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/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2008-2016. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#include "Joystick.h"
#include "DriverStation.h"
#include "WPIErrors.h"
#include <math.h>
#include <memory>
const uint32_t Joystick::kDefaultXAxis;
const uint32_t Joystick::kDefaultYAxis;
const uint32_t Joystick::kDefaultZAxis;
const uint32_t Joystick::kDefaultTwistAxis;
const uint32_t Joystick::kDefaultThrottleAxis;
const uint32_t Joystick::kDefaultTriggerButton;
const uint32_t Joystick::kDefaultTopButton;
static Joystick *joysticks[DriverStation::kJoystickPorts];
static bool joySticksInitialized = false;
/**
* Construct an instance of a joystick.
* The joystick index is the usb port on the drivers station.
*
* @param port The port on the driver station that the joystick is plugged into.
*/
Joystick::Joystick(uint32_t port)
: Joystick(port, kNumAxisTypes, kNumButtonTypes)
{
m_axes[kXAxis] = kDefaultXAxis;
m_axes[kYAxis] = kDefaultYAxis;
m_axes[kZAxis] = kDefaultZAxis;
m_axes[kTwistAxis] = kDefaultTwistAxis;
m_axes[kThrottleAxis] = kDefaultThrottleAxis;
m_buttons[kTriggerButton] = kDefaultTriggerButton;
m_buttons[kTopButton] = kDefaultTopButton;
}
/**
* Version of the constructor to be called by sub-classes.
*
* This constructor allows the subclass to configure the number of constants
* for axes and buttons.
*
* @param port The port on the driver station that the joystick is plugged into.
* @param numAxisTypes The number of axis types in the enum.
* @param numButtonTypes The number of button types in the enum.
*/
Joystick::Joystick(uint32_t port, uint32_t numAxisTypes, uint32_t numButtonTypes)
: m_port (port),
m_ds(DriverStation::GetInstance())
{
if ( !joySticksInitialized )
{
for (unsigned i = 0; i < DriverStation::kJoystickPorts; i++)
joysticks[i] = nullptr;
joySticksInitialized = true;
}
joysticks[m_port] = this;
m_axes = std::make_unique<uint32_t[]>(numAxisTypes);
m_buttons = std::make_unique<uint32_t[]>(numButtonTypes);
}
Joystick * Joystick::GetStickForPort(uint32_t port)
{
Joystick *stick = joysticks[port];
if (stick == nullptr)
{
stick = new Joystick(port);
joysticks[port] = stick;
}
return stick;
}
/**
* Get the X value of the joystick.
* This depends on the mapping of the joystick connected to the current port.
*/
float Joystick::GetX(JoystickHand hand) const
{
return GetRawAxis(m_axes[kXAxis]);
}
/**
* Get the Y value of the joystick.
* This depends on the mapping of the joystick connected to the current port.
*/
float Joystick::GetY(JoystickHand hand) const
{
return GetRawAxis(m_axes[kYAxis]);
}
/**
* Get the Z value of the current joystick.
* This depends on the mapping of the joystick connected to the current port.
*/
float Joystick::GetZ() const
{
return GetRawAxis(m_axes[kZAxis]);
}
/**
* Get the twist value of the current joystick.
* This depends on the mapping of the joystick connected to the current port.
*/
float Joystick::GetTwist() const
{
return GetRawAxis(m_axes[kTwistAxis]);
}
/**
* Get the throttle value of the current joystick.
* This depends on the mapping of the joystick connected to the current port.
*/
float Joystick::GetThrottle() const
{
return GetRawAxis(m_axes[kThrottleAxis]);
}
/**
* Get the value of the axis.
*
* @param axis The axis to read [1-6].
* @return The value of the axis.
*/
float Joystick::GetRawAxis(uint32_t axis) const
{
return m_ds.GetStickAxis(m_port, axis);
}
/**
* For the current joystick, return the axis determined by the argument.
*
* This is for cases where the joystick axis is returned programatically, otherwise one of the
* previous functions would be preferable (for example GetX()).
*
* @param axis The axis to read.
* @return The value of the axis.
*/
float Joystick::GetAxis(AxisType axis) const
{
switch(axis)
{
case kXAxis: return this->GetX();
case kYAxis: return this->GetY();
case kZAxis: return this->GetZ();
case kTwistAxis: return this->GetTwist();
case kThrottleAxis: return this->GetThrottle();
default:
wpi_setWPIError(BadJoystickAxis);
return 0.0;
}
}
/**
* Read the state of the trigger on the joystick.
*
* Look up which button has been assigned to the trigger and read its state.
*
* @param hand This parameter is ignored for the Joystick class and is only here to complete the GenericHID interface.
* @return The state of the trigger.
*/
bool Joystick::GetTrigger(JoystickHand hand) const
{
return GetRawButton(m_buttons[kTriggerButton]);
}
/**
* Read the state of the top button on the joystick.
*
* Look up which button has been assigned to the top and read its state.
*
* @param hand This parameter is ignored for the Joystick class and is only here to complete the GenericHID interface.
* @return The state of the top button.
*/
bool Joystick::GetTop(JoystickHand hand) const
{
return GetRawButton(m_buttons[kTopButton]);
}
/**
* This is not supported for the Joystick.
* This method is only here to complete the GenericHID interface.
*/
bool Joystick::GetBumper(JoystickHand hand) const
{
// Joysticks don't have bumpers.
return false;
}
/**
* Get the button value for buttons 1 through 12.
*
* The buttons are returned in a single 16 bit value with one bit representing the state
* of each button. The appropriate button is returned as a boolean value.
*
* @param button The button number to be read.
* @return The state of the button.
**/
bool Joystick::GetRawButton(uint32_t button) const
{
return m_ds.GetStickButton(m_port, button);
}
/**
* Get the state of a POV on the joystick.
*
* @return the angle of the POV in degrees, or -1 if the POV is not pressed.
*/
int Joystick::GetPOV(uint32_t pov) const {
return 0; // TODO
}
/**
* Get buttons based on an enumerated type.
*
* The button type will be looked up in the list of buttons and then read.
*
* @param button The type of button to read.
* @return The state of the button.
*/
bool Joystick::GetButton(ButtonType button) const
{
switch (button)
{
case kTriggerButton: return GetTrigger();
case kTopButton: return GetTop();
default:
return false;
}
}
/**
* Get the channel currently associated with the specified axis.
*
* @param axis The axis to look up the channel for.
* @return The channel fr the axis.
*/
uint32_t Joystick::GetAxisChannel(AxisType axis)
{
return m_axes[axis];
}
/**
* Set the channel associated with a specified axis.
*
* @param axis The axis to set the channel for.
* @param channel The channel to set the axis to.
*/
void Joystick::SetAxisChannel(AxisType axis, uint32_t channel)
{
m_axes[axis] = channel;
}
/**
* Get the magnitude of the direction vector formed by the joystick's
* current position relative to its origin
*
* @return The magnitude of the direction vector
*/
float Joystick::GetMagnitude() const {
return sqrt(pow(GetX(),2) + pow(GetY(),2) );
}
/**
* Get the direction of the vector formed by the joystick and its origin
* in radians
*
* @return The direction of the vector in radians
*/
float Joystick::GetDirectionRadians() const {
return atan2(GetX(), -GetY());
}
/**
* Get the direction of the vector formed by the joystick and its origin
* in degrees
*
* uses acos(-1) to represent Pi due to absence of readily accessable Pi
* constant in C++
*
* @return The direction of the vector in degrees
*/
float Joystick::GetDirectionDegrees() const {
return (180/acos(-1))*GetDirectionRadians();
}