blob: 41e6f814ea64a0528980abb42b263e390bd39c28 [file] [log] [blame]
#include "y2016/control_loops/shooter/shooter.h"
#include "aos/common/controls/control_loops.q.h"
#include "aos/common/logging/logging.h"
#include "aos/common/logging/queue_logging.h"
#include "y2016/control_loops/shooter/shooter_plant.h"
namespace y2016 {
namespace control_loops {
Shooter::Shooter(control_loops::ShooterQueue *my_shooter)
: aos::controls::ControlLoop<control_loops::ShooterQueue>(my_shooter),
loop_(new StateFeedbackLoop<2, 1, 1>(
::y2016::control_loops::shooter::MakeShooterLoop())),
history_position_(0),
position_goal_(0.0),
last_position_(0.0),
last_velocity_goal_(0) {
memset(history_, 0, sizeof(history_));
}
/*static*/ const double Shooter::dt = 0.005;
/*static*/ const double Shooter::kMaxSpeed =
10000.0 * (2.0 * M_PI) / 60.0 * 15.0 / 34.0;
void Shooter::RunIteration(
const control_loops::ShooterQueue::Goal *goal,
const control_loops::ShooterQueue::Position *position,
::aos::control_loops::Output *output,
control_loops::ShooterQueue::Status *status) {
double velocity_goal = std::min(goal->velocity, kMaxSpeed);
const double current_position =
(position == NULL ? loop_->X_hat(0, 0) : position->position);
double output_voltage = 0.0;
// TODO(phil): Set a queue to trigger a shot. For now, disable the fetch from
// the queue.
if (false) {
// if (index_loop.status.FetchLatest() || index_loop.status.get()) {
// if (index_loop.status->is_shooting) {
if (velocity_goal != last_velocity_goal_ && velocity_goal < 130) {
velocity_goal = last_velocity_goal_;
}
} else {
LOG(WARNING, "assuming index isn't shooting\n");
}
last_velocity_goal_ = velocity_goal;
// Track the current position if the velocity goal is small.
if (velocity_goal <= 1.0) {
position_goal_ = current_position;
}
// TODO(phil): Does this change make sense?
// loop_->Y << current_position;
Eigen::Matrix<double, 1, 1> Y;
Y << current_position;
loop_->Correct(Y);
// Add the position to the history.
history_[history_position_] = current_position;
history_position_ = (history_position_ + 1) % kHistoryLength;
// Prevents integral windup by limiting the position error such that the
// error can't produce much more than full power.
const double kVelocityWeightScalar = 0.35;
const double max_reference =
(loop_->U_max(0, 0) -
kVelocityWeightScalar * (velocity_goal - loop_->X_hat(1, 0)) *
loop_->K(0, 1)) /
loop_->K(0, 0) +
loop_->X_hat(0, 0);
const double min_reference =
(loop_->U_min(0, 0) -
kVelocityWeightScalar * (velocity_goal - loop_->X_hat(1, 0)) *
loop_->K(0, 1)) /
loop_->K(0, 0) +
loop_->X_hat(0, 0);
position_goal_ =
::std::max(::std::min(position_goal_, max_reference), min_reference);
// TODO(phil): Does this change make sense?
// loop_->R << position_goal_, velocity_goal;
loop_->mutable_R(0, 0) = position_goal_;
loop_->mutable_R(1, 0) = velocity_goal;
position_goal_ += velocity_goal * dt;
// TODO(phil): Does this change make sense?
// loop_->Update(position, output == NULL);
loop_->Update(output == NULL);
// Kill power at low velocity goals.
if (velocity_goal < 1.0) {
loop_->mutable_U(0, 0) = 0.0;
} else {
output_voltage = loop_->U(0, 0);
}
LOG(DEBUG,
"PWM: %f, raw_pos: %f rotations: %f "
"junk velocity: %f, xhat[0]: %f xhat[1]: %f, R[0]: %f R[1]: %f\n",
output_voltage, current_position, current_position / (2 * M_PI),
(current_position - last_position_) / dt,
// TODO(phil): Does this change make sense?
// loop_->X_hat[0], loop_->X_hat[1], loop_->R[0], loop_->R[1]);
loop_->X_hat(0, 0), loop_->X_hat(1, 0), loop_->R(0, 0), loop_->R(1, 0));
// Calculates the velocity over the last kHistoryLength * .01 seconds
// by taking the difference between the current and next history positions.
int old_history_position =
((history_position_ == 0) ? kHistoryLength : history_position_) - 1;
average_velocity_ =
(history_[old_history_position] - history_[history_position_]) / dt /
(double)(kHistoryLength - 1);
status->average_velocity = average_velocity_;
// Determine if the velocity is close enough to the goal to be ready.
if (std::abs(velocity_goal - average_velocity_) < 10.0 &&
velocity_goal != 0.0) {
LOG(DEBUG, "Steady: ");
status->ready = true;
} else {
LOG(DEBUG, "Not ready: ");
status->ready = false;
}
LOG(DEBUG, "avg = %f goal = %f\n", average_velocity_, velocity_goal);
last_position_ = current_position;
if (output) {
output->voltage = output_voltage;
}
}
} // namespace control_loops
} // namespace y2016