| // <auto-generated> |
| // automatically generated by the FlatBuffers compiler, do not modify |
| // </auto-generated> |
| |
| namespace MyGame.Example |
| { |
| |
| using global::System; |
| using global::FlatBuffers; |
| |
| public struct ArrayStruct : IFlatbufferObject |
| { |
| private Struct __p; |
| public ByteBuffer ByteBuffer { get { return __p.bb; } } |
| public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); } |
| public ArrayStruct __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } |
| |
| public float A { get { return __p.bb.GetFloat(__p.bb_pos + 0); } } |
| public void MutateA(float a) { __p.bb.PutFloat(__p.bb_pos + 0, a); } |
| public int B(int j) { return __p.bb.GetInt(__p.bb_pos + 4 + j * 4); } |
| public void MutateB(int j, int b) { __p.bb.PutInt(__p.bb_pos + 4 + j * 4, b); } |
| public sbyte C { get { return __p.bb.GetSbyte(__p.bb_pos + 64); } } |
| public void MutateC(sbyte c) { __p.bb.PutSbyte(__p.bb_pos + 64, c); } |
| public MyGame.Example.NestedStruct D(int j) { return (new MyGame.Example.NestedStruct()).__assign(__p.bb_pos + 68 + j * 12, __p.bb); } |
| |
| public static Offset<MyGame.Example.ArrayStruct> CreateArrayStruct(FlatBufferBuilder builder, float A, int[] B, sbyte C, int[,] d_A, MyGame.Example.TestEnum[] d_B, MyGame.Example.TestEnum[,] d_C) { |
| builder.Prep(4, 92); |
| for (int _idx0 = 2; _idx0 > 0; _idx0--) { |
| builder.Prep(4, 12); |
| builder.Pad(1); |
| for (int _idx1 = 2; _idx1 > 0; _idx1--) { |
| builder.PutSbyte((sbyte)d_C[_idx0-1,_idx1-1]); |
| } |
| builder.PutSbyte((sbyte)d_B[_idx0-1]); |
| for (int _idx1 = 2; _idx1 > 0; _idx1--) { |
| builder.PutInt(d_A[_idx0-1,_idx1-1]); |
| } |
| } |
| builder.Pad(3); |
| builder.PutSbyte(C); |
| for (int _idx0 = 15; _idx0 > 0; _idx0--) { |
| builder.PutInt(B[_idx0-1]); |
| } |
| builder.PutFloat(A); |
| return new Offset<MyGame.Example.ArrayStruct>(builder.Offset); |
| } |
| }; |
| |
| |
| } |