| #include <unistd.h> |
| |
| #include <cmath> |
| #include <cstdio> |
| #include <cstring> |
| |
| #include "aos/actions/actions.h" |
| #include "aos/init.h" |
| #include "aos/logging/logging.h" |
| #include "aos/network/team_number.h" |
| #include "aos/util/log_interval.h" |
| #include "frc971/autonomous/base_autonomous_actor.h" |
| #include "frc971/control_loops/drivetrain/localizer_generated.h" |
| #include "frc971/control_loops/profiled_subsystem_generated.h" |
| #include "frc971/input/action_joystick_input.h" |
| #include "frc971/input/driver_station_data.h" |
| #include "frc971/input/drivetrain_input.h" |
| #include "frc971/input/joystick_input.h" |
| #include "frc971/input/redundant_joystick_data.h" |
| #include "frc971/zeroing/wrap.h" |
| #include "y2023_bot3/constants.h" |
| #include "y2023_bot3/control_loops/drivetrain/drivetrain_base.h" |
| #include "y2023_bot3/control_loops/superstructure/superstructure_goal_generated.h" |
| #include "y2023_bot3/control_loops/superstructure/superstructure_status_generated.h" |
| |
| using frc971::CreateProfileParameters; |
| using frc971::control_loops::CreateStaticZeroingSingleDOFProfiledSubsystemGoal; |
| using frc971::control_loops::StaticZeroingSingleDOFProfiledSubsystemGoal; |
| using frc971::input::driver_station::ButtonLocation; |
| using frc971::input::driver_station::ControlBit; |
| using frc971::input::driver_station::JoystickAxis; |
| using frc971::input::driver_station::POVLocation; |
| using Side = frc971::control_loops::drivetrain::RobotSide; |
| |
| namespace y2023_bot3::input::joysticks { |
| |
| namespace superstructure = y2023_bot3::control_loops::superstructure; |
| |
| struct ButtonData { |
| ButtonLocation button; |
| }; |
| |
| namespace { |
| // XBox controller |
| const ButtonLocation kSpit(3, 1); // A |
| const ButtonLocation kSpitHigh(3, 4); // Y |
| const ButtonLocation kPickup(3, 8); // M4 |
| const ButtonLocation kPickupBack(3, 7); // M3 |
| const ButtonLocation kScore(3, 9); // M1 |
| const ButtonLocation kScoreBack(3, 10); // M2 |
| const ButtonLocation kScoreMid(3, 5); // LB |
| const ButtonLocation kScoreMidBack(3, 6); // RB |
| } // namespace |
| class Reader : public ::frc971::input::ActionJoystickInput { |
| public: |
| Reader(::aos::EventLoop *event_loop) |
| : ::frc971::input::ActionJoystickInput( |
| event_loop, |
| ::y2023_bot3::control_loops::drivetrain::GetDrivetrainConfig(), |
| ::frc971::input::DrivetrainInputReader::InputType::kPistol, {}), |
| superstructure_goal_sender_( |
| event_loop->MakeSender<superstructure::Goal>("/superstructure")), |
| superstructure_status_fetcher_( |
| event_loop->MakeFetcher<superstructure::Status>( |
| "/superstructure")) {} |
| |
| void AutoEnded() override { AOS_LOG(INFO, "Auto ended.\n"); } |
| |
| bool has_scored_ = false; |
| |
| void HandleTeleop( |
| const ::frc971::input::driver_station::Data &data) override { |
| (void)data; |
| superstructure_status_fetcher_.Fetch(); |
| if (!superstructure_status_fetcher_.get()) { |
| AOS_LOG(ERROR, "Got no superstructure status message.\n"); |
| return; |
| } |
| |
| std::optional<double> place_index = std::nullopt; |
| (void)place_index; |
| |
| { |
| auto builder = superstructure_goal_sender_.MakeBuilder(); |
| |
| superstructure::Goal::Builder superstructure_goal_builder = |
| builder.MakeBuilder<superstructure::Goal>(); |
| |
| if (builder.Send(superstructure_goal_builder.Finish()) != |
| aos::RawSender::Error::kOk) { |
| AOS_LOG(ERROR, "Sending superstructure goal failed.\n"); |
| } |
| } |
| } |
| |
| private: |
| ::aos::Sender<superstructure::Goal> superstructure_goal_sender_; |
| |
| ::aos::Fetcher<superstructure::Status> superstructure_status_fetcher_; |
| }; |
| |
| } // namespace y2023_bot3::input::joysticks |
| |
| int main(int argc, char **argv) { |
| ::aos::InitGoogle(&argc, &argv); |
| |
| aos::FlatbufferDetachedBuffer<aos::Configuration> config = |
| aos::configuration::ReadConfig("aos_config.json"); |
| |
| ::aos::ShmEventLoop event_loop(&config.message()); |
| ::y2023_bot3::input::joysticks::Reader reader(&event_loop); |
| |
| event_loop.Run(); |
| |
| return 0; |
| } |