blob: eb1948718b4e2e2a60709a3f41583dc6cc0e2a93 [file] [log] [blame]
/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2008-2016. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#include "Notifier.h"
#include "Timer.h"
#include "Utility.h"
#include "WPIErrors.h"
std::list<Notifier*> Notifier::timerQueue;
priority_recursive_mutex Notifier::queueMutex;
std::atomic<int> Notifier::refcount{0};
std::thread Notifier::m_task;
std::atomic<bool> Notifier::m_stopped(false);
/**
* Create a Notifier for timer event notification.
* @param handler The handler is called at the notification time which is set
* using StartSingle or StartPeriodic.
*/
Notifier::Notifier(TimerEventHandler handler)
{
if (handler == nullptr)
wpi_setWPIErrorWithContext(NullParameter, "handler must not be nullptr");
m_handler = handler;
m_periodic = false;
m_expirationTime = 0;
m_period = 0;
m_queued = false;
{
std::lock_guard<priority_recursive_mutex> sync(queueMutex);
// do the first time intialization of static variables
if (refcount.fetch_add(1) == 0) {
m_task = std::thread(Run);
}
}
}
/**
* Free the resources for a timer event.
* All resources will be freed and the timer event will be removed from the
* queue if necessary.
*/
Notifier::~Notifier()
{
{
std::lock_guard<priority_recursive_mutex> sync(queueMutex);
DeleteFromQueue();
// Delete the static variables when the last one is going away
if (refcount.fetch_sub(1) == 1)
{
m_stopped = true;
m_task.join();
}
}
// Acquire the semaphore; this makes certain that the handler is
// not being executed by the interrupt manager.
std::lock_guard<priority_mutex> lock(m_handlerMutex);
}
/**
* Update the alarm hardware to reflect the current first element in the queue.
* Compute the time the next alarm should occur based on the current time and the
* period for the first element in the timer queue.
* WARNING: this method does not do synchronization! It must be called from somewhere
* that is taking care of synchronizing access to the queue.
*/
void Notifier::UpdateAlarm()
{
}
/**
* ProcessQueue is called whenever there is a timer interrupt.
* We need to wake up and process the current top item in the timer queue as long
* as its scheduled time is after the current time. Then the item is removed or
* rescheduled (repetitive events) in the queue.
*/
void Notifier::ProcessQueue(uint32_t mask, void *params)
{
Notifier *current;
while (true) // keep processing past events until no more
{
{
std::lock_guard<priority_recursive_mutex> sync(queueMutex);
double currentTime = GetClock();
if (timerQueue.empty())
{
break;
}
current = timerQueue.front();
if (current->m_expirationTime > currentTime)
{
break; // no more timer events to process
}
// remove next entry before processing it
timerQueue.pop_front();
current->m_queued = false;
if (current->m_periodic)
{
// if periodic, requeue the event
// compute when to put into queue
current->InsertInQueue(true);
}
else
{
// not periodic; removed from queue
current->m_queued = false;
}
// Take handler mutex while holding queue semaphore to make sure
// the handler will execute to completion in case we are being deleted.
current->m_handlerMutex.lock();
}
current->m_handler(); // call the event handler
current->m_handlerMutex.unlock();
}
// reschedule the first item in the queue
std::lock_guard<priority_recursive_mutex> sync(queueMutex);
UpdateAlarm();
}
/**
* Insert this Notifier into the timer queue in right place.
* WARNING: this method does not do synchronization! It must be called from somewhere
* that is taking care of synchronizing access to the queue.
* @param reschedule If false, the scheduled alarm is based on the curent time and UpdateAlarm
* method is called which will enable the alarm if necessary.
* If true, update the time by adding the period (no drift) when rescheduled periodic from ProcessQueue.
* This ensures that the public methods only update the queue after finishing inserting.
*/
void Notifier::InsertInQueue(bool reschedule)
{
if (reschedule)
{
m_expirationTime += m_period;
}
else
{
m_expirationTime = GetClock() + m_period;
}
// Attempt to insert new entry into queue
for (auto i = timerQueue.begin(); i != timerQueue.end(); i++)
{
if ((*i)->m_expirationTime > m_expirationTime)
{
timerQueue.insert(i, this);
m_queued = true;
}
}
/* If the new entry wasn't queued, either the queue was empty or the first
* element was greater than the new entry.
*/
if (!m_queued)
{
timerQueue.push_front(this);
if (!reschedule)
{
/* Since the first element changed, update alarm, unless we already
* plan to
*/
UpdateAlarm();
}
m_queued = true;
}
}
/**
* Delete this Notifier from the timer queue.
* WARNING: this method does not do synchronization! It must be called from somewhere
* that is taking care of synchronizing access to the queue.
* Remove this Notifier from the timer queue and adjust the next interrupt time to reflect
* the current top of the queue.
*/
void Notifier::DeleteFromQueue()
{
if (m_queued)
{
m_queued = false;
wpi_assert(!timerQueue.empty());
if (timerQueue.front() == this)
{
// remove the first item in the list - update the alarm
timerQueue.pop_front();
UpdateAlarm();
}
else
{
timerQueue.remove(this);
}
}
}
/**
* Register for single event notification.
* A timer event is queued for a single event after the specified delay.
* @param delay Seconds to wait before the handler is called.
*/
void Notifier::StartSingle(double delay)
{
std::lock_guard<priority_recursive_mutex> sync(queueMutex);
m_periodic = false;
m_period = delay;
DeleteFromQueue();
InsertInQueue(false);
}
/**
* Register for periodic event notification.
* A timer event is queued for periodic event notification. Each time the interrupt
* occurs, the event will be immediately requeued for the same time interval.
* @param period Period in seconds to call the handler starting one period after the call to this method.
*/
void Notifier::StartPeriodic(double period)
{
std::lock_guard<priority_recursive_mutex> sync(queueMutex);
m_periodic = true;
m_period = period;
DeleteFromQueue();
InsertInQueue(false);
}
/**
* Stop timer events from occuring.
* Stop any repeating timer events from occuring. This will also remove any single
* notification events from the queue.
* If a timer-based call to the registered handler is in progress, this function will
* block until the handler call is complete.
*/
void Notifier::Stop()
{
{
std::lock_guard<priority_recursive_mutex> sync(queueMutex);
DeleteFromQueue();
}
// Wait for a currently executing handler to complete before returning from Stop()
std::lock_guard<priority_mutex> sync(m_handlerMutex);
}
void Notifier::Run() {
while (!m_stopped) {
Notifier::ProcessQueue(0, nullptr);
bool isEmpty;
{
std::lock_guard<priority_recursive_mutex> sync(queueMutex);
isEmpty = timerQueue.empty();
}
if (!isEmpty)
{
double expirationTime;
{
std::lock_guard<priority_recursive_mutex> sync(queueMutex);
expirationTime = timerQueue.front()->m_expirationTime;
}
Wait(expirationTime - GetClock());
}
else
{
Wait(0.05);
}
}
}