James Kuszmaul | 8e62b02 | 2022-03-22 09:33:25 -0700 | [diff] [blame^] | 1 | // <auto-generated> |
| 2 | // automatically generated by the FlatBuffers compiler, do not modify |
| 3 | // </auto-generated> |
| 4 | |
| 5 | namespace MyGame.Example |
| 6 | { |
| 7 | |
| 8 | using global::System; |
| 9 | using global::System.Collections.Generic; |
| 10 | using global::FlatBuffers; |
| 11 | |
| 12 | public struct StructOfStructs : IFlatbufferObject |
| 13 | { |
| 14 | private Struct __p; |
| 15 | public ByteBuffer ByteBuffer { get { return __p.bb; } } |
| 16 | public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); } |
| 17 | public StructOfStructs __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } |
| 18 | |
| 19 | public MyGame.Example.Ability A { get { return (new MyGame.Example.Ability()).__assign(__p.bb_pos + 0, __p.bb); } } |
| 20 | public MyGame.Example.Test B { get { return (new MyGame.Example.Test()).__assign(__p.bb_pos + 8, __p.bb); } } |
| 21 | public MyGame.Example.Ability C { get { return (new MyGame.Example.Ability()).__assign(__p.bb_pos + 12, __p.bb); } } |
| 22 | |
| 23 | public static Offset<MyGame.Example.StructOfStructs> CreateStructOfStructs(FlatBufferBuilder builder, uint a_Id, uint a_Distance, short b_A, sbyte b_B, uint c_Id, uint c_Distance) { |
| 24 | builder.Prep(4, 20); |
| 25 | builder.Prep(4, 8); |
| 26 | builder.PutUint(c_Distance); |
| 27 | builder.PutUint(c_Id); |
| 28 | builder.Prep(2, 4); |
| 29 | builder.Pad(1); |
| 30 | builder.PutSbyte(b_B); |
| 31 | builder.PutShort(b_A); |
| 32 | builder.Prep(4, 8); |
| 33 | builder.PutUint(a_Distance); |
| 34 | builder.PutUint(a_Id); |
| 35 | return new Offset<MyGame.Example.StructOfStructs>(builder.Offset); |
| 36 | } |
| 37 | public StructOfStructsT UnPack() { |
| 38 | var _o = new StructOfStructsT(); |
| 39 | this.UnPackTo(_o); |
| 40 | return _o; |
| 41 | } |
| 42 | public void UnPackTo(StructOfStructsT _o) { |
| 43 | _o.A = this.A.UnPack(); |
| 44 | _o.B = this.B.UnPack(); |
| 45 | _o.C = this.C.UnPack(); |
| 46 | } |
| 47 | public static Offset<MyGame.Example.StructOfStructs> Pack(FlatBufferBuilder builder, StructOfStructsT _o) { |
| 48 | if (_o == null) return default(Offset<MyGame.Example.StructOfStructs>); |
| 49 | var _a_id = _o.A.Id; |
| 50 | var _a_distance = _o.A.Distance; |
| 51 | var _b_a = _o.B.A; |
| 52 | var _b_b = _o.B.B; |
| 53 | var _c_id = _o.C.Id; |
| 54 | var _c_distance = _o.C.Distance; |
| 55 | return CreateStructOfStructs( |
| 56 | builder, |
| 57 | _a_id, |
| 58 | _a_distance, |
| 59 | _b_a, |
| 60 | _b_b, |
| 61 | _c_id, |
| 62 | _c_distance); |
| 63 | } |
| 64 | } |
| 65 | |
| 66 | public class StructOfStructsT |
| 67 | { |
| 68 | [Newtonsoft.Json.JsonProperty("a")] |
| 69 | public MyGame.Example.AbilityT A { get; set; } |
| 70 | [Newtonsoft.Json.JsonProperty("b")] |
| 71 | public MyGame.Example.TestT B { get; set; } |
| 72 | [Newtonsoft.Json.JsonProperty("c")] |
| 73 | public MyGame.Example.AbilityT C { get; set; } |
| 74 | |
| 75 | public StructOfStructsT() { |
| 76 | this.A = new MyGame.Example.AbilityT(); |
| 77 | this.B = new MyGame.Example.TestT(); |
| 78 | this.C = new MyGame.Example.AbilityT(); |
| 79 | } |
| 80 | } |
| 81 | |
| 82 | |
| 83 | } |