| /*----------------------------------------------------------------------------*/ |
| /* Copyright (c) FIRST 2008-2016. All Rights Reserved. */ |
| /* Open Source Software - may be modified and shared by FRC teams. The code */ |
| /* must be accompanied by the FIRST BSD license file in the root directory of */ |
| /* the project. */ |
| /*----------------------------------------------------------------------------*/ |
| |
| #include "Notifier.h" |
| #include "Timer.h" |
| #include "Utility.h" |
| #include "WPIErrors.h" |
| |
| std::list<Notifier*> Notifier::timerQueue; |
| priority_recursive_mutex Notifier::queueMutex; |
| std::atomic<int> Notifier::refcount{0}; |
| std::thread Notifier::m_task; |
| std::atomic<bool> Notifier::m_stopped(false); |
| |
| /** |
| * Create a Notifier for timer event notification. |
| * @param handler The handler is called at the notification time which is set |
| * using StartSingle or StartPeriodic. |
| */ |
| Notifier::Notifier(TimerEventHandler handler) |
| { |
| if (handler == nullptr) |
| wpi_setWPIErrorWithContext(NullParameter, "handler must not be nullptr"); |
| m_handler = handler; |
| m_periodic = false; |
| m_expirationTime = 0; |
| m_period = 0; |
| m_queued = false; |
| { |
| std::lock_guard<priority_recursive_mutex> sync(queueMutex); |
| // do the first time intialization of static variables |
| if (refcount.fetch_add(1) == 0) { |
| m_task = std::thread(Run); |
| } |
| } |
| } |
| |
| /** |
| * Free the resources for a timer event. |
| * All resources will be freed and the timer event will be removed from the |
| * queue if necessary. |
| */ |
| Notifier::~Notifier() |
| { |
| { |
| std::lock_guard<priority_recursive_mutex> sync(queueMutex); |
| DeleteFromQueue(); |
| |
| // Delete the static variables when the last one is going away |
| if (refcount.fetch_sub(1) == 1) |
| { |
| m_stopped = true; |
| m_task.join(); |
| } |
| } |
| |
| // Acquire the semaphore; this makes certain that the handler is |
| // not being executed by the interrupt manager. |
| std::lock_guard<priority_mutex> lock(m_handlerMutex); |
| } |
| |
| /** |
| * Update the alarm hardware to reflect the current first element in the queue. |
| * Compute the time the next alarm should occur based on the current time and the |
| * period for the first element in the timer queue. |
| * WARNING: this method does not do synchronization! It must be called from somewhere |
| * that is taking care of synchronizing access to the queue. |
| */ |
| void Notifier::UpdateAlarm() |
| { |
| } |
| |
| /** |
| * ProcessQueue is called whenever there is a timer interrupt. |
| * We need to wake up and process the current top item in the timer queue as long |
| * as its scheduled time is after the current time. Then the item is removed or |
| * rescheduled (repetitive events) in the queue. |
| */ |
| void Notifier::ProcessQueue(uint32_t mask, void *params) |
| { |
| Notifier *current; |
| while (true) // keep processing past events until no more |
| { |
| { |
| std::lock_guard<priority_recursive_mutex> sync(queueMutex); |
| double currentTime = GetClock(); |
| |
| if (timerQueue.empty()) |
| { |
| break; |
| } |
| current = timerQueue.front(); |
| if (current->m_expirationTime > currentTime) |
| { |
| break; // no more timer events to process |
| } |
| // remove next entry before processing it |
| timerQueue.pop_front(); |
| |
| current->m_queued = false; |
| if (current->m_periodic) |
| { |
| // if periodic, requeue the event |
| // compute when to put into queue |
| current->InsertInQueue(true); |
| } |
| else |
| { |
| // not periodic; removed from queue |
| current->m_queued = false; |
| } |
| // Take handler mutex while holding queue semaphore to make sure |
| // the handler will execute to completion in case we are being deleted. |
| current->m_handlerMutex.lock(); |
| } |
| |
| current->m_handler(); // call the event handler |
| current->m_handlerMutex.unlock(); |
| } |
| // reschedule the first item in the queue |
| std::lock_guard<priority_recursive_mutex> sync(queueMutex); |
| UpdateAlarm(); |
| } |
| |
| /** |
| * Insert this Notifier into the timer queue in right place. |
| * WARNING: this method does not do synchronization! It must be called from somewhere |
| * that is taking care of synchronizing access to the queue. |
| * @param reschedule If false, the scheduled alarm is based on the curent time and UpdateAlarm |
| * method is called which will enable the alarm if necessary. |
| * If true, update the time by adding the period (no drift) when rescheduled periodic from ProcessQueue. |
| * This ensures that the public methods only update the queue after finishing inserting. |
| */ |
| void Notifier::InsertInQueue(bool reschedule) |
| { |
| if (reschedule) |
| { |
| m_expirationTime += m_period; |
| } |
| else |
| { |
| m_expirationTime = GetClock() + m_period; |
| } |
| |
| // Attempt to insert new entry into queue |
| for (auto i = timerQueue.begin(); i != timerQueue.end(); i++) |
| { |
| if ((*i)->m_expirationTime > m_expirationTime) |
| { |
| timerQueue.insert(i, this); |
| m_queued = true; |
| } |
| } |
| |
| /* If the new entry wasn't queued, either the queue was empty or the first |
| * element was greater than the new entry. |
| */ |
| if (!m_queued) |
| { |
| timerQueue.push_front(this); |
| |
| if (!reschedule) |
| { |
| /* Since the first element changed, update alarm, unless we already |
| * plan to |
| */ |
| UpdateAlarm(); |
| } |
| |
| m_queued = true; |
| } |
| } |
| |
| /** |
| * Delete this Notifier from the timer queue. |
| * WARNING: this method does not do synchronization! It must be called from somewhere |
| * that is taking care of synchronizing access to the queue. |
| * Remove this Notifier from the timer queue and adjust the next interrupt time to reflect |
| * the current top of the queue. |
| */ |
| void Notifier::DeleteFromQueue() |
| { |
| if (m_queued) |
| { |
| m_queued = false; |
| wpi_assert(!timerQueue.empty()); |
| if (timerQueue.front() == this) |
| { |
| // remove the first item in the list - update the alarm |
| timerQueue.pop_front(); |
| UpdateAlarm(); |
| } |
| else |
| { |
| timerQueue.remove(this); |
| } |
| } |
| } |
| |
| /** |
| * Register for single event notification. |
| * A timer event is queued for a single event after the specified delay. |
| * @param delay Seconds to wait before the handler is called. |
| */ |
| void Notifier::StartSingle(double delay) |
| { |
| std::lock_guard<priority_recursive_mutex> sync(queueMutex); |
| m_periodic = false; |
| m_period = delay; |
| DeleteFromQueue(); |
| InsertInQueue(false); |
| } |
| |
| /** |
| * Register for periodic event notification. |
| * A timer event is queued for periodic event notification. Each time the interrupt |
| * occurs, the event will be immediately requeued for the same time interval. |
| * @param period Period in seconds to call the handler starting one period after the call to this method. |
| */ |
| void Notifier::StartPeriodic(double period) |
| { |
| std::lock_guard<priority_recursive_mutex> sync(queueMutex); |
| m_periodic = true; |
| m_period = period; |
| DeleteFromQueue(); |
| InsertInQueue(false); |
| } |
| |
| /** |
| * Stop timer events from occuring. |
| * Stop any repeating timer events from occuring. This will also remove any single |
| * notification events from the queue. |
| * If a timer-based call to the registered handler is in progress, this function will |
| * block until the handler call is complete. |
| */ |
| void Notifier::Stop() |
| { |
| { |
| std::lock_guard<priority_recursive_mutex> sync(queueMutex); |
| DeleteFromQueue(); |
| } |
| // Wait for a currently executing handler to complete before returning from Stop() |
| std::lock_guard<priority_mutex> sync(m_handlerMutex); |
| } |
| |
| void Notifier::Run() { |
| while (!m_stopped) { |
| Notifier::ProcessQueue(0, nullptr); |
| bool isEmpty; |
| { |
| std::lock_guard<priority_recursive_mutex> sync(queueMutex); |
| isEmpty = timerQueue.empty(); |
| } |
| if (!isEmpty) |
| { |
| double expirationTime; |
| { |
| std::lock_guard<priority_recursive_mutex> sync(queueMutex); |
| expirationTime = timerQueue.front()->m_expirationTime; |
| } |
| Wait(expirationTime - GetClock()); |
| } |
| else |
| { |
| Wait(0.05); |
| } |
| } |
| } |