE(action_queue_.Running());
+  EXPECT_TRUE(action_queue.Running());
 
   // id for the first time run.
-  uint32_t nop_act_id = 0;
+  uint32_t nop_actor_id = 0;
   // Check the internal state and write down id for later use.
   bool sent_started, sent_cancel, interrupted;
-  EXPECT_TRUE(action_queue_.GetCurrentActionState(nullptr, &sent_started,
-                                                  &sent_cancel, &interrupted,
-                                                  &nop_act_id, nullptr));
+  EXPECT_TRUE(action_queue.GetCurrentActionState(nullptr, &sent_started,
+                                                 &sent_cancel, &interrupted,
+                                                 &nop_actor_id, nullptr));
   EXPECT_TRUE(sent_started);
   EXPECT_FALSE(sent_cancel);
   EXPECT_FALSE(interrupted);
-  ASSERT_NE(0u, nop_act_id);
+  ASSERT_NE(0u, nop_actor_id);
 
   // Add the next action which should ensure the first stopped.
-  action_queue_.EnqueueAction(MakeTestActionNOP());
+  action_queue.EnqueueAction(nop_actor_factory.Make(0));
 
   // id for the second run.
-  uint32_t nop_act2_id = 0;
+  uint32_t nop_actor2_id = 0;
   // Check the internal state and write down id for later use.
-  EXPECT_TRUE(action_queue_.GetNextActionState(nullptr, &sent_started,
-                                               &sent_cancel, &interrupted,
-                                               &nop_act2_id, nullptr));
-  EXPECT_NE(nop_act_id, nop_act2_id);
+  EXPECT_TRUE(action_queue.GetNextActionState(nullptr, &sent_started,
+                                              &sent_cancel, &interrupted,
+                                              &nop_actor2_id, nullptr));
+  EXPECT_NE(nop_actor_id, nop_actor2_id);
   EXPECT_FALSE(sent_started);
   EXPECT_FALSE(sent_cancel);
   EXPECT_FALSE(interrupted);
-  ASSERT_NE(0u, nop_act2_id);
+  ASSERT_NE(0u, nop_actor2_id);
 
-  action_queue_.Tick();
+  action_queue.Tick();
 
   // Run the action so it can signal completion.
-  nop_act.RunIteration();
-  action_queue_.Tick();
-  // Wait for the first id to finish, needed for the correct number of fetches.
-  nop_act.WaitForStop(nop_act_id);
+  event_loop_factory_.RunFor(chrono::seconds(1));
 
-  // Start the next action on the actor side.
-  nop_act.WaitForActionRequest();
+  action_queue.Tick();
 
   // Check the new action is the right one.
   uint32_t test_id = 0;
-  EXPECT_TRUE(action_queue_.GetCurrentActionState(
+  EXPECT_TRUE(action_queue.GetCurrentActionState(
       nullptr, &sent_started, &sent_cancel, &interrupted, &test_id, nullptr));
   EXPECT_TRUE(sent_started);
   EXPECT_FALSE(sent_cancel);
   EXPECT_FALSE(interrupted);
-  EXPECT_EQ(nop_act2_id, test_id);
+  EXPECT_EQ(nop_actor2_id, test_id);
 
   // Make sure it is still going.
-  EXPECT_TRUE(action_queue_.Running());
+  EXPECT_TRUE(action_queue.Running());
 
-  // Run the next action so it can accomplish signal completion.
-  nop_act.RunIteration();
-  action_queue_.Tick();
-  nop_act.WaitForStop(nop_act_id);
+  // Now let everything finish.
+  event_loop_factory_.RunFor(chrono::seconds(1));
+  action_queue.Tick();
 
   // Make sure it stopped.
-  EXPECT_FALSE(action_queue_.Running());
+  EXPECT_FALSE(action_queue.Running());
 }
 
 // Tests that we do get an index with our goal
 TEST_F(ActionTest, ActionIndex) {
-  TestActorIndex idx_act(&actions::test_action);
+  TestActorIndex idx_actor(actor1_event_loop_.get());
 
-  // Tick an empty queue and make sure it was not running.
-  action_queue_.Tick();
-  EXPECT_FALSE(action_queue_.Running());
+  TestActorIndex::Factory test_actor_index_factory =
+      TestActorIndex::MakeFactory(test_event_loop_.get());
+
+  ActionQueue action_queue;
+  // Tick an empty queue and make sure it was not running.  Also tick the
+  // factory to allow it to send out the initial cancel message.
+  event_loop_factory_.RunFor(chrono::seconds(1));
+  action_queue.Tick();
+
+  EXPECT_FALSE(action_queue.Running());
 
   // Enqueue action to post index.
-  action_queue_.EnqueueAction(MakeTestActionIndex(5));
-  EXPECT_TRUE(actions::test_action.goal.FetchLatest());
-  EXPECT_EQ(5u, actions::test_action.goal->params);
-  EXPECT_EQ(0u, idx_act.index);
+  action_queue.EnqueueAction(test_actor_index_factory.Make(5));
+  ::aos::Fetcher<actions::TestActionQueueGroup::Goal> goal_fetcher_ =
+      test_event_loop_->MakeFetcher<actions::TestActionQueueGroup::Goal>(
+          ".aos.common.actions.test_action.goal");
 
-  idx_act.WaitForActionRequest();
-  action_queue_.Tick();
+  ASSERT_TRUE(goal_fetcher_.Fetch());
+  EXPECT_EQ(5u, goal_fetcher_->params);
+  EXPECT_EQ(0u, idx_actor.index);
 
-  // Check the new action is the right one.
-  uint32_t test_id = 0;
-  EXPECT_TRUE(action_queue_.GetCurrentActionState(nullptr, nullptr, nullptr,
-                                                  nullptr, &test_id, nullptr));
+  action_queue.Tick();
 
   // Run the next action so it can accomplish signal completion.
-  idx_act.RunIteration();
-  action_queue_.Tick();
-  idx_act.WaitForStop(test_id);
-  EXPECT_EQ(5u, idx_act.index);
+  event_loop_factory_.RunFor(chrono::seconds(1));
+
+  action_queue.Tick();
+  EXPECT_EQ(5u, idx_actor.index);
 
   // Enqueue action to post index.
-  action_queue_.EnqueueAction(MakeTestActionIndex(3));
-  EXPECT_TRUE(actions::test_action.goal.FetchLatest());
-  EXPECT_EQ(3u, actions::test_action.goal->params);
+  action_queue.EnqueueAction(test_actor_index_factory.Make(3));
+  ASSERT_TRUE(goal_fetcher_.Fetch());
+  EXPECT_EQ(3u, goal_fetcher_->params);
 
   // Run the next action so it can accomplish signal completion.
-  idx_act.RunIteration();
-  action_queue_.Tick();
-  idx_act.WaitForStop(test_id);
-  EXPECT_EQ(3u, idx_act.index);
+  event_loop_factory_.RunFor(chrono::seconds(1));
+
+  action_queue.Tick();
+  EXPECT_EQ(3u, idx_actor.index);
 }
 
 // Tests that an action with a structure params works.
 TEST_F(ActionTest, StructParamType) {
-  TestActor2Nop nop_act(&actions::test_action2);
+  TestActor2Nop nop_actor(actor2_event_loop_.get());
 
+  TestActor2Nop::Factory test_action_2_nop_factory =
+      TestActor2Nop::MakeFactory(test_event_loop_.get());
+
+  ActionQueue action_queue;
   // Tick an empty queue and make sure it was not running.
-  action_queue_.Tick();
-  EXPECT_FALSE(action_queue_.Running());
+  action_queue.Tick();
+  EXPECT_FALSE(action_queue.Running());
 
   actions::MyParams p;
   p.param1 = 5.0;
   p.param2 = 7;
 
-  action_queue_.EnqueueAction(MakeTestAction2NOP(p));
-  nop_act.WaitForActionRequest();
+  action_queue.EnqueueAction(test_action_2_nop_factory.Make(p));
 
   // We started an action and it should be running.
-  EXPECT_TRUE(action_queue_.Running());
+  EXPECT_TRUE(action_queue.Running());
 
   // Tick it and make sure it is still running.
-  action_queue_.Tick();
-  EXPECT_TRUE(action_queue_.Running());
+  action_queue.Tick();
+  EXPECT_TRUE(action_queue.Running());
 
   // Run the action so it can signal completion.
-  nop_act.RunIteration();
-  action_queue_.Tick();
+  // The actor takes no time, but running for a second is the best way to get it
+  // to go.
+  event_loop_factory_.RunFor(chrono::seconds(1));
+
+  action_queue.Tick();
 
   // Make sure it stopped.
-  EXPECT_FALSE(action_queue_.Running());
-}
-
-// Tests that cancelling an action before the message confirming it started is
-// received works.
-// Situations like this used to lock the action queue up waiting for an action
-// to report that it successfully cancelled.
-// This situation is kind of a race condition, but it happens very consistently
-// when hitting buttons while the robot is in teleop-disabled. To hit the race
-// condition consistently in the test, there are a couple of Events inserted in
-// between various things running.
-TEST_F(ActionTest, CancelBeforeStart) {
-  Event thread_ready, ready_to_start, ready_to_stop;
-  ::std::thread action_thread(
-      [this, &thread_ready, &ready_to_start, &ready_to_stop]() {
-        TestActorNOP nop_act(&actions::test_action);
-        nop_act.Initialize();
-        thread_ready.Set();
-        ready_to_start.Wait();
-        nop_act.WaitForActionRequest();
-        LOG(DEBUG, "got a request to run\n");
-        const uint32_t running_id = nop_act.RunIteration();
-        LOG(DEBUG, "waiting for %" PRIx32 " to be stopped\n", running_id);
-        ready_to_stop.Set();
-        nop_act.WaitForStop(running_id);
-      });
-
-  action_queue_.CancelAllActions();
-  EXPECT_FALSE(action_queue_.Running());
-  thread_ready.Wait();
-  LOG(DEBUG, "starting action\n");
-  action_queue_.EnqueueAction(MakeTestActionNOP());
-  action_queue_.Tick();
-  action_queue_.CancelAllActions();
-  ready_to_start.Set();
-  LOG(DEBUG, "started action\n");
-  EXPECT_TRUE(action_queue_.Running());
-  ready_to_stop.Wait();
-  EXPECT_TRUE(action_queue_.Running());
-  LOG(DEBUG, "action is ready to stop\n");
-
-  action_queue_.Tick();
-  action_queue_.CancelAllActions();
-  EXPECT_FALSE(action_queue_.Running());
-  action_queue_.Tick();
-  action_queue_.CancelAllActions();
-  ASSERT_FALSE(action_queue_.Running());
-  action_thread.join();
-
-  action_queue_.Tick();
-  action_queue_.CancelAllActions();
-  ASSERT_FALSE(action_queue_.Running());
+  EXPECT_FALSE(action_queue.Running());
 }
 
 }  // namespace testing
diff --git a/aos/actions/actions.h b/aos/actions/actions.h
index 55dcd26..430a978 100644
--- a/aos/actions/actions.h
+++ b/aos/actions/actions.h
@@ -9,9 +9,10 @@
 #include <atomic>
 #include <memory>
 
+#include "aos/events/event-loop.h"
 #include "aos/logging/logging.h"
-#include "aos/queue.h"
 #include "aos/logging/queue_logging.h"
+#include "aos/queue.h"
 
 namespace aos {
 namespace common {
@@ -69,12 +70,9 @@
   // Starts the action.
   void Start() { DoStart(); }
 
-  // Waits until the action has finished.
-  void WaitUntilDone() { DoWaitUntilDone(); }
-
   // Run all the checks for one iteration of waiting. Will return true when the
   // action has completed, successfully or not. This is non-blocking.
-  bool CheckIteration() { return DoCheckIteration(false); }
+  bool CheckIteration() { return DoCheckIteration(); }
 
   // Retrieves the internal state of the action for testing.
   // See comments on the private members of TypedAction<T, S> for details.
@@ -93,10 +91,8 @@
   virtual bool DoRunning() = 0;
   // Starts the action if a goal has been created.
   virtual void DoStart() = 0;
-  // Blocks until complete.
-  virtual void DoWaitUntilDone() = 0;
   // Updates status for one cycle of waiting
-  virtual bool DoCheckIteration(bool blocking) = 0;
+  virtual bool DoCheckIteration() = 0;
   // For testing we will need to get the internal state.
   // See comments on the private members of TypedAction<T, S> for details.
   virtual void DoGetState(bool* has_started, bool* sent_started,
@@ -111,12 +107,17 @@
   // A convenient way to refer to the type of our goals.
   typedef typename std::remove_reference<decltype(
       *(static_cast<T*>(nullptr)->goal.MakeMessage().get()))>::type GoalType;
+  typedef typename std::remove_reference<decltype(
+      *(static_cast<T*>(nullptr)->status.MakeMessage().get()))>::type StatusType;
   typedef typename std::remove_reference<
       decltype(static_cast<GoalType*>(nullptr)->params)>::type ParamType;
 
-  TypedAction(T* queue_group, const ParamType &params)
-      : queue_group_(queue_group),
-        goal_(queue_group_->goal.MakeMessage()),
+  TypedAction(typename ::aos::Fetcher<StatusType> *status_fetcher,
+              typename ::aos::Sender<GoalType> *goal_sender,
+              const ParamType &params)
+      : status_fetcher_(status_fetcher),
+        goal_sender_(goal_sender),
+        goal_(goal_sender_->MakeMessage()),
         // This adds 1 to the counter (atomically because it's potentially
         // shared across threads) and then bitwise-ORs the bottom of the PID to
         // differentiate it from other processes's values (ie a unique id).
@@ -124,11 +125,11 @@
                    ((getpid() & 0xFFFF) << 16)),
         params_(params) {
     LOG(DEBUG, "Action %" PRIx32 " created on queue %s\n", run_value_,
-        queue_group_->goal.name());
+        goal_sender_->name());
     // Clear out any old status messages from before now.
-    queue_group_->status.FetchLatest();
-    if (queue_group_->status.get()) {
-      LOG_STRUCT(DEBUG, "have status", *queue_group_->status);
+    status_fetcher_->Fetch();
+    if (status_fetcher_->get()) {
+      LOG_STRUCT(DEBUG, "have status", *status_fetcher_->get());
     }
   }
 
@@ -137,17 +138,12 @@
     DoCancel();
   }
 
-  // Returns the current goal that will be sent when the action is sent.
-  GoalType* GetGoal() { return goal_.get(); }
-
  private:
   void DoCancel() override;
 
   bool DoRunning() override;
 
-  void DoWaitUntilDone() override;
-
-  bool DoCheckIteration(bool blocking) override;
+  bool DoCheckIteration() override;
 
   // Sets the started flag (also possibly the interrupted flag).
   void CheckStarted();
@@ -168,8 +164,9 @@
     if (old_run_value != nullptr) *old_run_value = old_run_value_;
   }
 
-  T* const queue_group_;
-  ::aos::ScopedMessagePtr<GoalType> goal_;
+  typename ::aos::Fetcher<StatusType> *status_fetcher_;
+  typename ::aos::Sender<GoalType> *goal_sender_;
+  typename ::aos::Sender<GoalType>::Message goal_;
 
   // Track if we have seen a response to the start message.
   bool has_started_ = false;
@@ -197,26 +194,62 @@
 };
 
 template <typename T>
+class TypedActionFactory {
+ public:
+  typedef typename std::remove_reference<decltype(
+      *(static_cast<T*>(nullptr)->goal.MakeMessage().get()))>::type GoalType;
+  typedef typename std::remove_reference<decltype(
+      *(static_cast<T*>(nullptr)->status.MakeMessage().get()))>::type StatusType;
+  typedef typename std::remove_reference<decltype(
+      static_cast<GoalType *>(nullptr)->params)>::type ParamType;
+
+  explicit TypedActionFactory(::aos::EventLoop *event_loop,
+                              const ::std::string &name)
+      : name_(name),
+        status_fetcher_(event_loop->MakeFetcher<StatusType>(name + ".status")),
+        goal_sender_(event_loop->MakeSender<GoalType>(name + ".goal")) {}
+
+  ::std::unique_ptr<TypedAction<T>> Make(const ParamType &param) {
+    return ::std::unique_ptr<TypedAction<T>>(
+        new TypedAction<T>(&status_fetcher_, &goal_sender_, param));
+  }
+
+  TypedActionFactory(TypedActionFactory &&other)
+      : name_(::std::move(other.name_)),
+        status_fetcher_(::std::move(other.status_fetcher_)),
+        goal_sender_(::std::move(other.goal_sender_)) {}
+
+ private:
+  const ::std::string name_;
+  typename ::aos::Fetcher<StatusType> status_fetcher_;
+  typename ::aos::Sender<GoalType> goal_sender_;
+};
+
+template <typename T>
 ::std::atomic<uint16_t> TypedAction<T>::run_counter_{0};
 
 template <typename T>
 void TypedAction<T>::DoCancel() {
   if (!sent_started_) {
     LOG(INFO, "Action %" PRIx32 " on queue %s was never started\n", run_value_,
-        queue_group_->goal.name());
+        goal_sender_->name());
   } else {
     if (interrupted_) {
       LOG(INFO,
           "Action %" PRIx32 " on queue %s was interrupted -> not cancelling\n",
-          run_value_, queue_group_->goal.name());
+          run_value_, goal_sender_->name());
     } else {
       if (sent_cancel_) {
         LOG(DEBUG, "Action %" PRIx32 " on queue %s already cancelled\n",
-            run_value_, queue_group_->goal.name());
+            run_value_, goal_sender_->name());
       } else {
         LOG(DEBUG, "Canceling action %" PRIx32 " on queue %s\n", run_value_,
-            queue_group_->goal.name());
-        queue_group_->goal.MakeWithBuilder().run(0).Send();
+            goal_sender_->name());
+        {
+          auto goal_message = goal_sender_->MakeMessage();
+          goal_message->run = 0;
+          goal_message.Send();
+        }
         sent_cancel_ = true;
       }
     }
@@ -230,11 +263,11 @@
     return false;
   }
   if (has_started_) {
-    queue_group_->status.FetchNext();
+    status_fetcher_->FetchNext();
     CheckInterrupted();
   } else {
-    while (queue_group_->status.FetchNext()) {
-      LOG_STRUCT(DEBUG, "got status", *queue_group_->status);
+    while (status_fetcher_->FetchNext()) {
+      LOG_STRUCT(DEBUG, "got status", *status_fetcher_->get());
       CheckStarted();
       if (has_started_) CheckInterrupted();
     }
@@ -243,41 +276,23 @@
   // We've asked it to start but haven't gotten confirmation that it's started
   // yet.
   if (!has_started_) return true;
-  return queue_group_->status.get() &&
-         queue_group_->status->running == run_value_;
+  return status_fetcher_->get() &&
+         status_fetcher_->get()->running == run_value_;
 }
 
 template <typename T>
-void TypedAction<T>::DoWaitUntilDone() {
-  CHECK(sent_started_);
-  queue_group_->status.FetchNext();
-  LOG_STRUCT(DEBUG, "got status", *queue_group_->status);
-  CheckInterrupted();
-  while (true) {
-    if (DoCheckIteration(true)) {
-      return;
-    }
-  }
-}
-
-template <typename T>
-bool TypedAction<T>::DoCheckIteration(bool blocking) {
+bool TypedAction<T>::DoCheckIteration() {
   CHECK(sent_started_);
   if (interrupted_) return true;
   CheckStarted();
-  if (blocking) {
-    queue_group_->status.FetchNextBlocking();
-    LOG_STRUCT(DEBUG, "got status", *queue_group_->status);
-  } else {
-    if (!queue_group_->status.FetchNext()) {
-      return false;
-    }
-    LOG_STRUCT(DEBUG, "got status", *queue_group_->status);
+  if (!status_fetcher_->FetchNext()) {
+    return false;
   }
+  LOG_STRUCT(DEBUG, "got status", *status_fetcher_->get());
   CheckStarted();
   CheckInterrupted();
-  if (has_started_ && (queue_group_->status.get() &&
-                       queue_group_->status->running != run_value_)) {
+  if (has_started_ && (status_fetcher_->get() &&
+                       status_fetcher_->get()->running != run_value_)) {
     return true;
   }
   return false;
@@ -286,21 +301,21 @@
 template <typename T>
 void TypedAction<T>::CheckStarted() {
   if (has_started_) return;
-  if (queue_group_->status.get()) {
-    if (queue_group_->status->running == run_value_ ||
-        (queue_group_->status->running == 0 &&
-         queue_group_->status->last_running == run_value_)) {
+  if (status_fetcher_->get()) {
+    if (status_fetcher_->get()->running == run_value_ ||
+        (status_fetcher_->get()->running == 0 &&
+         status_fetcher_->get()->last_running == run_value_)) {
       // It's currently running our instance.
       has_started_ = true;
       LOG(DEBUG, "Action %" PRIx32 " on queue %s has been started\n",
-          run_value_, queue_group_->goal.name());
+          run_value_, goal_sender_->name());
     } else if (old_run_value_ != 0 &&
-               queue_group_->status->running == old_run_value_) {
+               status_fetcher_->get()->running == old_run_value_) {
       LOG(DEBUG, "still running old instance %" PRIx32 "\n", old_run_value_);
     } else {
       LOG(WARNING, "Action %" PRIx32 " on queue %s interrupted by %" PRIx32
                    " before starting\n",
-          run_value_, queue_group_->goal.name(), queue_group_->status->running);
+          run_value_, goal_sender_->name(), status_fetcher_->get()->running);
       has_started_ = true;
       interrupted_ = true;
     }
@@ -311,43 +326,43 @@
 
 template <typename T>
 void TypedAction<T>::CheckInterrupted() {
-  if (!interrupted_ && has_started_ && queue_group_->status.get()) {
-    if (queue_group_->status->running != 0 &&
-        queue_group_->status->running != run_value_) {
+  if (!interrupted_ && has_started_ && status_fetcher_->get()) {
+    if (status_fetcher_->get()->running != 0 &&
+        status_fetcher_->get()->running != run_value_) {
       LOG(WARNING, "Action %" PRIx32 " on queue %s interrupted by %" PRIx32
                    " after starting\n",
-          run_value_, queue_group_->goal.name(), queue_group_->status->running);
+          run_value_, goal_sender_->name(), status_fetcher_->get()->running);
     }
   }
 }
 
 template <typename T>
 void TypedAction<T>::DoStart() {
-  if (goal_) {
+  if (!sent_started_) {
     LOG(DEBUG, "Starting action %" PRIx32 "\n", run_value_);
     goal_->run = run_value_;
     goal_->params = params_;
     sent_started_ = true;
     if (!goal_.Send()) {
       LOG(ERROR, "sending goal for action %" PRIx32 " on queue %s failed\n",
-          run_value_, queue_group_->goal.name());
+          run_value_, goal_sender_->name());
       // Don't wait to see a message with it.
       has_started_ = true;
     }
-    queue_group_->status.FetchNext();
-    if (queue_group_->status.get()) {
-      LOG_STRUCT(DEBUG, "got status", *queue_group_->status);
+    status_fetcher_->FetchNext();
+    if (status_fetcher_->get()) {
+      LOG_STRUCT(DEBUG, "got status", *status_fetcher_->get());
     }
-    if (queue_group_->status.get() && queue_group_->status->running != 0) {
-      old_run_value_ = queue_group_->status->running;
+    if (status_fetcher_->get() && status_fetcher_->get()->running != 0) {
+      old_run_value_ = status_fetcher_->get()->running;
       LOG(INFO, "Action %" PRIx32 " on queue %s already running\n",
-          old_run_value_, queue_group_->goal.name());
+          old_run_value_, goal_sender_->name());
     } else {
       old_run_value_ = 0;
     }
   } else {
     LOG(WARNING, "Action %" PRIx32 " on queue %s already started\n", run_value_,
-        queue_group_->goal.name());
+        goal_sender_->name());
   }
 }
 
diff --git a/aos/actions/actor.h b/aos/actions/actor.h
index 5c4ebf6..57a2ecb 100644
--- a/aos/actions/actor.h
+++ b/aos/actions/actor.h
@@ -21,46 +21,32 @@
 class ActorBase {
  public:
   typedef typename std::remove_reference<decltype(
-      *(static_cast<T*>(nullptr)->goal.MakeMessage().get()))>::type GoalType;
-  typedef typename std::remove_reference<
-      decltype(static_cast<GoalType*>(nullptr)->params)>::type ParamType;
+      *(static_cast<T *>(nullptr)->goal.MakeMessage().get()))>::type GoalType;
+  typedef typename std::remove_reference<decltype(*(
+      static_cast<T *>(nullptr)->status.MakeMessage().get()))>::type StatusType;
+  typedef typename std::remove_reference<decltype(
+      static_cast<GoalType *>(nullptr)->params)>::type ParamType;
 
-  ActorBase(T* acq) : action_q_(acq) {}
+  ActorBase(::aos::EventLoop *event_loop, const ::std::string &name)
+      : event_loop_(event_loop),
+        status_sender_(event_loop->MakeSender<StatusType>(name + ".status")),
+        goal_fetcher_(event_loop->MakeFetcher<GoalType>(name + ".goal")) {
+    LOG(INFO, "Constructing action %s\n", name.c_str());
+    event_loop->MakeWatcher(name + ".goal",
+                            [this](const GoalType &goal) { HandleGoal(goal); });
 
-  // Will return true if finished or asked to cancel.
-  // Will return false if it failed accomplish its goal
-  // due to a problem with the system.
-  virtual bool RunAction(const ParamType& params) = 0;
-
-  // Runs action while enabled.
-  void Run();
-
-  // Gets ready to run actions.
-  void Initialize();
-
-  // Checks if an action was initially running when the thread started.
-  bool CheckInitialRunning();
-
-  // Wait here until someone asks us to go.
-  void WaitForActionRequest();
-
-  // Do work son.
-  uint32_t RunIteration();
-
-  // Wait for stop is signalled.
-  void WaitForStop(uint32_t running_id);
-
-  // Will run until the done condition is met or times out.
-  // Will return false if successful or end_time is reached and true if the
-  // action was canceled or failed.
-  // Done condition are defined as functions that return true when done and have
-  // some sort of blocking statement (such as FetchNextBlocking) to throttle
-  // spin rate.
-  // end_time is when to stop and return true. Time(0, 0) (the default) means
-  // never time out.
-  bool WaitUntil(::std::function<bool(void)> done_condition,
-                 ::aos::monotonic_clock::time_point end_time =
-                     ::aos::monotonic_clock::min_time);
+    // Send out an inital status saying we aren't running to wake up any users
+    // who might be waiting forever for the previous action.
+    event_loop->OnRun([this]() {
+      auto status_message = status_sender_.MakeMessage();
+      status_message->running = 0;
+      status_message->last_running = 0;
+      status_message->success = !abort_;
+      if (!status_message.Send()) {
+        LOG(ERROR, "Failed to send the status.\n");
+      }
+    });
+  }
 
   // Waits for a certain amount of time from when this method is called.
   // Returns false if the action was canceled or failed, and true if the wait
@@ -73,138 +59,123 @@
           phased_loop.SleepUntilNext();
           return false;
         },
-        ::aos::monotonic_clock::now() + duration);
+        event_loop_->monotonic_now() + duration);
   }
 
   // Returns true if the action should be canceled.
   bool ShouldCancel();
 
+  enum class State {
+    WAITING_FOR_ACTION,
+    RUNNING_ACTION,
+    WAITING_FOR_STOPPED,
+  };
+
+  // Returns the number of times we have run.
+  int running_count() const { return running_count_; }
+
+  // Returns the current action id being run, or 0 if stopped.
+  uint32_t current_id() const { return current_id_; }
+
  protected:
+  // Will run until the done condition is met or times out.
+  // Will return false if successful or end_time is reached and true if the
+  // action was canceled or failed.
+  // Done condition are defined as functions that return true when done and have
+  // some sort of blocking statement to throttle spin rate.
+  // end_time is when to stop and return true. Time(0, 0) (the default) means
+  // never time out.
+  bool WaitUntil(::std::function<bool(void)> done_condition,
+                 ::aos::monotonic_clock::time_point end_time =
+                     ::aos::monotonic_clock::min_time);
+
   // Set to true when we should stop ASAP.
   bool abort_ = false;
 
-  // The queue for this action.
-  T* action_q_;
+ private:
+  // Checks if an action was initially running when the thread started.
+  bool CheckInitialRunning();
+
+  // Will return true if finished or asked to cancel.
+  // Will return false if it failed accomplish its goal
+  // due to a problem with the system.
+  virtual bool RunAction(const ParamType& params) = 0;
+
+  void HandleGoal(const GoalType &goal);
+
+  ::aos::EventLoop *event_loop_;
+
+  // Number of times we've run.
+  int running_count_ = 0;
+
+  uint32_t current_id_ = 0;
+
+  ::aos::Sender<StatusType> status_sender_;
+  ::aos::Fetcher<GoalType> goal_fetcher_;
+
+  State state_ = State::WAITING_FOR_ACTION;
 };
 
 template <class T>
-bool ActorBase<T>::CheckInitialRunning() {
-  LOG(DEBUG, "Waiting for input to start\n");
-
-  if (action_q_->goal.FetchLatest()) {
-    LOG_STRUCT(DEBUG, "goal queue", *action_q_->goal);
-    const uint32_t initially_running = action_q_->goal->run;
-    if (initially_running != 0) {
-      while (action_q_->goal->run == initially_running) {
-        LOG(INFO, "run is still %" PRIx32 "\n", initially_running);
-        action_q_->goal.FetchNextBlocking();
-        LOG_STRUCT(DEBUG, "goal queue", *action_q_->goal);
+void ActorBase<T>::HandleGoal(const GoalType &goal) {
+  LOG_STRUCT(DEBUG, "action goal", goal);
+  switch (state_) {
+    case State::WAITING_FOR_ACTION:
+      if (goal.run) {
+        state_ = State::RUNNING_ACTION;
+      } else {
+        auto status_message = status_sender_.MakeMessage();
+        status_message->running = 0;
+        status_message->last_running = 0;
+        status_message->success = !abort_;
+        if (!status_message.Send()) {
+          LOG(ERROR, "Failed to send the status.\n");
+        }
+        break;
       }
-    }
-    LOG(DEBUG, "Done waiting, goal\n");
-    return true;
-  }
-  LOG(DEBUG, "Done waiting, no goal\n");
-  return false;
-}
-
-template <class T>
-void ActorBase<T>::WaitForActionRequest() {
-  while (action_q_->goal.get() == nullptr || !action_q_->goal->run) {
-    LOG(INFO, "Waiting for an action request.\n");
-    action_q_->goal.FetchNextBlocking();
-    LOG_STRUCT(DEBUG, "goal queue", *action_q_->goal);
-    if (!action_q_->goal->run) {
-      if (!action_q_->status.MakeWithBuilder()
-               .running(0)
-               .last_running(0)
-               .success(!abort_)
-               .Send()) {
-        LOG(ERROR, "Failed to send the status.\n");
+    case State::RUNNING_ACTION: {
+      ++running_count_;
+      const uint32_t running_id = goal.run;
+      current_id_ = running_id;
+      LOG(INFO, "Starting action %" PRIx32 "\n", running_id);
+      {
+        auto status_message = status_sender_.MakeMessage();
+        status_message->running = running_id;
+        status_message->last_running = 0;
+        status_message->success = !abort_;
+        if (!status_message.Send()) {
+          LOG(ERROR, "Failed to send the status.\n");
+        }
       }
-    }
-  }
-}
 
-template <class T>
-uint32_t ActorBase<T>::RunIteration() {
-  CHECK(action_q_->goal.get() != nullptr);
-  const uint32_t running_id = action_q_->goal->run;
-  LOG(INFO, "Starting action %" PRIx32 "\n", running_id);
-  if (!action_q_->status.MakeWithBuilder()
-           .running(running_id)
-           .last_running(0)
-           .success(!abort_)
-           .Send()) {
-    LOG(ERROR, "Failed to send the status.\n");
-  }
-  LOG_STRUCT(INFO, "goal", *action_q_->goal);
-  abort_ = !RunAction(action_q_->goal->params);
-  LOG(INFO, "Done with action %" PRIx32 "\n", running_id);
+      LOG_STRUCT(INFO, "goal", goal);
+      abort_ = !RunAction(goal.params);
+      LOG(INFO, "Done with action %" PRIx32 "\n", running_id);
+      current_id_ = 0u;
 
-  // If we have a new one to run, we shouldn't say we're stopped in between.
-  if (action_q_->goal->run == 0 || action_q_->goal->run == running_id) {
-    if (!action_q_->status.MakeWithBuilder()
-             .running(0)
-             .last_running(running_id)
-             .success(!abort_)
-             .Send()) {
-      LOG(ERROR, "Failed to send the status.\n");
-    } else {
-      LOG(INFO, "Sending Done status %" PRIx32 "\n", running_id);
-    }
-  } else {
-    LOG(INFO, "skipping sending stopped status for %" PRIx32 "\n", running_id);
-  }
+      {
+        auto status_message = status_sender_.MakeMessage();
+        status_message->running = 0;
+        status_message->last_running = running_id;
+        status_message->success = !abort_;
 
-  return running_id;
-}
+        if (!status_message.Send()) {
+          LOG(ERROR, "Failed to send the status.\n");
+        } else {
+          LOG(INFO, "Sending Done status %" PRIx32 "\n", running_id);
+        }
+      }
 
-template <class T>
-void ActorBase<T>::WaitForStop(uint32_t running_id) {
-  assert(action_q_->goal.get() != nullptr);
-  while (action_q_->goal->run == running_id) {
-    LOG(INFO, "Waiting for the action (%" PRIx32 ") to be stopped.\n",
-        running_id);
-    action_q_->goal.FetchNextBlocking();
-    LOG_STRUCT(DEBUG, "goal queue", *action_q_->goal);
-  }
-}
-
-template <class T>
-void ActorBase<T>::Run() {
-  Initialize();
-
-  while (true) {
-    // Wait for a request to come in before starting.
-    WaitForActionRequest();
-
-    LOG_STRUCT(INFO, "running with goal", *action_q_->goal);
-
-    // Perform the action once.
-    uint32_t running_id = RunIteration();
-
-    LOG(INFO, "done running\n");
-
-    // Don't start again until asked.
-    WaitForStop(running_id);
-    LOG(DEBUG, "action %" PRIx32 " was stopped\n", running_id);
-  }
-}
-
-template <class T>
-void ActorBase<T>::Initialize() {
-  // Make sure the last job is done and we have a signal.
-  if (CheckInitialRunning()) {
-    LOG(DEBUG, "action %" PRIx32 " was stopped\n", action_q_->goal->run);
-  }
-
-  if (!action_q_->status.MakeWithBuilder()
-           .running(0)
-           .last_running(0)
-           .success(!abort_)
-           .Send()) {
-    LOG(ERROR, "Failed to send the status.\n");
+      state_ = State::WAITING_FOR_STOPPED;
+      LOG(INFO, "Waiting for the action (%" PRIx32 ") to be stopped.\n",
+          running_id);
+    } break;
+    case State::WAITING_FOR_STOPPED:
+      if (goal.run == 0) {
+        LOG(INFO, "Action stopped.\n");
+        state_ = State::WAITING_FOR_ACTION;
+      }
+      break;
   }
 }
 
@@ -234,10 +205,10 @@
 
 template <class T>
 bool ActorBase<T>::ShouldCancel() {
-  if (action_q_->goal.FetchNext()) {
-    LOG_STRUCT(DEBUG, "goal queue", *action_q_->goal);
+  if (goal_fetcher_.Fetch()) {
+    LOG_STRUCT(DEBUG, "goal queue", *goal_fetcher_);
   }
-  bool ans = !action_q_->goal->run;
+  bool ans = !goal_fetcher_->run || goal_fetcher_->run != current_id_;
   if (ans) {
     LOG(INFO, "Time to stop action\n");
   }
diff --git a/aos/actions/test_action.q b/aos/actions/test_action.q
index 2ed3b4a..f2d268d 100644
--- a/aos/actions/test_action.q
+++ b/aos/actions/test_action.q
@@ -30,6 +30,3 @@
   queue Goal goal;
   queue aos.common.actions.Status status;
 };
-
-queue_group TestActionQueueGroup test_action;
-queue_group TestAction2QueueGroup test_action2;
diff --git a/aos/input/action_joystick_input.cc b/aos/input/action_joystick_input.cc
index 1679a7d..4c3fef1 100644
--- a/aos/input/action_joystick_input.cc
+++ b/aos/input/action_joystick_input.cc
@@ -50,7 +50,7 @@
 void ActionJoystickInput::StartAuto() {
   LOG(INFO, "Starting auto mode\n");
   action_queue_.EnqueueAction(
-      ::frc971::autonomous::MakeAutonomousAction(GetAutonomousMode()));
+      autonomous_action_factory_.Make(GetAutonomousMode()));
   auto_action_running_ = true;
 }
 
diff --git a/aos/input/action_joystick_input.h b/aos/input/action_joystick_input.h
index ec7b02c..0160468 100644
--- a/aos/input/action_joystick_input.h
+++ b/aos/input/action_joystick_input.h
@@ -33,8 +33,11 @@
       const InputConfig &input_config)
       : ::aos::input::JoystickInput(event_loop),
         input_config_(input_config),
-        drivetrain_input_reader_(DrivetrainInputReader::Make(
-            input_type, dt_config)) {}
+        drivetrain_input_reader_(
+            DrivetrainInputReader::Make(input_type, dt_config)),
+        autonomous_action_factory_(
+            ::frc971::autonomous::BaseAutonomousActor::MakeFactory(
+                event_loop)) {}
 
   virtual ~ActionJoystickInput() {}
 
@@ -78,6 +81,8 @@
   bool auto_was_running_ = false;
   ::std::unique_ptr<DrivetrainInputReader> drivetrain_input_reader_;
   ::aos::common::actions::ActionQueue action_queue_;
+
+  ::frc971::autonomous::BaseAutonomousActor::Factory autonomous_action_factory_;
 };
 
 }  // namespace input
diff --git a/aos/logging/implementations.cc b/aos/logging/implementations.cc
index 78b6724..f37f0ca 100644
--- a/aos/logging/implementations.cc
+++ b/aos/logging/implementations.cc
@@ -101,12 +101,14 @@
 
 }  // namespace
 
-void FillInMessageStructure(log_level level,
+void FillInMessageStructure(bool add_to_type_cache, log_level level,
                             const ::std::string &message_string, size_t size,
                             const MessageType *type,
                             const ::std::function<size_t(char *)> &serialize,
                             LogMessage *message) {
-  type_cache::AddShm(type->id);
+  if (add_to_type_cache) {
+    type_cache::AddShm(type->id);
+  }
   message->structure.type_id = type->id;
 
   FillInMessageBase(level, message);
@@ -280,8 +282,8 @@
     log_level level, const ::std::string &message_string, size_t size,
     const MessageType *type, const ::std::function<size_t(char *)> &serialize) {
   LogMessage message;
-  internal::FillInMessageStructure(level, message_string, size, type, serialize,
-                                   &message);
+  internal::FillInMessageStructure(fill_type_cache(), level, message_string,
+                                   size, type, serialize, &message);
   HandleMessage(message);
 }
 
@@ -403,8 +405,8 @@
                  size_t size, const MessageType *type,
                  const ::std::function<size_t(char *)> &serialize) override {
     LogMessage *message = GetMessageOrDie();
-    internal::FillInMessageStructure(level, message_string, size, type,
-                                     serialize, message);
+    internal::FillInMessageStructure(fill_type_cache(), level, message_string,
+                                     size, type, serialize, message);
     Write(message);
   }
 
diff --git a/aos/logging/interface.h b/aos/logging/interface.h
index fafc9e2..50237fc 100644
--- a/aos/logging/interface.h
+++ b/aos/logging/interface.h
@@ -60,6 +60,8 @@
   // logger other than this one available while this is called.
   virtual void set_next(LogImplementation *next) { next_ = next; }
 
+  virtual bool fill_type_cache() { return true; }
+
  protected:
   // Actually logs the given message. Implementations should somehow create a
   // LogMessage and then call internal::FillInMessage.
diff --git a/aos/testing/test_logging.cc b/aos/testing/test_logging.cc
index 34af54d..fa70d47 100644
--- a/aos/testing/test_logging.cc
+++ b/aos/testing/test_logging.cc
@@ -51,6 +51,8 @@
     }
   }
 
+  bool fill_type_cache() override { return false; }
+
   void PrintMessagesAsTheyComeIn() { print_as_messages_come_in_ = true; }
 
  private: